Summer Game Fest Edition 2025 — All New Indie Game Reveals and Updates
Image Via Summer Game Fest 2025
Day of the Devs is this event mostly for indie games, hosted by Double Fine and iam8bit, who now run it as a nonprofit since last year. It happens just after the Summer Game Fest main show, and this year on June 6, 2025, it brought a bunch […]
Day of the Devs is this event mostly for indie games, hosted by Double Fine and iam8bit, who now run it as a nonprofit since last year. It happens just after the Summer Game Fest main show, and this year on June 6, 2025, it brought a bunch of trailers and announcements for new and upcoming indie titles.
Seven New Indie Games Revealed
This year, they showed seven brand new games nobody had seen before. Each one is pretty different from the others:
Snap & Grab by No Goblin is set in a neon 1980s vibe with time heists where you snap photos to plan and then grab loot in missions.
Blighted from Drinkbox Studios is a psychedelic metroidvania with story themes about memory and legacy.
Escape Academy 2: Back to School is the sequel with bigger RPG elements, a 3D campus to explore, and more lore.
Please, Watch This Artwork is a tense puzzle game where paintings come alive and create psychological tension.
Pocket Boss by Langfilm is a chat-driven data puzzle game with a quirky twist on code and conversations.
Relooted from Nyamakop is an Afrofuturist heist platformer about reclaiming African artifacts with parkour and stealth.
Tire Boy by GameTeam6 is a surreal platformer about a sentient tire trying to learn where it came from.
Updates on Known Indies
Besides the new games, they showed more from already announced titles with new gameplay or info:
Big Walk is a co-op walking sim with proximity voice chat and puzzles.
Sword of the Sea is a magical hover-surf adventure launching August 19, 2025, featuring music by Austin Wintory.
Mixtape is a coming-of-age story game with a music soundtrack.
Moonlighter 2 brings back shopkeeping and dungeon crawling in full 3D this summer.
Possessor(s) is a dark metroidvania from the creators of Hyper Light Drifter.
Other titles like Ratatan, Neverwake, Thick as Thieves, OFF (remake), TOEM 2, and Consume Me also had moments in the show.
ALSO READ : Bloodgrounds Tactical RPG Announced with Brutal New Trailer and Free Demo on Steam
Why This Matters
Day of the Devs gives indie developers a platform to shine, away from the big AAA shows. The new games showed creativity and cultural stories that often don’t get seen in bigger events. This makes it a unique spot for gamers who like something different, something fresh.
What’s Coming Soon?
Some games got release windows or dates, like Snap & Grab in early 2026 on Epic Games Store, Sword of the Sea in August 2025, and Big Walk sometime in 2026. Others had demos or just trailers without firm dates yet.
Final Thoughts
The Day of the Devs: Summer Game Fest Edition 2025 had a nice mix of strange, beautiful, and interesting indie games. From neon heists to surreal platforming and cultural stories, it showed the diversity in the indie scene. Not a big-budget showcase but still very important for the community and indie fans.
Market Disruption: How SPRIBE’s David Natroshvili Shaped The Future Of Interactive Gaming
The iGaming industry has undergone significant transformation over the past decade, with technological advances and changing consumer preferences driving new approaches to digital entertainment. Among the companies leading this transformation, SPRIBE has emerged as a pivotal force, demonstrating how innovative thinking and strategic execution can reshape entire market segments and establish new industry standards. Industry […]
The iGaming industry has undergone significant transformation over the past decade, with technological advances and changing consumer preferences driving new approaches to digital entertainment. Among the companies leading this transformation, SPRIBE has emerged as a pivotal force, demonstrating how innovative thinking and strategic execution can reshape entire market segments and establish new industry standards.
Industry transformation through social gaming
Traditional iGaming experiences historically centered on individual gameplay with limited social interaction, but market trends indicate growing demand for community-driven entertainment that combines gaming with social engagement. SPRIBE’s development of Aviator represents a strategic response to these market shifts, creating gaming experiences that prioritize multiplayer interaction and collaborative decision-making over isolated individual play.
The success of this approach is evident in market performance metrics that demonstrate sustained player engagement and retention rates significantly above industry averages. With over 42 million monthly active users and more than 350,000 bets per minute, Aviator has established market benchmarks that influence competitor strategies and industry development priorities.
