Technology
Sports betting industry braces for Trump’s ‘Big, Beautiful Bill’
0:06 spk_0
Welcome to Yahoo Finance Sports Report, a unique look at the business of sports brought to you by Yahoo Finance and Yahoo Sports. I’m your host, Joe Popriano, and I’m here to coach you through the financial game. Today, we’ve got Yahoo Sports senior writer Jake Mintz coming on the show to discuss all things baseball, and British boxing promoter Eddie Hearn joining us to discuss Mattroom’s growing business around the world. Let’s huddle up and get right into it.We are kicking off this week with POM’s Playbook, where I take a look at some of the biggest headlines in sports that you and your portfolio need to know. First up, the recently passed One Big Beautiful Bill Act includes a tax provision that could quietly destroy professional gambling in the United States. Right now, gamblers can offset 100% of their losses against winnings. However, starting in 2026, that deduction will be capped at 90%.That means if you win $100,000 in a year and also lose $100,000 in the same year, you’ll be taxed as if you made $10,000 in profit, despite the fact that you really didn’t make any money.This seemingly small change could collapse the foundation of legal sports betting. Professional gamblers who help set efficient lines and fund prize pools will flee to offshore markets. Without their volume, sports books will reduce contests, wide odds, and raise fees on casual players. Daily fantasy sports prize pools will shrink, betting markets will get less.And legal gambling will start to spiral. Ironically, some sports books may welcome this. Professional gamblers eat into their profits, and this bill could push them out of the system entirely. But state governments stand to lose the most. They build big budgets around gambling revenue. If activity goes offshore, tax revenue dries up, not just federally but locally too.This isn’t the first time excessive gambling taxes backfired. It happened in the US in 1951 in the UK before the 2000s. So, unless Congress steps in to fix it, we could see history repeat itself.Next up, Texas Tech just pulled off one of the biggest recruiting wins in college football history, and it comes with a massive payday. On the 4th of July, 5-star offensive tackle Felix Ojo, the #6 overall player in the 2026 class and the top recruit in Texas, committed to Texas Tech over Blue Bloods like Texas, Oklahoma, and Ohio State.But this wasn’t just a football decision, it was a business one too. According to reports, Ojo signed a fully guaranteed revenue sharing deal with Texas Tech worth $5.1 million over three years. About half of that is guaranteed, with the rest tied to incentives and renegotiation clauses. He’s set to earn $1.2 million in year 1 $1.6 million in year two, and $2.1 million in year three. Numbers previously unheard of for an offensive lineman at the.level. This all became possible thanks to the House for NCAA settlement, which took effect on July 1st and officially allows schools to share revenue directly with athletes. Texas Tech has already been making waves in the transfer portal, but this solidifies their emergence as a serious national player. Ojo becomes the highest rated commitment in school history and headlines would shaping up to be a top 25 class. It’s a new era in college football, and Texas Tech is wasting no time jumping in headfirst.And last on PO’s playbook today is news that ESPN just landed a major win with NFL analyst Dan Orlowski set to stay with the network for several more years. After weeks of speculation, Front Office Sports is reporting that Orlowski and ESPN have agreed to a long-term contract extension. The former NFL quarterback is set to continue on his roles on NFL Live, SportsCenter, First Take, GetUp, and as lead analyst for the ESPN’s #2 Monday Night Football broadcast team along Chris Fowler and Lewis Reddick.This deal brings stability with the NFL preseason just around the corner and shuts down any potential move to CBS, where Dan Lawsky was reportedly on tap as a top candidate for the college football coverage. His popularity has even sparked coaching rumors with reports that he’s spoken to NFL teams and expressed interest in a future on the sidelines. But for now, ESPN gets to keep one of its rising stars just in time for what’s shaping up to be a big 2025 season.All right, everyone, let’s talk baseball. July is a big month for Major League Baseball. We’re halfway through the season. The All-Star game is a week away, and the trade deadline is set for July 31st. So today we’re bringing on Yahoo sports writer Jake Mintz to cover all the bases. Pun absolutely intended. Jake, welcome to the show. Thank you so much for joining us today. Let’s start with just what your top storylines for MLB so far this year are.
4:20 spk_1
Hm, good question. Uh, I think it is the Los Angeles Dodgers versus the world, just the staggering amount of money that that organization has decided to spend on players, uh, is really overwhelming.They have kind of, you know, been sleepwalking through what has been a dominant first half. They are up by a comfortable margin in the National League West, uh, and the storyline moving forward is can anybody challenge them come playoff time, and then in Newand the Big Apple, you have the Yankees and the Mets, two other big market teams, kind of scuffling a little bit through June, starting to maybe find their footing as they move towards the trade deadline, which will be a good opportunity for them to reinforce their rosters.
5:07 spk_0
Yeah, as a Yankees fan, the last couple of weeks have been tough, especially with pitching injuries and everything else, but hopefully they clean that up. I mean, the Dodgers have had some injuries too, so, uh, the fact that they’re, they’re doing so well is is uh quite impressive. But let’s talk about, uh, the CBA. One of the things that I think is fascinating is that the, um, the CBA is going to be renegotiated, I think in uh at the start of 2026, it’s up and need to sign a new deal.One of the things that keeps popping up is that uh the idea of a salary cap. Now, this has been talked about for a long time, owners obviously would like it, uh, players do not want it. What do you see happening here? Will there be a lockout? Do you think it’ll actually get approved, or do they just kind of go business as usual and keep things status quo?
5:47 spk_1
So, everything that I’ve heard rumblings about the next round of CBA negotiations is that it’s going to be pretty adversarial, and there is an expectation that some games may be missed, um, hopefully a full lockout is avoided. I do think you’re right that the salary cap is going to be a major issue.Next time that the CBA gets negotiated, the union will not agree to a salary cap without a salary floor would be my assumption. I think that the spending that the Dodgers have undergone over the last few years has made a salary cap a more interesting proposition for fans.And so you’re seeing more of a push for that from the public side. How that actually impacts negotiations remains to be seen.
