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The Tech Guys Are Fighting. Literally.

Walking into the crowded hotel conference room, Andrew Batey looked like any other tech guy attending ETHDenver, an annual cryptocurrency conference. A venture capital investor based in Florida, Mr. Batey wore a black sweatshirt emblazoned with the logos of more than a dozen crypto companies, with names like LunarCrush and bitSmiley. He had arrived in […]

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Walking into the crowded hotel conference room, Andrew Batey looked like any other tech guy attending ETHDenver, an annual cryptocurrency conference. A venture capital investor based in Florida, Mr. Batey wore a black sweatshirt emblazoned with the logos of more than a dozen crypto companies, with names like LunarCrush and bitSmiley. He had arrived in town with some expensive footwear — a pair of Off-White Air Jordans, the type of sneaker, he said, that people usually don’t take out of the box.

Mr. Batey, however, was at the conference not to network with fellow crypto enthusiasts but to fight one of them — live on YouTube. At the hotel, a short drive from the conference convention center, he was preparing for his official weigh-in, the final step before a fight the next evening in an arena packed with crypto colleagues. Under the watchful eye of a representative from the Colorado Combative Sports Commission, Mr. Batey, 40, stripped down to his boxers, which were adorned with a cartoon Santa Claus riding a golf cart.

He weighed in at just under 195 pounds, on target for the fight. The bare-chested venture capitalist raised his biceps and flexed for the cameras.

The nation’s tech elite, not content with unfathomable wealth and rising political influence in Washington, have recently developed a new obsession — fighting. Across the United States, men like Mr. Batey are learning to punch, kick, knee, elbow and, in some cases, hammer an opponent over the head with their fists. The figurehead of the movement is Mark Zuckerberg, the billionaire chief executive of Meta, who has charted his impressive physical transformation from skinny computer nerd to martial arts fighter on Instagram, one of the apps he owns. A recent post showed Mr. Zuckerberg, dressed in gym shorts and an American flag T-shirt, grappling his opponent to the ground.

The tech industry’s newfound devotion to martial arts is one facet of a broader cultural shift that has upended U.S. politics. Many of these tech founders turned fighters are chasing a testosterone-heavy ideal of masculinity that is ascendant on social media and embraced by President Trump. An enthusiastic practitioner of Brazilian jujitsu, Mr. Zuckerberg, 40, lamented this year that corporate culture was getting “neutered” and was devoid of “masculine energy.” In 2023, Mr. Zuckerberg’s fellow billionaire Elon Musk, a longtime corporate rival, challenged him to a televised cage match. The fight never took place, though Mr. Musk suggested at one point that he was willing to do battle in the Roman Colosseum.

Ancient Rome is, in some ways, a useful reference point for this era of ultrarich braggadocio. The wealthiest Romans were fascinated with violent combat. The emperor Commodus even joined in the gladiatorial contests, claiming he had fought as many as 1,000 times. By the early 20th century, fighting was still a popular pastime for the elites: An avid boxer in his Harvard years, Teddy Roosevelt regularly sparred at the White House.

These days, the rise of mixed martial arts is part of a cultural revanchism that has thrived in the so-called manosphere, where hypermasculine online commentators complain that women have become too powerful in the workplace. In this corner of the internet, men are seeking to reclaim a kind of aggressive masculinity that came under scrutiny during the #MeToo era.

It’s the latest iteration of a phenomenon that the feminist writer Susan Faludi described in her 1991 book, “Backlash,” about how men have historically reacted to advances in women’s rights. In an interview last month, Ms. Faludi said the growing male obsession with fighting amounted to “a boy’s idea of what it means to be a man.”

“Living out this childhood fantasy of being pro athletes, that’s just puerile,” she said. “These guys need to discover yoga.”

The urge to fight has recently spilled over from the tech billionaire class to the industry’s trenches, where mere decamillionaires and millionaires now practice martial arts in increasing numbers. Mr. Zuckerberg’s transformation offered a “beacon of hope” for other executives, Mr. Batey said. “Dreamers can latch on to something like this and say, ‘Maybe it’s possible.’”