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David Natroshvili, SPRIBE’s founder and CEO, identified these market trends early in the company’s development: “We wanted to create games that focused on social interaction and skill, not just chance. We envisioned a completely new gaming category that would bridge the gap between traditional gaming experiences and the interactive nature of modern mobile gaming.”
This market positioning has proven prescient as industry analysis reveals increasing consumer preference for interactive, skill-based gaming experiences over traditional slot-style games. SPRIBE’s early recognition of these trends and successful implementation of social gaming features has positioned the company as a market leader while competitors work to develop similar capabilities.
Crash game genre establishes new market category
SPRIBE’s pioneering work in the crash game genre has created an entirely new market category that now attracts significant industry investment and development resources. The success of Aviator—which has become the world’s leading crash game by market share—has demonstrated market viability for skill-based, multiplayer gaming experiences that combine strategy with entertainment. Industry analysis has documented how SPRIBE revolutionized real-money gaming by releasing Aviator, the industry’s first crash game, creating a phenomenon that captivated players worldwide.
Market analysis indicates that the crash game genre has achieved mainstream adoption across diverse geographical markets and demographic segments. The universal appeal of Aviator’s core mechanics—where players make real-time decisions about when to cash out before a virtual aircraft disappears—has proven effective across cultural and regional boundaries, suggesting fundamental alignment with human psychology and gaming preferences.
Industry competitors have responded to SPRIBE’s success by developing similar gaming experiences, but Aviator’s first-mover advantage and technological sophistication have maintained market leadership. The game’s provably fair algorithm, social features, and mobile optimization represent technological barriers that require significant investment and expertise to replicate effectively.
The establishment of crash games as a legitimate market category has attracted regulatory attention and framework development, with gaming commissions across multiple jurisdictions developing specific guidelines for this gaming format. SPRIBE’s proactive engagement with regulatory bodies has helped shape these frameworks while ensuring compliance across international markets.
Global market penetration drives industry standards
SPRIBE’s international expansion has influenced industry approaches to global market development, demonstrating how technology companies can achieve rapid international growth through strategic partnerships and localized market strategies. The company’s success across Asia Pacific, Africa, Europe, and the Americas provides a template for effective global expansion that other industry participants have begun to emulate.
Market performance data reveals the effectiveness of SPRIBE’s regional strategies. In Asia Pacific, the company achieved a remarkable 629.67% year-over-year increase in Monthly Active Users during 2024, while retention rates improved by 25.36%. These metrics significantly exceed industry averages and demonstrate the effectiveness of localized approaches to international markets.
Africa’s contribution of 19.81% of new player inflow for Aviator, combined with 53.93% year-over-year growth in Monthly Active Users, illustrates how SPRIBE has successfully entered emerging markets that many traditional gaming companies have struggled to penetrate effectively. This success has encouraged broader industry focus on emerging market opportunities.
The company’s partnerships with global entertainment brands, including recent agreements with UFC and WWE, represent innovative approaches to marketing and brand development that extend beyond traditional gaming industry partnerships. These collaborations demonstrate how gaming companies can leverage entertainment industry relationships to achieve mainstream market recognition and player acquisition.
Technological innovation influences industry development
SPRIBE’s implementation of blockchain technology and provably fair algorithms has established new industry standards for transparency and player trust. The integration of cryptographic verification systems within gaming experiences addresses fundamental industry challenges related to player confidence and regulatory compliance.
Market adoption of provably fair technology has accelerated following SPRIBE’s successful implementation, with numerous competitors developing similar systems to meet player expectations for transparency and verifiable fairness. This technological trend represents a significant shift from traditional gaming approaches that relied primarily on regulatory oversight for fairness assurance.
The success of Aviator’s mobile-first architecture has influenced industry development priorities, with companies increasingly focusing on mobile optimization and responsive design capabilities. Market research indicates that mobile gaming represents the fastest-growing segment of the iGaming industry, validating SPRIBE’s early strategic focus on mobile platforms.
Real-time multiplayer functionality has become an industry expectation rather than a competitive advantage, as players increasingly demand social features and community interaction within gaming experiences. SPRIBE’s pioneering work in this area has established technical standards and user experience expectations that influence competitor development strategies. Gaming industry publications have emphasized how social interaction has become key to the success of crash games, with operators recognizing the importance of community features for player retention.