6:37 spk_0
Are there anything else, uh, within the CBA that you’re hearing would be of interest to either the owners of the players that might be sort of like a um uh a point of emphasis that could cause a lockout or something like that?
6:49 spk_1
Um, I think the, the last CBA negotiation, the big conversation was about competitive balance and incentivizing small market teams to spend, right? What the union wants is for the owners of these teams to see their uh ownership.stewardship, as an investment in a local institution, and not necessarily as some something that makes money for the sake of making money, that there are other, you know, areas and avenues for these business people to go ahead and do that. And I think Steve Cohen, the owner of the Mets, hasMaybe, uh, not created some discord within the group of owners, but showed that there’s kind of a different way. Like he is spending money on the Mets because he grew up a Mets fan and he wants them to win the World Series, and I think that is what fans want to see owners acting like instead of a larger kind of, you know, investment group coming in and using the organization as more of a, you know, an an investment opportunity.
7:45 spk_0
And lastly, I’d love to just get your opinion quickly on uh just the state of Major League Baseball. I mean, the year started with ESPN backing out of its deal with MLB. I think maybe they might even regret that to a degree. The numbers are obviously really good this year and the sports appears to be doing rather healthy. There’s a lot of young stars, etc. Like, what is your general impression of where baseball is today versus where it was maybe 5 years ago?
8:07 spk_1
The rule changes that Commissioner Rob Manfred implemented a couple years ago have been very successful, most notably the pitch clock. The games move faster, they end earlier, and for a younger generation that is more distracted than ever, that is a big deal. Numbers are up in terms of viewership, numbers are up in terms of attendance, but when itcomes to the national stage, it is still a very localized sport, more than any other sport in our country, and that is part of the hold up with the negotiations with ESPN, right? ESPN would like more of a local focus in that package, because that’s where the viewership numbers are. I believe 25%.Around uh of the total revenue comes from these local TV packages across the entire league. Um, and so ESPN is a little bit less interested in the national stuff during the regular season, because it doesn’t really move the needle. Local is king when it comes to baseball. But as far as the sport is concerned as a whole, I do think it’s in a really healthy spot compared to where it was 5 years ago.
9:09 spk_0
Yep, I’ve really been enjoying this season so far. Jake, thank you so much for joining us.
9:13 spk_1
It’s a pleasure. Thank you for having me. All
9:15 spk_0
right, we’ve got to take a quick break, but coming up we’ve got an inside look at the man turning boxing matches into blockbuster events, not just in the US or UK but all over the world.Welcome back to Yahoo Finance Sports Report. I’m your host, Joe Pompeiano, and for today’s one on one, I’m joined by one of the most powerful men in boxing. He’s promoted more than 1000 fights, filled stadiums around the world, and never turns down a microphone. This week we’re talking to Mattroom Sport chairman Eddie Hearn. Eddie, thank you so much for joining the show today. For people that are listening to this show that maybe aren’t as familiar with boxing as a sport or you in general, uh, can you just explain a little bit about what Mattroom does specifically?
10:05 spk_2
Yeah well, Metrom is a, a big sports global promotional company. So we are delivering sports events globally around the world across a multitude of sports. Boxing probably the most famous of those, and certainly with the highest profile as well. Um, trying to explain boxing is very difficult. Uh, trying to explain a sport with no barriers to entry, um, you know, all these different governing bodies, all these different promoters, all these different networks, all these different.Uh, platforms is very difficult, but essentially boxing is, you know, the, the prize fighting sport that spans back decades with, you know, steeps of history and a huge amount of hype and noise every time there’s a major event and.Through the peaks and troughs of the sport of boxing, one thing remains, the, the desire of platforms and broadcasters and, and money men and fans to become involved in the major events, and right now, boxing’s seeing a major boom in the market.
11:06 spk_0
Yeah, one of the things that we’ve noticed over the years specifically is, uh, the type of boxing has changed, right? I think in America specifically, we’ve become accustomed to some of these more celebrity driven fights where uh the boxers themselves have become celebrities, but we’ve seen crossovers from UFC uh with Conor McGregor. We’ve seen some of the YouTube personalities start to box as well. What makes like a good fight in your opinion, to where you’re gonna be able to draw a good viewership number?
11:30 spk_2
I think really it’s about narrative, you know, it’s about the promotion, and one of the reasons that these crossover fights work is because of the.Uh, profile and the self-promotional ability of those individuals. I mean, Conor McGregor’s a great example. Jake Paul is obviously another example as well. So it’s really about the, you know, the, the drawing power of the individual, the followers that they have, and the narrative that they can sell. For us, we’re a pure boxing promotional company. I, I probably started the YouTube mess by doing KSI against Logan Paul 2 in in Staples Center. We made a lot of money, but I really didn’t enjoy it because it was just not.You know, I’m a, I’m a hardcore boxing fan, you know, so we’re trying to bring the great fights back. And I think what Is the big event, of course, is a great product, which is a great fight, but also great storytelling, great narrative, and, and, you know, that’s when you know you’ve got a great fight and you can build a huge audience. So, yeah, right now the boxing world, you know, like I said, sometimes it’s a little bit like the wild west in terms of the, the product itself.Um, but certainly the key for me in driving a big event is pre-event hype, build up, and a great narrative, great storytelling, and really that’s my job as a promoter, to tell the fan base the story of this fight.
12:44 spk_0
And I’m sure you’ve been asked about this a million times, but you mentioned earlier how kind of, uh, segregated boxing is, right? There’s no barrier to entry. There’s all these different organizational bodies, and it’s really difficult to comprehend for new fans. One of the things that I think American sports fans have probably heard of over the last few months is, uh, the new entity that is now popping up to sort of be like a traditional sports league for boxing between TKO Group, Saudi, Turkey, etc. What is your overall just opinion on what that looks like and its chances of success?