Until lately, though, a run-of-the-mill tech founder hoping to flex his muscles on TV would have had limited options. Then a company called Karate Combat glimpsed a market opportunity.

Most of the tech world’s aspiring fighters have a crucial thing in common: Before they started pursuing their extravagant new hobby, they made a lot of money.

In 2018, Mr. Batey founded Beatdapp, a company that develops software to eliminate fraud in music streaming. He also runs a venture capital firm, Side Door Ventures, that invests in crypto start-ups. Like many of his colleagues, Mr. Batey is the consummate pitchman. Even the miracle of life is an opportunity for crypto evangelism. When friends are expecting a baby, Mr. Batey said, he gives them Bitcoin (worth more than $100,000 at today’s prices) and asks them not to sell until their child turns 18.

“I always hated giving people like a onesie,” he said. “I hate the concept of giving somebody something that they could easily afford.”

Two years ago, Mr. Batey’s venture fund invested $500,000 in Karate Combat, a would-be competitor to the Ultimate Fighting Championship. The league operates as a hybrid between an athletic competition and a tech start-up. Rather than offering traditional shares, Karate Combat gave Mr. Batey’s firm Karate tokens — a cryptocurrency that fans can wager on Karate Combat fights, which stream on YouTube as well as TV channels like ESPN Deportes.

Karate Combat’s primary business is professional fighting — mixed martial arts contests featuring seasoned athletes, some of whom also fight in U.F.C. (A representative for Karate Combat declined to reveal how much money the league generates.) Last year, the company created a new competition for amateurs and started offering it as the undercard at pro events, which are sometimes held at crypto conferences. The competition was called Influencer Fight Club, and its premise was simple: Put a couple of tech guys in the ring and see what happens.

Karate Combat’s fights have an extensive following on Crypto Twitter, and Influencer Fight Club has helped attract more of those super-online fans. Over the last 18 months, the competition has featured some big names in the crypto world, including Nic Carter, a venture investor known for his combative posts on X, where he has attacked government regulators and questioned the efficacy of Covid vaccines. At a crypto conference in Nashville last summer, Mr. Carter, boasting an impressive physique, knocked out a tattooed crypto marketer in one round. On social media, he was hailed as “kingly” and adopted the nickname “Tungsten Daddy.”

“This is an amazing clout-forming exercise,” Mr. Carter said in a recent interview. “Not to be cynical about it.”

Mr. Batey attended an Influencer Fight Club event in Austin, Texas, last year and decided he wanted to fight, too. Once an amateur athlete who dabbled in boxing, he had gained a lot of weight as his career took off, eventually carrying 283 pounds on his 5-foot, 10-inch frame. He was about to turn 40 and needed to get into shape for health reasons. But he also wanted to have the sort of athletic experience usually reserved for serious fighters, who sometimes train their entire lives for the chance to compete on TV.

“This is my 40th birthday party — me fighting,” Mr. Batey explained. “Maybe it’s a midlife crisis.”

For four months, Mr. Batey put his career on hold and spent $75,000 on a trainer, a nutritionist and a rotating cast of professional sparring partners. After the fight was scheduled for ETHDenver, a conference devoted to the cryptocurrency Ethereum, he booked a block of nearly 30 hotel rooms to accommodate his friends and supporters.

The training was transformative, Mr. Batey said. He developed muscles he hadn’t seen in 20 years. Masculinity “doesn’t factor into how I think about it,” he said. “But I definitely feel more masculine.”

At first Mr. Batey had trouble finding a suitable opponent. Last year, he went to New York to spar with Billy McFarland, the creator of Fyre Festival, the fraudulent music event that inspired a Netflix documentary. But Mr. McFarland backed out after Karate Combat refused to guarantee him a $100,000 appearance fee, Mr. Batey said. Mr. McFarland declined to comment. (Payouts vary across Karate Combat’s influencer fights. One contract reviewed by The New York Times offered a $2,000 participation fee and a bonus of $10,000 in Karate tokens if the fighter landed a knockout punch.) A second possible opponent declined to fight Mr. Batey over concerns about the venue: He couldn’t appear at an Ethereum conference because he was loyal to Solana, a rival cryptocurrency.