Financial performance sets market benchmarks
SPRIBE’s financial performance provides market benchmarks that demonstrate the viability of innovative gaming approaches and social entertainment strategies. In December 2024 alone, Aviator players worldwide wagered more than $14 billion, representing significant market penetration and player engagement that validates the company’s strategic approach.
The company’s growth from a small Georgian startup to a global gaming leader with operations across multiple continents demonstrates how technological innovation and strategic execution can achieve rapid market expansion. This growth trajectory has attracted industry attention and investment interest in similar gaming concepts and business models.
Revenue per user metrics and player lifetime value calculations for Aviator significantly exceed industry averages, indicating that social gaming approaches can generate superior financial performance compared to traditional gaming formats. These metrics have influenced industry investment priorities and development strategies.
Market analysts note that SPRIBE’s success has contributed to increased investor interest in innovative gaming companies and social entertainment platforms. The company’s achievements have demonstrated market appetite for gaming experiences that extend beyond traditional formats and incorporate social engagement elements.
Regulatory impact and industry standards
SPRIBE’s global operations have required engagement with diverse regulatory frameworks and compliance requirements, contributing to industry understanding of international gaming regulation and best practices. The company’s successful navigation of regulatory requirements across multiple jurisdictions provides valuable precedents for industry participants pursuing international expansion.
The implementation of provably fair technology and blockchain verification systems has influenced regulatory discussions about gaming transparency and player protection standards. SPRIBE’s proactive approach to compliance and transparency has contributed to regulatory framework development that benefits the broader industry.
Licensing achievements across major markets, including certifications from the Malta Gaming Authority and the UK Gambling Commission, demonstrate SPRIBE’s commitment to regulatory compliance and industry standards. These credentials provide credibility that facilitates market entry and partnership development with established industry participants.
Industry collaboration through trade associations and regulatory working groups has positioned SPRIBE as a thought leader in gaming innovation and regulatory compliance. The company’s expertise in emerging gaming formats and international operations provides valuable insights that influence industry policy development and best practice establishment.
Future market trends and industry direction
Market analysis indicates continued growth in social gaming and interactive entertainment formats, suggesting that SPRIBE’s strategic focus aligns with long-term industry trends. Consumer preferences for community-driven gaming experiences and skill-based entertainment continue strengthening across global markets. Trade publications have noted how David Natroshvili and his team have positioned their flagship game to appeal particularly to younger audiences, including Millennials and Gen Z demographics.
Technological advancement in mobile platforms, network infrastructure, and cloud computing capabilities creates opportunities for enhanced gaming experiences that build upon SPRIBE’s foundational innovations. The company’s investment in research and development positions it well for continued leadership as these technologies mature and become more accessible.
The integration of gaming with broader entertainment ecosystems—demonstrated through SPRIBE’s partnerships with UFC and WWE—represents a significant trend that could reshape how gaming companies approach market development and brand positioning. These cross-industry collaborations suggest potential for gaming experiences to achieve mainstream entertainment status.
Emerging markets continue presenting growth opportunities as internet connectivity improves and smartphone adoption increases globally. SPRIBE’s success in markets like India and across Africa demonstrates the potential for continued international expansion as technological infrastructure develops in additional regions.
The company’s influence on industry development extends beyond direct market competition to include technological standards, regulatory frameworks, and business model innovation. SPRIBE’s achievements demonstrate how strategic innovation and execution can create lasting industry impact that extends far beyond individual company success. Industry observers have highlighted how the gaming company has made a significant impact in mobile gaming by offering unique experiences with provably fair technology and seamless cross-platform compatibility.
As market trends continue favoring interactive, social gaming experiences, SPRIBE’s early leadership in this space provides sustainable competitive advantages that position the company for continued growth and industry influence. The establishment of crash games as a legitimate market category and the successful implementation of social gaming features represent foundational contributions to industry development that will likely influence gaming innovation for years to come.