13:12 spk_2
I think it’s great for boxing, you know, I mean, firstly, you have to ask yourself why is Dana White trying to enter the space? The answer is right now, I think boxing he is much hotter than MMA, you know, for, for a long period of time, it hasn’t had the big events, it hasn’t had the profile, it hasn’t had the hype, and now you’re seeing that with promoters stepping up with Turkey la Sheikh and Saudi Arabia investing a huge amount of money in the sport. For Dana and those guys, I think they’re gonna find it very difficult in boxing because they’re a business that’s built out of control.And for me, boxing is actually out of control, which in a sense makes it quite fun. But, you know, I think their plan is to go in and try and build young talent and and those middle line prospects and kind of create that ownership where you fight whoever you’re told to fight. And in boxing, probably to the detriment of the sport, sometimes you’re individually negotiating every single fight of a multi-fight contract.And that’s something you’re not doing in UFC. You sign a, you know, you sign a contract, you’re told when you’re fighting, your purse is already set. The UFC had complete control over the fighter, the talent, and that’s what they’ll be trying to do in boxing, and I don’t think that’s necessarily going to wash. It’s definitely not gonna wash with the big guys, because I think, you know, every fighter has a manager, a lawyer, an advisor.And they want to navigate the career correctly, ultimately their job is to take the easiest fights for the most amount of money.And the promoter’s job is to pay the fighter the right money for the biggest fights possible.
14:43 spk_0
I think that’s a very fair way to look at it. Those people are obviously very uh smart and have done a great job with the UFC, but you can’t just simply take that model and move it over to boxing, right? Even if you look at the UFC, the most popular fighters that would be able to demand the most money, they’ve had a lot of issues with those fighters, right? Because you get to a point where those fighters don’t want to be told who to fight, when to fight for this amount of money. They want to be able to negotiate their own.Deals and they know their values. So, uh, I’m totally aligned on that. But one of the things that I think Matchroom specifically has uh done that’s interesting is, uh, from a streaming perspective. I know that you guys have this broader partnership with the global streamer Dione, and you were one of the first global promoters to really dive into that from a linear TV to a streaming perspective. Why did you decide to do that initially and how do you think it has gone so far? And what do you think the future looks like for that versus uh linear television goingforward?
15:30 spk_2
I just think we noticed that the, you know, the habits of the viewer were changing, you know, from that of traditional linear TV to streaming. I mean, you know, obviously the, the growth of Netflix and and other apps like that is, is easy to, to identify. But from a sports perspective, I, I just think that people now, they want variation and they want the ability, because I think their attention span is drifting and they’re multitasking during during viewership.And I think really we wanted the ability to stream direct to mobile phones, to tablets, and we saw that growth many years ago, and our deal with the zone started 6 years ago, and it’s incredible the rise. I mean, people don’t necessarily understand in America, perhaps the size of the zone.Globally, in terms of the multitude of sports rights that it acquires. In America, really, you know, I know they’ve got the FIFA Club World Cup, of course, and, and other products as well. But it’s, it’s notoriously known as a boxing service, and it is now the global home of boxing. But, you know, Joe, when I launched with the Zone 6 years ago, I was going to these fighters pitching them and trying to have a conversation to explain that it’s time to leave HBO or Showtime because they’ll be leaving the space and you need to go with a streaming partner.You know, I laugh now at the conversation, so, so you’re telling me it’s an app. I’m like, yeah, it’s an app. But I, you know, this is the future of broadcast and it’s the future of boxing, and they’ve got there now, they’re in a tremendous place. I mean, I think it’s over 80 odd shows a year on the zone. Every major fight is on the platform. And we got ridiculed for a long time from our rival promoters.You know, calling the, the app or what’s the fight, who wants to fight on an app, you know, it’s dead zone, it’s not the zone, trying to make sure the fighters didn’t.Migrate there. Now those same promoters are phoning up the platform trying to get a rights deal with the platform and trying to place their product there. So it’s been a huge success and luckily we got that one right, you know, with with with streaming. And it was a long while back, it was a big move, cos we went from our traditional broadcasters like Sky Sports and HBO who I had a deal with at the time in America, and made the move globally to Dizone. And what was important with that was as well.Every market we had an individual rights deal with, and it’s a very mixed message. So when I’m out across social media trying to explain to the global fight fan where you can find the product, you know, it’s on Sky Sports in the UK it’s on HBO in America, it’s on Fox in Australia, it’s, it’s on via sat in Scandinavia. Now there’s one place where you can find Mattro’s product, globally, anywhere in the world, and that’s on the zone, and it’s been a, been a big success for our business.
18:09 spk_0
Yeah, very interesting and certainly the right decision. Last question for you, Eddie, is around uh just global expansion. I know Matchroom is expanding globally, US, UK, etc. but Saudi Arabia and the Middle East specifically has become a major player in boxing over the last number of years. Is this something that you think is sustainable or is it more of a short term kind of a gold rush?
18:29 spk_2
Yeah, for us individually, I mean, we’re the only global promotional company in the world, and what I mean by that is we’re the only promotional company that is the lead promoter in all these different territories. So we have major rights deals of course in the UK, in the US, in Mexico, 6 shows a year, 6 shows a year in Australia, Italy, Spain, um, and of course Saudi Arabia, Uzbekistan throughout Eastern Europe. I mean we’re everywhere.And that’s been great for us. The growth in Saudi Arabia has been very interesting. I mean, they’re probably, they’re coming up to 2 years deep now in boxing. A lot of people felt that they would have left by now, but Turkey al Sheikh has a very good vision and is also very intelligent as well. And they are spending a huge amount of money, and I mean, I think it’s really benefiting the sport cos we’re seeing the big fights being made, but they certainly.Showing no signs of slowing down. Also, their partnership with us, their partnership with the zone. You know what I mean, this weekend you’ve got a Ring magazine card coming up uh in New York, fantastic card next weekend. We’re in Texas with Jesse Vargas, so, uh, Jesse Rodriguez. Last week we’re in Manchester. It’s like a global tour with the zone and the Saudis are really, really investing in the sport, not just in terms of paying up for, for, for the fights, but investing in the promotion.You know, Turkeyala Sheikh’s acquisition of the Ring Magazine as well, making that a very powerful platform for the sport. So that’s helped the profile of boxing, and as I said, it’s made, in my opinion, boxing now much bigger than MMA and it’s even made the guys in MMMA Michaelri it over to boxing. So I think at the moment, the property is red hot, the zone is red hot and uh long may it continue.