By January, Mr. Batey was worried the fight wouldn’t come together in time. Then a solution emerged: Chauncey St. John, a crypto entrepreneur based in upstate New York.

Mr. St. John does not seem much like a fighter. “I’ve got this Mr. Rogers vibe to me,” he said recently. But he had endured his share of hardship in the crypto world. In 2021, he founded Angel Protocol, a start-up that aimed to help charities raise money using crypto. Unfortunately, he steered his clients toward an investment platform tied to Luna, a digital currency whose price crashed overnight in 2022, setting off a meltdown in the crypto markets that erased much of what the charities had raised.

After the Luna crash, Mr. St. John, 38, retreated from public view. He reimbursed the charities with money his firm had saved up and embraced Christianity, searching for meaning in the worst moment of his career. One day in January, Mr. St. John was scrolling on his phone when he glanced at a group chat that included other crypto enthusiasts. His eyes fell on a message from an industry colleague who goes by the nickname “The Degen Boii”: Karate Combat needed a fighter for ETHDenver.

The invitation “felt like testimony from God,” Mr. St. John said.

For part of his life, he said, he didn’t fit in with other men, and sometimes wondered if he was gay. (He is now married to a woman.) Here was a chance to re-enter the crypto industry, re-establish his public profile and lay claim to what he calls “divine masculinity.”

“We’re trying to make it so equality means there’s no difference between the genders,” Mr. St. John said. “There’s a healthy masculinity that’s been thrown out, baby with the bathwater-style.”

He signed a contract and booked a flight to Denver.

A few hours after the weigh-in, Mr. Batey drove to the Stockyards Event Center, a sprawling venue on the outskirts of Denver where Karate Combat had erected four sets of stands, overlooking a pit lined with mats. An extensive entourage came along: two trainers, a couple of fighters from Mr. Batey’s gym and a filmmaker shooting footage for a documentary about his transformation.

With 24 hours to go until the fight, it was time for the ceremonial face-off, an opportunity for ostentatious trash talk. On the edge of the pit, the league’s president, Asim Zaidi, summoned the two crypto founders forward.

Mr. Batey drew close to Mr. St. John, almost nose to nose. “Are you gonna kiss me?” Mr. St. John asked.

“We’ll find out,” Mr. Batey replied.

When the theatrics concluded, Mr. St. John walked down to the pit. Unlike Mr. Batey, he had not had much time to prepare; his entourage consisted of a single person, a trainer with no pro fighting experience, whom he had met a few months earlier in the “Indigenous spirituality community,” he said. Alone in the ring, Mr. St. John started to shadow box.

A few feet away, Chiheb Soumer, a former professional kick boxer, was watching him closely. A native of Hamburg, Germany, Mr. Soumer, 36, had once worked as an in-house trainer for Snap in Los Angeles, teaching tech employees how to box. He traveled to Denver as Mr. Batey’s trainer.

“I love to see these nerds all of a sudden try to man up,” he said.

Even by martial-arts standards, Mr. Soumer cuts an uncompromising figure, dispensing blunt insults in a deep, accented voice, vaguely reminiscent of Arnold Schwarzenegger. He is particularly attuned to any sign that someone is “soft” — an unforgivable frailty that, in his view, explains all manner of embarrassing conduct.

“That’s a very soft statement,” Mr. Soumer had observed just a few hours before the face-off, when Mr. Batey lamented that he’d had to give up lattes to lose weight for the fight.

Mr. Soumer was unimpressed with Mr. Batey’s opponent — or “this kid Chauncey,” as he called him. “No arms, no shoulder,” he said, with the clinical air of a horse breeder offering his verdict on a wobbly foal. Outside the Stockyards, Mr. Soumer mimed a series of stuttering lunges, while the rest of Mr. Batey’s entourage roared with laughter.

“Bro, soft,” Mr. Soumer said. “Soft like butter, bro.”

Mr. Batey grinned. “I’ve never had more confidence for anything in my life,” he said.

He turned to Mr. Soumer. “After I knock him out, should I donate my winnings to his charity?”

“No,” Mr. Soumer replied. “Keep it for yourself.”