Ridgewater College to launch eSports program on Hutchinson campus
SUBMITTED PhotoSheldon Mackinnon in the eSports club at Ridgewater College By DEREK TELLIEREditorRidgewater College is gearing up to introduce a new eSports activity this fall on its Hutchinson campus, offering students a chance to connect through competitive gaming while developing digital skills and teamwork.The new eSports program, designed as a club sport, will be open […]
SUBMITTED Photo Sheldon Mackinnon in the eSports club at Ridgewater College
By DEREK TELLIER Editor Ridgewater College is gearing up to introduce a new eSports activity this fall on its Hutchinson campus, offering students a chance to connect through competitive gaming while developing digital skills and teamwork. The new eSports program, designed as a club sport, will be open to all Ridgewater students enrolled either part-time or full-time. Much like the college’s clay target teams, the eSports club will provide opportunities for students of all experience levels, from seasoned gamers to curious newcomers, to join teams, compete in tournaments, and hone their skills in strategy, communication, and digital media. A dedicated gaming lounge is also being created to support the activity. The initiative was proposed last year by Heidi Olson, Ridgewater dean of students, who sought to expand student life offerings on the Hutchinson campus. Unlike the Willmar campus, Hutchinson lacks a gymnasium and therefore does not host traditional sports like volleyball, basketball, or wrestling. eSports, which has seen growing popularity across the state, presented an opportunity to fill that gap. “This is an activity that has grown in recent years,” Olson said, noting that more than 100 Minnesota high schools and more than 2,000 students were involved in eSports during the past school year. “We hope that by giving high school students a path to continue competing at the college level, we’ll help them stay engaged, build connections, and take on challenges in a fun way while preparing for their careers at Ridgewater.” The program will be coached and launched by Sheldon Mackinnon, an instructor in Ridgewater’s Nondestructive Testing Technology program. Mackinnon, a longtime gamer himself, is enthusiastic about mentoring students through this new venture. “Games are great at stimulating our critical thinking by having us make split-second decisions that can win or lose the game,” he said. “When we fail, we rethink, we strategize, and we try again. The video games I played growing up have helped shape who I am today.” Students and community members can follow the progress of Ridgewater’s eSports club on the Ridgewater Warrior Athletics website at www.ridgewaterathletics.com. With its fall launch, the eSports club aims to give students a competitive outlet, foster a sense of community, and position Ridgewater College as part of the growing collegiate eSports movement.
Registration Open for Esports Campus Takeover Hosted by University and Gen.G — Syracuse University News
This past January, Executive Director of Esports Joey Gawrysiak (left) and Gen.G CEO Arnold Hur announced a multi-year partnership designed to enhance student engagement opportunities with such events as the Campus Takeover in September. Syracuse University and global esports and gaming organization Gen.G have opened general registration at campustakeover.gg for its first Campus Takeover Sept. […]
This past January, Executive Director of Esports Joey Gawrysiak (left) and Gen.G CEO Arnold Hur announced a multi-year partnership designed to enhance student engagement opportunities with such events as the Campus Takeover in September.
Syracuse University and global esports and gaming organization Gen.G have opened general registration at campustakeover.gg for its first Campus Takeover Sept. 20-21. The two-day conference will bring students and administrators to Syracuse to highlight career opportunities within the esports industry and various ways in which students can use esports for project-based learning within the careers of their choice.
Campus Takeover will offer diverse programming headlined by the first-ever national Esports Business Case Study Competition for undergraduate students interested in esports, traditional sports and gaming. The event will also feature daily keynote presentations, industry panels for collegiate esports professionals, career panels for students interested in working for the esports industry and daily networking events. Campus Takeover will feed into the University’s Career Week from Sept. 22-26 hosted by Career Services.
“When we announced our multiyear partnership with Syracuse in December, we committed to enhancing student engagement opportunities,” says Gen.G CEO Arnold Hur. “Campus Takeover will provide that opportunity for anyone interested in esports and gaming to learn more about our industry and build an impactful career.”
Executive Director of Esports Joey Gawrysiak addresses the audience at the grand opening of the Gaming and Esports Center in the Schine Student Center.
“We’re absolutely thrilled to bring Gen.G’s award-winning Campus Takeover event to Syracuse University,” says Executive Director of Esports Joey Gawrysiak. “This partnership represents more than just a high-profile esports event—it’s an opportunity for students, faculty and staff across disciplines and institutions to come together.