20:09 spk_0
Very interesting. Yeah, boxing doesn’t seem to be slowing down at all, especially in Saudi Arabia or anywhere else. Eddie, thank you so much for joining the show today.Thanks, Joe.The clock is running down here, but we have just enough time for some final buzz. So let’s talk about the business behind the Tour de France. It all started in 1903 when French newspaper Elato created the tour as a marketing sun to boost circulation, and it worked with sales doubling immediately. Today, it’s owned by Amari sport organization, or ASO, a private company that also runs the Dakar Rally and other events, but the Tour de France is their crown jewel, accounting for more than half of ASO’s annual revenue.So how does it bring in that kind of money? Well, first is sponsorships. Roughly 50% of tour revenue comes from corporate sponsors. There are over 40 official partners, including LCL Bank and Continental. Even the iconic jerseys, the yellow, green, polka dot, and white, each have their own dedicated sponsor.Next up is meteorites. The tour is broadcast in over 190 countries and attracts up to 3.5 billion cumulative viewers. ASO reportedly earns more than $80 million annually from global broadcasting deals. Then there are hosting fees. Towns pay between $70,000 and $120,000 to host the stage start or finish. Why? Well, because the tour draws tens of thousands of tours, global media attention and priceless.Marketing value. ASO then uses that money to fund the race’s prize pool. The total purse is around $2.5 million with the winner taking home about $540,000. But unlike other sports, riders usually split that money with their entire team, including mechanics, chefs, support staff, and other riders on their team. That’s why most riders rely on salaries and sponsorships more than prize money. Top cyclists can earn between$2 million.05 million dollars annually through team deals and endorsements. In simple terms, the Tour de France is much more than a bike race. It’s a three-week traveling roadshow with 4500 staff members, team buses, helicopters, and production crews coordinating a new city each day. It’s also a global marketing platform. Sponsors don’t just put their logos on jerseys, they set up villages, run caravans, and interact with millions of fans lining the roads.So, next time you see a pack of riders charging up a mountain, remember behind every pedal stroke is a century old business model that’s still spinning out profits.We’re all out of time, so it’s officially game over for this week. Thank you so much to Jake, Eddie, and for all of you for joining us. Please make sure to scan the QR code below to follow Yahoo Finance podcast for more videos and expert insight and catch us every Friday wherever you get your podcast. I’m your host, Joe Pompeiano. See you next
22:38 spk_3
time.This content was not intended to be financial advice and should not be used as a substitute for professional financial services.
Technology
Phygital Baseball Board Games : Base on Board 2.0
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Technology
Gaming PC Market | Global Market Analysis Report
Gaming PC Market Forecast and Outlook 2026 to 2036
The global gaming PC market is valued at USD 47.9 billion in 2026 and is projected to reach USD 89.6 billion by 2036, reflecting an absolute increase of USD 41.7 billion. This represents total growth of 87.1%, with the market expanding at a CAGR of 6.5% over the forecast period.
Growth is driven by rising demand for high-performance gaming systems, increasing esports participation, and growing requirements for advanced gaming experiences across competitive gaming, content creation, and virtual reality applications.
Quick Stats for Gaming PC Market
- Gaming PC Market Value (2026): USD 47.9 billion
- Gaming PC Market Forecast Value (2036): USD 89.6 billion
- Gaming PC Market Forecast CAGR: 6.5%
- Leading System Type in Gaming PC Market: Desktop Gaming PCs (72.3%)
- Key Growth Regions in Gaming PC Market: Asia Pacific, North America, Europe
- Key Players in Gaming PC Market: Dell Technologies Incorporated, Hewlett-Packard Inc., ASUSTeK Computer Inc., Micro-Star International Co. Ltd., Corsair Gaming Incorporated

Desktop gaming PCs are expected to account for 72.3% of market share in 2026, supported by their superior performance capabilities, upgrade flexibility, and thermal management advantages. Competitive gaming applications are projected to hold 48.7% share, driven by demand for high refresh rates, low-latency processing, and stable performance in professional esports and streaming environments.
Between 2026 and 2030, the market is forecast to grow to USD 65.8 billion, contributing 42.9% of total decade growth, supported by advancing hardware standards and immersive gaming demand. From 2030 to 2036, expansion to USD 89.6 billion will be driven by AI-integrated systems, cloud-gaming hybrids, and expanding virtual reality and content creation ecosystems.
Gaming PC Market Key Takeaways
| Metric | Value |
|---|---|
| Estimated Value in (2026E) | USD 47.9 billion |
| Forecast Value in (2036F) | USD 89.6 billion |
| Forecast CAGR (2026 to 2036) | 6.5% |
Category
| Category | Segments |
|---|---|
| System Type | Desktop Gaming PCs; Gaming Laptops; Mini Gaming PCs; Workstation Gaming Systems; Other System Configurations |
| Application | Competitive Gaming; Content Creation; Virtual Reality Gaming; Casual Gaming; Others |
| End-User | Individual Gamers; Esports Organizations; Content Creators; Gaming Cafes; Others |
| Price Range | Entry-Level Systems; Mid-Range Systems; High-End Systems; Premium Configurations |
| Region | North America; Europe; Asia Pacific; Latin America; Middle East & Africa |
Segmental Analysis
By System Type, Which Segment Holds the Dominant Market Share?