On fight night at the Stockyards, the enemy combatants warmed up a few feet from each other as the arena slowly filled with spectators — men in crypto T-shirts and backward baseball caps, swigging beer and taking photos. At 6 p.m., a roar spread through the building, as Mr. St. John and Mr. Batey slid into the pit.

What followed more closely resembled a schoolyard scrap than a professional martial-arts bout. The choreographed moves that Mr. Batey had rehearsed were nowhere to be seen. Over and over, he threw punches and missed, lunging forward and then lurching back. Mr. St. John swung his arms wildly, whirling in a circle, like a helicopter. Next to the pit, a panel of announcers offered live analysis for the YouTube audience.

“What they lack in technical, they make up for in the heart,” one commentator said. His partner offered a blunter assessment: “It’s hilarious.”

By the end of the first round, Mr. Batey’s nose was bleeding heavily. But soon he forced Mr. St. John to the ground and straddled him, raining punches down onto his head. Within 10 seconds, the referee intervened: Mr. St. John couldn’t continue. It was over.

Mr. Batey held his arms aloft and started to dance, thrusting his pelvis toward the crowd. “I just want to thank my wife,” he told the cheering crowd. “Thank you for supporting me, making my meals, putting the kids to bed.”

Backstage, Mr. St. John was smiling. “I didn’t embarrass myself,” he said. All the effort had been worth it. He would happily do it over again

That night, Mr. Batey went out to celebrate. He had showered, changed and cleaned up his face, except for a single streak of dried blood that was intact on the bridge of his nose. At the entrance to a party near Civic Center Park, Mr. Batey informed the bouncer that he had featured in “a pro fight tonight, a fight on TV.”

The bouncer didn’t seem impressed. But Mr. Batey found a more appreciative audience on the dance floor, where his friends swarmed him, offering hugs and fist bumps. Soon a chant went up: “Batey, Batey, Batey, Batey.”

Away from the group, Mr. Batey confided that at the arena, not long after the fight, he had approached Mr. St. John to express his respect and gratitude — and to make clear that he was “proud of him, as a human.”

Mr. St. John had fought hard, Mr. Batey said. Maybe someday they would be friends.

“He’s a good guy,” Mr. Batey said. “We’re both just good dudes.”

Kitty Bennett contributed research.





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Xiaomi’s next wearable has ultra-thin bezels, long-lasting battery life

Xiaomi Smart Band 10 | Image credit: YTECHB Chinese giant Xiaomi launches new products almost every week. If it’s not Xiaomi, it’s one of its other brands – Redmi, Poco, Amazfit, launching new devices. But this time around we’re going to talk about a new wearable that Xiaomi plans to launch in the coming weeks, […]

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Xiaomi Smart Band 10 | Image credit: YTECHB

Chinese giant Xiaomi launches new products almost every week. If it’s not Xiaomi, it’s one of its other brands – Redmi, Poco, Amazfit, launching new devices.

But this time around we’re going to talk about a new wearable that Xiaomi plans to launch in the coming weeks, the Smart Band 10. Although the new fitness tracker hasn’t been teased by Xiaomi yet, marketing materials revealing its full design and many of the features have already been leaked.

As expected, the Smart Band 10 doesn’t really bring anything new in terms of design. The upcoming fitness tracker strongly resembles the previous models, so if you like Xiaomi’s lineup of wearable, you’ll definitely going to like the Smart Band 10 too.

According to these leaked images, the Smart Band 10 sports a 1.72-inch AMOLED display with symmetrical ultra-thin bezels. That’s slightly larger than the Smart Band 9’s 1.62-inch AMOLED display, so that’s a plus.

That said, the Smart Band 10 looks pretty standard for a fitness tracker. Maybe it’s a bit larger than traditional wearables but that’s because it features a slightly larger display than usual. Furthermore, the display supports 60Hz refresh rate and up to 1,500 nits brightness.

Xiaomi Smart Band 10 strongly resembles the previous model | Images credits: YTECHB

Even though the marketing materials don’t reveal the size of the battery, that’s probably less important than the actual battery life. According to Xiaomi, its upcoming Smart Band 10 offers 21 days of battery life, just like the previous model, the Smart Band 9. Equally important is the fact that the battery can be fully charged in about 1 hour, which isn’t really surprising considering its small size.