“Campus Takeover will showcase what makes esports such a powerful connector in education,” Gawrysiak adds. “We can’t wait to have everyone on our campus as we offer dynamic programming that focuses on professional development, competition and collaboration.”
Gen.G and Syracuse have also partnered on the Gen.G Practicum Abroad, which offers students the opportunity to take part in an intensive, three-week program to study in South Korea. This programming complements the innovative esports communications and management bachelor’s degree at the University offered jointly by the S.I. Newhouse School of Public Communications and the Falk College of Sport, which on July 1, 2025, will launch as the first college on a high-research activity campus to focus on sport-related disciplines.
The esports program includes three tracks: esports business and management, esports communications, and esports media and design. It prepares students for an exciting career in esports and related industries through classes in event management and marketing, broadcasting/production, communications, content creation, entrepreneurship, strategic communications and esports experience and design.
Park district STEM camps will begin in Newberg next week
Park district STEM camps will begin in Newberg next week Published 5:00 am Thursday, June 19, 2025 If you have a child interested in science, technology, engineering or mathematics the Chehalem Park and Recreation District has a fun line-up of activities on tap this summer. (Staff file photo) Fun line-up of educational activities set for […]
Park district STEM camps will begin in Newberg next week
Published 5:00 am Thursday, June 19, 2025
If you have a child interested in science, technology, engineering or mathematics the Chehalem Park and Recreation District has a fun line-up of activities on tap this summer. (Staff file photo)
Fun line-up of educational activities set for late June through end of August
If you have a child interested in science, technology, engineering or mathematics the Chehalem Park and Recreation District has a fun line-up of activities on tap this summer.
The district will kick off next week its STEM & Creativity Summer Camps at locations around the city.
“From engineering marvels to artistic masterpieces, our diverse programs are designed to inspire and challenge young minds,” a release said. “Hands-on activities and expert guidance ensures a summer filled with creativity and learning.”
Kicking off the line-up June 23-26 will be the Middle School Esports and STEM Camp, to be held in the Wheeler Sports Complex at George Fox University, a co-sponsor of the event.
“(The camp) will provide an engaging blend of challenges, team competitions and skill building to ensure a dynamic and fun-filled experience for all skill levels,” the release said.
Activities, hosted by university coaches and athletes, will include games like Minecraft, Fortnite, Rocket League, Roblox and others. Participants can also compete in interactive STEM challenges and esports activities and learn teamwork and strategy from experienced collegiate esports athletes and coaches.
The Minecraft Education Pixel Pioneers Camp is set for July 7-11 at district headquarters, 125 S. Elliott Road, and is meant for kids ages 5 to 7. A second camp is set for Aug. 25-29.
“Guided by our enthusiastic Pixel Professor, this hands-on, imagination-fueled camp introduces young builders to the basics of Minecraft Education in a warm and supportive setting,” the release said. “Campers will explore a safe and structured digital world while also engaging in plenty of off-screen fun.”
The Chess Wizards Summer Camp — which features morning, afternoon and full-day versions — is set for July 7-11 at the Chehalem Aquatic and Fitness Center, 1802 Haworth Ave.
“Students will participate in fun variation games, tournaments, lessons and special matches, all while improving their creative problem solving skills and analytical skills,” the release said. “These sessions are not hyper-competitive and the emphasis is always on the enjoyment and love of the game.”
The Minecraft Education Build & Discover Day Camp, designed for kids ages 8 to 11, is set for July 14-18 at district headquarters. Activities each day include Minecraft Education activities focused on engineering, coding and design; STEM challenges that promote critical thinking and creativity; off-screen hands-on projects, group games and physical movement breaks with an emphasis on teamwork, communication and leadership development.
Youngsters can gather at the Chehalem Armory Complex, 620 N. Morton St., on July 21-25 for the JR Lab Rats Science Summer Camp, good for kids ages 6 to 8.
The goal of the camp, the release said, is to provide activities that “improve creativity by encouraging thinking outside of the box, promote team collaboration, develop communication skills, empower critical thinking skills, boost curiosity and help kids to learn how to take initiative.”
The Lego Inventors Journey to STEAM and Lego Coding & Robotics: Journey to STEAM camps, both for kids ages 6 to 11, are set for July 21-25 at a location still to be determined.