Desktop gaming PCs are projected to account for 72.3% of the gaming PC market in 2026, maintaining clear dominance. This reflects their higher processing capability, graphics performance, and upgrade flexibility compared with portable systems. Compatibility with advanced GPUs, cooling solutions, and peripheral ecosystems continues to support adoption among enthusiasts and competitive players.
By Application, Which Segment Registers the Highest Share?

Competitive gaming applications are projected to represent 48.7% of market demand in 2026, driven by the growth of esports and performance-intensive gaming formats. Professional and semi-professional players require stable frame rates, low latency, and hardware customization, reinforcing demand for high-performance gaming PCs. Ongoing improvements in gaming engines and competitive platforms are expected to sustain this segment’s leading position.
What are the Drivers, Restraints, and Key Trends of the Gaming PC Market?
The gaming PC market is expanding due to rising adoption of competitive gaming, growth of esports ecosystems, and increasing demand for high-performance systems across entertainment and professional use cases. Gamers and content creators require powerful hardware to support high frame rates, advanced graphics, and simultaneous gameplay and streaming. However, market growth is restrained by competition from gaming consoles, price sensitivity among mainstream consumers, and the technical complexity associated with system configuration, upgrades, and maintenance.
A key trend shaping the market is the deeper integration of gaming PCs into esports and content creation workflows. Systems are increasingly optimized for competitive play, live streaming, and video production, supporting stable performance and real-time content delivery. Another major trend is the adoption of ray tracing and AI-enhanced technologies. These innovations improve visual realism, optimize system performance, and enable advanced gaming features, strengthening the appeal of gaming PCs among enthusiasts seeking immersive and high-fidelity gaming experiences.
Analysis of the Gaming PC Market by Key Countries

| Country | CAGR (2026-2036) |
|---|---|
| China | 8.2% |
| USA | 6.8% |
| South Korea | 7.1% |
| Germany | 5.9% |
| Japan | 6.3% |
| UK | 5.7% |
| India | 9.4% |
How are E-sports Expansion and Demographic Momentum Driving India’s Market Leadership?
India’s gaming PC market is projected to grow at a CAGR of 9.4% through 2036, supported by a rapidly expanding gaming population, strong youth demographics, and increasing focus on e-sports development. Rising participation in competitive gaming and greater affordability of high-performance hardware are strengthening demand across urban gaming hubs. Manufacturers and distributors are expanding retail, customization, and after-sales capabilities to address growing performance expectations.
- Growth in e-sports participation and gaming communities is accelerating gaming PC adoption across metropolitan regions.
- Demographic advantages and rising technology adoption are supporting demand for premium performance-oriented systems.
Why is E-sports Infrastructure Investment Strengthening China’s Market Potential?
China’s gaming PC market is expanding at a CAGR of 8.2%, driven by sustained investment in e-sports infrastructure, competitive gaming awareness, and high consumer focus on performance hardware. Growth in professional gaming leagues and streaming platforms is reinforcing demand for advanced gaming systems. Suppliers are scaling distribution and service networks to support high-volume demand.
- Expansion of e-sports ecosystems is sustaining demand for high-performance gaming PCs.
- Advancements in gaming hardware technology support adoption among competitive users.
How do Mature E-sports Standards Support Expansion in South Korea?

South Korea’s gaming PC market is projected to grow at a CAGR of 7.1% through 2036, supported by its established e-sports culture, structured competitive frameworks, and leadership in gaming technology. Competitive precision and system reliability remain key purchase criteria across professional and enthusiast segments.
- Mature competitive gaming environments drive consistent demand for premium gaming PCs.
- Strong regulatory and performance standards support adoption of advanced gaming systems.
Why is Content Creation Driving Gaming PC Demand in the USA?

The USA gaming PC market is expected to grow at a CAGR of 6.8%, supported by expansion of content creation, live streaming, and performance-focused gaming applications. Users increasingly seek systems capable of handling gaming, production, and streaming workloads simultaneously.
- Growth in streaming and content creation is increasing demand for high-performance gaming PCs.
- Emphasis on performance efficiency supports adoption of specialized gaming configurations.
How do Performance Optimization Trends Support Germany’s Market Growth?
Germany’s gaming PC market is projected to grow at a CAGR of 5.9%, supported by strong consumer focus on system reliability, performance optimization, and technical quality. Demand remains steady across enthusiast gaming and professional performance segments.
- Preference for technically optimized systems supports consistent gaming PC demand.
- Strong quality standards reinforce adoption of premium gaming hardware.
Why does Market Maturity Sustain Steady Growth in Japan?

Japan’s gaming PC market is forecast to grow at a CAGR of 6.3%, supported by an established gaming culture, mature technology markets, and steady demand for high-quality systems. Users prioritizing performance consistency and long-term reliability drive adoption.
- Mature gaming markets sustain stable demand for quality gaming PCs.
- Focus on durability and performance supports continued adoption.
How is Competitive Gaming Development Supporting Growth in the UK?
The UK gaming PC market is projected to grow at a CAGR of 5.7%, driven by expanding competitive gaming participation, technology integration, and performance-focused gaming setups. Demand is rising across esports, streaming, and enthusiast gaming segments.
- Expansion of competitive gaming environments is driving demand for advanced gaming PCs.
- Emphasis on technical precision supports adoption of performance-oriented systems.
Competitive Landscape of the Gaming PC Market

The gaming PC market is characterized by competition among established technology companies, specialized gaming manufacturers, and integrated performance solution providers. Companies are investing in advanced gaming technologies, specialized integration platforms, product innovation capabilities, and comprehensive distribution networks to deliver consistent, high-quality, and reliable gaming PC systems. Innovation in component optimization, thermal management advancement, and performance-focused product development is central to strengthening market position and customer satisfaction.
Dell Technologies Incorporated offers a a strong focus on gaming innovation and comprehensive high-performance solutions, offering premium and enthusiast systems with emphasis on performance excellence and gaming heritage through its Alienware brand. Hewlett-Packard Inc. provides integrated gaming solutions with a focus on mainstream market applications and competitive price networks.