On the software side, the Smart Band 10 features over 150 sports modes, including advanced swimming mode and heart rate broadcast. Sleep tracking with REM analysis and continuous heart rate monitoring are in the cards too.

There’s no information about price and availability, but the Smart Band 10 is probably going to cost the same as the Smart Band 9. That will make the new fitness tracker even more appealing since it features some small upgrades over the previous model.

For reference, the Smart Band 9 was priced to sell for €40/£35 in Europe, which is a small price to pay for such a useful device.



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What Is Japanese Walking? The New Fitness Trend And Its Benefits

A new fitness trend from Japan, dubbed Japanese walking, is gaining popularity online for its simplicity and surprising health benefits. Developed by Professor Hiroshi Nose and Associate Professor Shizue Masuki from Shinshu University, the technique alternates between three minutes of fast-paced walking and three minutes of slower-paced recovery walking. This cycle is repeated for at […]

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A new fitness trend from Japan, dubbed Japanese walking, is gaining popularity online for its simplicity and surprising health benefits. Developed by Professor Hiroshi Nose and Associate Professor Shizue Masuki from Shinshu University, the technique alternates between three minutes of fast-paced walking and three minutes of slower-paced recovery walking. This cycle is repeated for at least 30 minutes, four times per week.

The high-intensity phase should feel “somewhat hard” and the low-intensity recovery phase should feel “light,” where talking is still comfortable, though slightly more laboured than during complete rest.

How Does Japanese Walking Compare To Traditional Walking?

Japanese walking has been compared to low-impact versions of high-intensity interval training (HIIT). Unlike the popular 10,000-step goal, this method is less time-consuming, requires no equipment apart from a stopwatch and open space, and is easier to incorporate into a busy schedule.

A 2007 study in Japan found that participants following this interval walking method had greater improvements in body weight, blood pressure, leg strength, and overall physical fitness compared to those who simply walked continuously at a moderate pace, aiming for 8,000 steps per day.

Even more encouraging, a long-term study found that this technique could protect against age-related declines in strength and fitness, suggesting a potential for longer, healthier lives, although direct evidence on longevity is still pending.

Is Japanese Walking for Everyone?

Despite its many benefits, Japanese walking may not suit everyone. In the same 2007 study, about 22% of participants dropped out of the program, compared to a 17% dropout rate in the continuous walking group. This indicates that the intensity or structure of Japanese walking might still pose a challenge for some.

While walking 6,000 to 10,000 steps a day is already linked with longevity, depending on age, similar direct evidence is still lacking for Japanese walking.

Ultimately, the key to better health may not lie in the exact form of exercise, but in how regularly and intensely it’s performed. Whether it’s step-based walking or interval-style Japanese walking, what matters most is forming a consistent, moderate-to-vigorous physical activity habit.

(With inputs from The Conversation)



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Evan Stewart’s Injury Sparks Evolving Recovery Trends in College Football

Evan Stewart, the Oregon wide receiver, faces a long recovery after tearing his patellar tendon, raising questions about his future in the 2025 season. His injury underscores a shift in how athletes approach rehabilitation, making recovery a prominent, tech-driven aspect of sports. Athletes are leveraging advanced therapies, including shockwave therapy, to enhance healing and minimize […]

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Evan Stewart, the Oregon wide receiver, faces a long recovery after tearing his patellar tendon, raising questions about his future in the 2025 season. His injury underscores a shift in how athletes approach rehabilitation, making recovery a prominent, tech-driven aspect of sports. Athletes are leveraging advanced therapies, including shockwave therapy, to enhance healing and minimize downtime, moving away from traditional rest and ice methods. The competitive landscape demands that players not only recover but also showcase their resilience and improved performance. Stewart’s situation highlights a growing trend where recovery is a central focus, changing perceptions around fitness and readiness.

By the Numbers

  • Evan Stewart is 21 years old and facing a potential long absence from gameplay.
  • Shockwave therapy is gaining traction among athletes for treating tendon and muscle injuries.