The Kinder Science Adventure STEM Summer Camp is set for Aug. 11-15 at the Chehalem Armory Center and is designed for kids 5 to 6 years old.
“In this STEM Summer Camp, we will explore many different challenges geared to our age group. STEM activities improve creativity, by encouraging thinking outside of the box, they promote team collaboration, develop communication skills, empower critical thinking skills, boost curiosity and help kids to learn how to take initiative,” the release said.
The final camp of the series is the Minecraft Education Innovation Camp (ages 8-11) and is set for Aug. 25-29 at district headquarters.
To register for camps visit cprdnewberg.org, phone 503-537-2909 or do so in person at the Chehalem Aquatic and Fitness Center, 1802 Haworth Ave.
Hasbro’s Bradley Bowman discusses new launches aimed at adult fans of Transformers, Power Rangers and more
Hasbro’s Bradley Bowman discusses new launches aimed at adult fans of Transformers, Power Rangers and more – Brands Untapped
Bradley Bowman – Hasbro’s Senior Director of Global Licensed Toy and Game – discusses targeting adult fans.
Stay up to date with the latest news, interviews and opinions with our […]
Hasbro’s Bradley Bowman discusses new launches aimed at adult fans of Transformers, Power Rangers and more – Brands Untapped
Bradley Bowman – Hasbro’s Senior Director of Global Licensed Toy and Game – discusses targeting adult fans.
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Image Via CloverWorks WIND BREAKER Season 2 is almost ending now. Episode 12, which is also Episode 25 if you count them all together, is gonna be the last one for this season. The title of the episode is “Strength for Whose Sake”, and it’s airing on June 19, Thursday. You can watch it on […]
WIND BREAKER Season 2 is almost ending now. Episode 12, which is also Episode 25 if you count them all together, is gonna be the last one for this season. The title of the episode is “Strength for Whose Sake”, and it’s airing on June 19, Thursday. You can watch it on Crunchyroll, where the whole season is being stream as part of the Spring 2025 anime show.
This episode happens mostly on top of Furin High School, where stuff finally comes together. Sakura, Nirei, and Suo get called up there. Waiting for them are Four Kings, their second-in-commands, and Sugishita, who usually helps Umemiya. It Seems like Umemiya already got the whole story from Tsubakino about all chaos lately with KEEL and GRAVEL.
Now he’s calling them to talk seriously—about Endo, that guy who is behind everything. Also, the truth of how Bofurin starts is revealed, including some darker things that form along with it… kinda like a hidden shadow nobody even notices at first.
The last episode is directed by Toshifumi Akai, who also did the storyboard. The writing comes from Hiroshi Seko, and Shiori Tanaka also helped with the scenario. Animation leads are Taishi Kawakami and Yusuke Tanaka, who make sure stuff looks clean and nice. The music is done by Ryo Takahashi, putting the right mood in all the serious parts.
Voice Cast Bringing the Heat
All the main voice actors are still here.
Yuma Uchida plays as Haruka Sakura.
Yuichi Nakamura is playing Hajime Umemiya.
Ikumi Hasegawa does voice for Kotoha.
Shoya Chiba as Nirei is still on.
Nobunaga Shimazaki is voicing Suo.
There are also Koki Uchiyama, Ryota Suzuki, Nobuhiko Okamoto, Toshiyuki Toyonaga, and Daisuke Ono are now joining the cast too.
The Manga is Still Going Strong
The anime was based on manga by Satoru Nii, and it is still updated on Kodansha’s Magazine Pocket. Kodansha USA is putting the English version out too. The main story is about Haruka, who comes to Furin High. Everyone says it’s a school with delinquents, but actually, there’s a Bofurin group who protect the town and do not make it worse.
With all the fighting and conversations, Haruka slowly understands that strength doesn’t just mean hitting harder. It also means protecting someone, and letting yourself be protected sometimes, too.
So now with the final episode coming, WIND BREAKER Season 2 is heading for a big finish. There’s drama, tension, and truth that have been hiding for a while. Fans who watched until now definitely don’t wanna miss it. Let’s see how all those bonds are gonna hold when everything is out. The episode airs June 19—don’t miss it!