ASUSTeK Computer Inc. delivers comprehensive gaming technology solutions with a focus on enthusiast positioning and performance efficiency. Micro-Star International Co. Ltd. specializes in comprehensive gaming systems with an emphasis on competitive applications. Corsair Gaming Incorporated focuses on comprehensive gaming components with advanced design and premium positioning capabilities.
Key Players in the Gaming PC Market
- Dell Technologies Incorporated
- Hewlett-Packard Inc.
- ASUSTeK Computer Inc.
- Micro-Star International Co. Ltd.
- Corsair Gaming Incorporated
- Razer Incorporated
- Origin PC Corporation
- NZXT Incorporated
- CyberPowerPC Systems USA Incorporated
- iBUYPOWER Computer Corporation
- Falcon Northwest Computer Systems
- Digital Storm LLC
- Maingear Voodoo LLC
- System76 Incorporated
Scope of the Report
| Items | Values |
|---|---|
| Quantitative Units (2026) | USD 47.9 Billion |
| System Type | Desktop Gaming PCs, Gaming Laptops, Mini Gaming PCs, Workstation Gaming Systems, Other System Configurations |
| Application | Competitive Gaming, Content Creation, Virtual Reality Gaming, Casual Gaming, Others |
| End-User | Individual Gamers, Esports Organizations, Content Creators, Gaming Cafes, Others |
| Price Range | Entry-Level Systems, Mid-Range Systems, High-End Systems, Premium Configurations |
| Regions Covered | North America, Europe, Asia Pacific, Latin America, MEA, Other Regions |
| Countries Covered | China, USA, South Korea, Germany, Japan, UK, India, and 40+ countries |
| Key Companies Profiled | Dell Technologies Incorporated, Hewlett-Packard Inc., ASUSTeK Computer Inc., Micro-Star International Co. Ltd., Corsair Gaming Incorporated, and other leading gaming PC companies |
| Additional Attributes | Dollar sales by system type, application, end-user, price range, and region; regional demand trends, competitive landscape, technological advancements in gaming engineering, competitive performance optimization initiatives, system enhancement programs, and premium product development strategies |
Gaming PC Market by Segments
-
System Type :
- Desktop Gaming PCs
- Gaming Laptops
- Mini Gaming PCs
- Workstation Gaming Systems
- Other System Configurations
-
Application :
- Competitive Gaming
- Content Creation
- Virtual Reality Gaming
- Casual Gaming
- Others
-
End-User :
- Individual Gamers
- Esports Organizations
- Content Creators
- Gaming Cafes
- Others
-
Price Range :
- Entry-Level Systems
- Mid-Range Systems
- High-End Systems
- Premium Configurations
-
Region :
-
North America
-
Europe
- Germany
- UK
- France
- Italy
- Spain
- Nordic Countries
- BENELUX
- Rest of Europe
-
Asia Pacific
- China
- India
- Japan
- South Korea
- Australia
- Rest of Asia Pacific
-
Latin America
- Brazil
- Argentina
- Rest of Latin America
-
MEA
- Saudi Arabia
- UAE
- South Africa
- Rest of MEA
-
Technology
Games of the Future 2025 Offers $5M Prize Pool
“Phygital” sports combine traditional athletic competition with its digital counterpart in a unified format that requires competitors to excel in both dimensions. Teams begin the challenge in the digital round before facing off again in the physical arena, with victory determined by the combined results of both performances.
This model reflects the growing convergence of technology and real-world performance, offering a new and immersive form of sporting competition.
More than 850 athletes from 60 countries will participate, representing clubs, emerging talents, and new faces across 11 phygital sports disciplines.
Faisal Al Bannai, Adviser to the UAE President for Strategic Research and Advanced Technology Affairs and Secretary-General of the Advanced Technology Research Council, said:
“Digital sport is not merely a new format; it embodies the mindset of a new generation.
Bridging physical excellence and digital mastery
Abu Dhabi is proud to host this edition of the Games of the Future 2025, providing an environment that brings together physical excellence and digital mastery. Our goal is to empower youth, accelerate innovation, and build communities around the technologies that will shape the future.”
The 2025 edition comes with strong global momentum, bringing together elite athletes from across the phygital sports ecosystem—competitors who demonstrate exceptional physical performance alongside advanced digital skills.
The event will feature professional athletes, esports stars, and rising phygital talents, promising outstanding competitions that showcase the best of both the physical and digital worlds. The championship reflects the rapid transformation of sport in an increasingly interconnected world, positioning the 2025 edition as a pivotal milestone in the global evolution of this growing sector.
Abu Dhabi prepares to deliver an exceptional edition
The draw has determined the opening group-stage matchups across the various disciplines, setting the stage for the first competitive narratives that audiences will follow. As the event progresses, full competitive pathways will unfold, with clubs vying for qualification and top positions in the finals, which will feature a total prize pool of USD 5 million.
In parallel with the tournament, Abu Dhabi will host the Phygital Sports Summit on 17 December 2025. The summit will serve as an intellectual platform bringing together global experts, athletes, innovators, and decision-makers to discuss the evolution of hybrid sports. Its comprehensive program includes keynote addresses, panel sessions, and in-depth discussions on the intersection of sport and technology, human–AI integration, the future of youth engagement, athlete health in hybrid environments, and the sustainable legacy of phygital sports.
Summit sessions will be moderated by Amy Jane Gillingham, Mohamed Al Hosani, and Sabine Sassen, with participation from senior representatives of Phygital International, partners of the Games of the Future, and leading global figures shaping both the digital and physical sports movements.
Distinguished guests expected to attend include H.E. Dr. Ahmad Belhoul Al Falasi, UAE Minister of Sports, and a high-level international delegation featuring H.E. Ilham Aliyev, President of the Republic of Azerbaijan; H.E. Rawan bint Najeeb Tawfiqi, Minister of Youth Affairs of the Kingdom of Bahrain; Sheikha Deena bint Rashid Al Khalifa, Adviser for Planning and Development at Bahrain’s Ministry of Youth Affairs; and Dr. Osman Aşkın Bak, Minister of Youth and Sports of the Republic of Türkiye.