State of Play

  • The competitive nature of college football intensifies the focus on rapid recovery methods.
  • Teams and clinics are adopting innovative therapies to help athletes return to form quickly.

What’s Next

As recovery technologies evolve, expect more athletes to embrace visible, advanced rehabilitation methods that cater to a culture increasingly focused on performance and resilience. The impact of such approaches might redefine standards for injury management in sports.

Bottom Line

The era of discreet recovery is over; athletes like Stewart are at the forefront of a transformation that places recovery in the public eye, emphasizing both physical and mental resilience in the journey back to peak performance.





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Rink Management Services’ Forward Focus Following Sports Facilities Companies Management Contract Sales

MECHANICSVILLE, Va., June 7, 2025 /PRNewswire/ — Following the recently announced sale of 13 facility management contracts to Sports Facilities Companies (SFC), Rink Management Services will continue to operate independently in the ice rink business, focusing on its seven leased properties, the development and management of a Holiday Village concept with ice skating, and assisting […]

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MECHANICSVILLE, Va., June 7, 2025 /PRNewswire/ — Following the recently announced sale of 13 facility management contracts to Sports Facilities Companies (SFC), Rink Management Services will continue to operate independently in the ice rink business, focusing on its seven leased properties, the development and management of a Holiday Village concept with ice skating, and assisting with growth initiatives.

Tom Hillgrove, president of Rink Management Services, said, “We’re excited about the opportunities we see in this space and also about contributing to the growth of hockey and ice sports. In addition, our company will be managing three of the ten highest volume seasonal ice skating rinks in the United States.”

“I’ve currently been working with a group to build an ice rink at my alma mater, the University of Virginia,” Hillgrove said. “It is a thorough and very detailed process, but the group has made significant progress, and an ice rink associated with the University will be a great recreational benefit for the local community and the students.”

Hillgrove added, “Rink Management Services is excited to continue the work with Sports Facilities Companies on joint projects that benefit both companies, and to share its 25-year experience in the industry.”

About Rink Management Services

Rink Management Services has been successfully managing ice rinks for more than 20 years. It is now one of the country’s most successful ice rink management companies, with three of the ten highest volume seasonal ice skating rinks in the United States. The industry-leading firm is expanding its product offering, spearheading the development and management of a Holiday Village concept with ice skating.

Press Contact: Tom Hillgrove, (804) 363-1657, https://www.rinkmanagement.com/

SOURCE Rink Management Services



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16 Video Game Features That Changed Industries

By Ace Vincent | Published 1 minute ago Video games have become more than just entertainment—they’ve become laboratories for innovation that spills over into countless other fields. When game developers solve problems like how to make virtual worlds feel real or how to keep millions of players engaged simultaneously, those solutions often find their way […]

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By Ace Vincent
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Video games have become more than just entertainment—they’ve become laboratories for innovation that spills over into countless other fields. When game developers solve problems like how to make virtual worlds feel real or how to keep millions of players engaged simultaneously, those solutions often find their way into everything from military training to retail marketing.

The gaming industry’s relentless push for better graphics, smoother interactions, and more immersive experiences has quietly revolutionized how we work, learn, and connect. What starts as a feature designed to make a game more fun frequently ends up transforming entire industries in unexpected ways.

From the motion controls that changed how we think about human-computer interaction to the virtual economies that influenced real-world finance, gaming innovations have a habit of escaping their digital boundaries. Here is a list of 16 video game features that didn’t just change gaming—they changed the world.

Real-Time Ray Tracing

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Real-time ray tracing in games like ‘Control’ and ‘Cyberpunk 2077’ has revolutionized how architects and product designers visualize their creations. The technology now powers everything from automotive design studios to real estate virtual tours, allowing instant photorealistic rendering that once took hours to compute.

Motion Controls

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Nintendo’s Wii controller sparked a revolution that extended far beyond gaming into physical therapy and medical rehabilitation. Hospitals now use motion-sensing technology to help stroke patients regain motor skills, while fitness centers incorporate game-like motion tracking into workout routines.