Sport of the next generation
Technology
The evolution of entertainment technology and its business impact – EUbusiness.com
Entertainment has always played a vital role in society, and the ways we access and enjoy it have changed drastically over time. Today, as online platforms, streaming services, and digital applications gain traction, businesses are rethinking their strategies in this evolving landscape.

Innovations in entertainment technology touch everything from live sports to gaming and betting, as seen at bet777, demonstrating how rapidly shifting trends impact the industry as a whole.
From analog to digital: the transformation of entertainment
The transition from analog to digital technology marks one of the most significant changes in entertainment history. In the past, physical media such as vinyl records, VHS tapes, and CDs were the norm. With the rise of digital formats, accessibility and distribution underwent a revolution. Digital streaming made it possible for consumers to access content instantly, eliminating the limitations of geography and physical storage. This convenience not only changed how audiences consume media but also how creators and companies distribute and monetize their content.
As digital solutions expanded, new forms of entertainment began to emerge. Video games, interactive apps, and online casinos grew in popularity, shifting the focus from passive viewing to active participation. The proliferation of high-speed internet and smartphones further fueled this transformation, enabling entertainment anywhere, anytime. Companies operating in this environment had to adapt quickly to user expectations of on-demand, personalized experiences. This ongoing evolution continues to blur the line between creators, distributors, and consumers, changing the entire value chain.
Streaming services and the shift in business models
The introduction of video and music streaming platforms led to fundamental changes in business models across the sector. Subscription services replaced one-time purchases, shifting the focus to long-term customer retention and recurring revenue streams. This not only increased competition among platforms but also gave rise to exclusive content and original productions as key differentiators. The bargaining power shifted to content creators and platforms able to attract large subscriber bases, while traditional broadcasters and physical retailers had to reinvent or risk becoming obsolete.
This transition has also extended to other segments such as live sports, eSports, and iGaming. Businesses are investing in digital infrastructure and user experience, offering everything from artificial intelligence-driven recommendations to interactive live events. The ability to collect and analyze user data allows companies to tailor offerings directly to their audiences, driving engagement and loyalty. Simultaneously, regulatory challenges and data security concerns have emerged, demanding new approaches to compliance and consumer protection in digital entertainment.
Immersive technology and the business of innovation
The latest chapter in entertainment technology is defined by immersive experiences such as virtual reality (VR), augmented reality (AR), and advanced streaming features. As these technologies find mainstream adoption, businesses are leveraging them to create new ways to engage users. For example, VR concerts, AR-enhanced sports statistics, and immersive gaming environments offer fresh revenue opportunities and deepen the user’s connection with content.
To stay competitive, entertainment companies must constantly invest in innovation and understand emerging trends. Cloud gaming and interactive betting platforms exemplify how technology influences entertainment choices and opens up lucrative business channels. The integration of social features, mobile-first strategies, and cross-platform compatibility are now prerequisites for success. As the landscape continues to evolve, keeping pace with technology and user preferences will be crucial for organizations aiming to thrive in the future of entertainment.
Technology
How Light & Wonder sets the bar with gaming innovation
Kennedy Ntire, Gaming Manager at the Grand Palm Casino, has worked in iGaming for over 15 years so has a strong understanding of what makes players keep coming back for more.
In the video above, he explains why Light and Wonder are the leader of the pack in iGaming innovation and have a unique way of entertaining and captivating both new and experienced players.
Technology
Global Esports Market Size Forecast to USD 20.8 Billion by 2035
Global Esports Market Size Outlook 2035
Global Esports Market Size Outlook 2035
The global Esports market was valued at US$ 2.6 billion in 2024. It is projected to grow at a CAGR of 20.9% from 2025 to 2035, reaching US$ 20.8 billion by 2035. This rapid growth is driven by the surging popularity of competitive gaming, increasing digital connectivity, corporate sponsorships, and expanding live streaming platforms worldwide.
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Market Overview
Esports refers to competitive gaming at professional levels, where players compete individually or in teams in popular games like League of Legends, Dota 2, Fortnite, Call of Duty, and Overwatch. The market spans across tournaments, leagues, streaming platforms, sponsorships, advertising, and merchandise sales.
Factors contributing to market expansion include:
• Rising internet penetration and smartphone adoption, especially in Asia-Pacific
• Increased viewership via streaming platforms like Twitch, YouTube Gaming, and Facebook Gaming
• Growing corporate investments and sponsorships
• Expansion of Esports tournaments, leagues, and collegiate competitions
• Enhanced engagement through virtual reality (VR) and augmented reality (AR) gaming experiences
North America and Europe are leading markets due to mature gaming ecosystems, while Asia-Pacific is the fastest-growing region driven by a huge gamer population and strong tournament culture.
Key Market Growth Drivers
1. Rising Popularity of Competitive Gaming
Competitive gaming is attracting millions of fans globally, creating a robust ecosystem for tournaments, streaming, and merchandise sales.
2. Growth of Digital Streaming Platforms
Platforms like Twitch, YouTube Gaming, and Trovo are expanding the reach of Esports, enabling real-time engagement and monetization through subscriptions, ads, and donations.
3. Corporate Sponsorships and Advertising
Brands are increasingly investing in Esports teams, tournaments, and influencer marketing, enhancing revenue opportunities and market growth.
4. Technological Advancements
• VR/AR integration for immersive experiences
• Advanced graphics, AI, and game engines enhancing competitive gameplay
• Cloud gaming enabling accessibility without high-end hardware
5. Expanding Professional Leagues and Tournaments
Major tournaments like The International (Dota 2), League of Legends World Championship, and Fortnite World Cup are boosting Esports viewership and attracting global sponsorship.
Analysis of Key Players – Key Strategies
Leading Esports companies focus on technology innovation, strategic partnerships, player acquisition, and global expansion.
1. Player and Team Management
• Investment in professional teams, player training, and coaching
• Acquisition of top-tier players to enhance competitive performance
2. Strategic Partnerships and Sponsorships
• Collaboration with gaming hardware, software, and media companies
• Partnerships with brands for event sponsorships and advertising campaigns
3. Platform Expansion
• Enhancing streaming platforms with interactive features, chat, and monetization options
• Developing mobile apps and cloud-based gaming services
4. Regional Growth
• Expansion into Asia-Pacific and Latin America to capitalize on large gamer populations
• Increasing tournaments in emerging markets to boost fan engagement
Analysis of Key Players in the Esports Market
Leading companies in the global esports market are investing in technological innovations, strategic partnerships, and product diversification to strengthen their market presence and stay ahead in the rapidly evolving competitive gaming industry. Their initiatives aim to enhance gaming experiences, improve precision in competitive play, and expand audience engagement globally.
Key players in the esports market include
• Bandai Namco Entertainment
• Valve Corporation
• PGL
• Overwatch League
• NVIDIA
• Microsoft
• Faceit
• Tencent
• Riot Games
• Epic Games
• Sony Interactive Entertainment
• Take Two Interactive
• Activision Blizzard
• Electronic Arts
• Other Prominent Players.
These companies are profiled in the esports market research report based on company overview, financial performance, business strategies, product portfolio, business segments, and recent developments.
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Key Developments in the Esports Market
• April 2025: Nintendo showcased its esports initiatives during the Nintendo Switch 2 Direct event, introducing new IPs and enhancing Splatoon with esports features such as improved matchmaking and live streaming integration. These efforts aim to strengthen Nintendo’s position in the competitive gaming market through strategic partnerships and global audience engagement.
• March 2025: Gameloft launched a new mobile esports platform for Asphalt 9: Legends, focusing on community-driven tournaments and competitive play. The platform features regular in-app events, live streaming, and player rewards, designed to expand the mobile esports ecosystem and attract a larger audience.
Market Challenges & Opportunities
Challenges
1. High Competition and Saturation
The rapid growth of gaming content and tournaments increases competition for viewership and sponsorships.
2. Regulatory and Legal Issues
Issues like laws, online content regulations, and copyright concerns can affect market expansion.
3. Monetization Challenges
Smaller tournaments and emerging platforms may struggle with sustainable revenue generation.
4. Hardware and Connectivity Requirements
High-performance gaming requires advanced hardware and stable internet, limiting access in some regions.
Opportunities
1. Mobile Esports Expansion
Mobile gaming is driving Esports adoption in Asia-Pacific, Latin America, and the Middle East, creating new revenue streams.
2. Integration of VR/AR
Immersive experiences through VR/AR can attract more viewers and participants.
3. Corporate Sponsorship and Advertising
Expanding partnerships with non-endemic brands in fashion, automotive, and consumer goods sectors.
4. Collegiate and Amateur Esports
Development of school and college leagues can create future professionals and increase fanbase.
Investment Landscape and ROI Outlook
The Esports market offers high growth potential and attractive ROI due to its rapid adoption, global fanbase, and multi-stream revenue model.
Investment Strengths
• Expanding fanbase across platforms, regions, and age groups
• Diverse revenue streams from sponsorships, media rights, merchandising, and ticket sales
• Emerging opportunities in mobile Esports, VR/AR integration, and collegiate leagues
• Supportive infrastructure and increasing internet penetration worldwide
ROI Outlook
With a CAGR of 20.9% through 2035, investments in tournaments, streaming platforms, team ownership, and gaming technology are expected to yield high returns. Early entry into emerging markets and mobile Esports offers a competitive advantage.
Market Segmentations
By Game Genre
• MOBA (Multiplayer Online Battle Arena)
• FPS (First-Person Shooter)
• Battle Royale
• Sports Simulation
• Fighting and Others
By Platform
• PC
• Console
• Mobile
• Cloud Gaming
By Revenue Source
• Sponsorship and Advertising
• Media Rights
• Merchandising and Ticketing
• Streaming Platforms
• Publisher Fees
By Region
• North America
• Europe
• Asia-Pacific
• Latin America
• Middle East & Africa
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Why Buy This Report?
✔ Detailed market forecast to 2035
✔ Comprehensive analysis of growth drivers, challenges, and opportunities
✔ Competitive landscape and key player strategies
✔ Segmentation by game genre, platform, revenue source, and region
✔ Insights into emerging trends such as mobile Esports, VR/AR, and collegiate leagues
✔ Strategic recommendations for investors, developers, and brands
FAQs
1. What is the projected Esports market size by 2035?
It is expected to reach US$ 20.8 billion by 2035.
2. What is the CAGR from 2025-2035?
The market is projected to grow at a CAGR of 20.9%.
3. Which region dominates the Esports market?
Asia-Pacific is emerging as the fastest-growing region due to high gamer population and mobile gaming adoption.
4. What are the main revenue sources?
Sponsorships, advertising, media rights, streaming subscriptions, merchandising, and ticket sales.
5. What are key market trends?
Growth in mobile Esports, VR/AR integration, streaming platforms, and collegiate leagues are shaping market trends.
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About Us Transparency Market Research
Transparency Market Research, a global market research company registered at Wilmington, Delaware, United States, provides custom research and consulting services. The firm scrutinizes factors shaping the dynamics of demand in various markets. The insights and perspectives on the markets evaluate opportunities in various segments. The opportunities in the segments based on source, application, demographics, sales channel, and end-use are analysed, which will determine growth in the markets over the next decade.
Our exclusive blend of quantitative forecasting and trends analysis provides forward-looking insights for thousands of decision-makers, made possible by experienced teams of Analysts, Researchers, and Consultants. The proprietary data sources and various tools & techniques we use always reflect the latest trends and information. With a broad research and analysis capability, Transparency Market Research employs rigorous primary and secondary research techniques in all of its business reports.
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