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Virtual Reality Headsets

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VR gaming technology has transformed training programs across industries, from surgeons practicing complex procedures to pilots learning to fly without leaving the ground. The immersive environments first perfected for games now train astronauts, treat phobias, and help architects walk through buildings before they’re built.

In-Game Microtransactions

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The microtransaction model pioneered by mobile games has reshaped how software companies think about revenue, moving beyond one-time purchases to ongoing engagement strategies. This approach now influences everything from productivity apps to streaming services, creating subscription and add-on models across the tech industry.

Procedural Generation

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Games like ‘Minecraft’ and ‘No Man’s Sky’ popularized algorithms that create infinite, unique content automatically, a concept now used in everything from architectural design to drug discovery. Pharmaceutical companies use similar procedural techniques to generate potential molecular structures for new medications.

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Achievement Systems

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The badge and achievement systems that keep gamers engaged have been adopted by fitness apps, educational platforms, and workplace training programs. Companies now use gamified achievement structures to motivate employees, track progress, and encourage continued participation in professional development.

Cloud Gaming

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Streaming games from remote servers has paved the way for cloud computing adoption across industries, proving that complex applications can run smoothly over internet connections. This technology now powers everything from remote work solutions to on-demand video editing, eliminating the need for powerful local hardware.

Battle Royale Mechanics

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The last-player-standing format popularized by ‘Fortnite’ has influenced competition structures in reality TV, sports broadcasting, and even business conferences. Event organizers now use elimination-style formats to maintain audience engagement throughout lengthy programs.

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Voice Chat Integration

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Seamless voice communication systems developed for multiplayer games have become the backbone of remote work and online education. The technology that lets gamers coordinate in real-time now powers business meetings, virtual classrooms, and telemedicine consultations.

Loot Box Psychology

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The psychological principles behind loot boxes have influenced marketing strategies across the retail and entertainment industries, from mystery subscription boxes to collectible trading cards. Understanding player engagement and reward anticipation has shaped how companies design customer loyalty programs.

Cross-Platform Play

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The ability to play the same game across different devices has driven demand for universal compatibility in all software applications. This concept now influences how productivity tools, social media platforms, and streaming services ensure seamless experiences across phones, tablets, and computers.

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Augmented Reality Overlays

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AR features in games like ‘Pokémon GO’ have transformed how retailers and marketers think about location-based advertising and customer engagement. Stores now use AR to let customers visualize furniture in their homes, while museums create interactive historical experiences.

Dynamic Difficulty Adjustment

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Games that automatically adjust challenge levels based on player performance have influenced adaptive learning systems in education and training programs. Online courses and professional development platforms now use similar algorithms to personalize content difficulty for individual learners.

Blockchain-Based Ownership

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Games featuring player-owned digital assets have accelerated the adoption of blockchain technology in the art, music, and publishing industries. The concept of verified digital ownership pioneered in gaming now influences how creators sell and distribute digital content.

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Live Service Models

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Games that continuously evolve with regular updates and events have changed how software companies approach product development and customer retention. Everything from productivity apps to social media platforms now adopts similar strategies of constant iteration and community engagement.

Esports Infrastructure

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The competitive gaming ecosystem has created new models for sports broadcasting, talent management, and audience engagement that traditional sports are now adopting. Professional leagues are incorporating gaming-style statistics, instant replays, and interactive viewing experiences.

Beyond the Screen

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These gaming innovations prove that entertainment technology often becomes tomorrow’s essential business tool. What begins as a way to make virtual worlds more engaging frequently ends up solving real-world problems in medicine, education, architecture, and beyond.

The gaming industry’s constant experimentation with new ways to capture human attention and create meaningful experiences continues to generate ideas that transform how we work, learn, and interact with technology. The next time you see a new gaming feature, don’t just think about how it might improve your play experience—consider how it might change everything else.

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ICYMI: the week’s 7 biggest tech stories from the Nintendo Switch 2 launch to Samsung Galaxy Z Fold 7 Ultra leaks

Action stations, folks, the Nintendo Switch 2 is here, and we’ve got our hands on the new console! We’ve also tested the latest Surface Pro tablet, found out how Spotify Wrapped 2024 got it so wrong, and tuned in to Summer Game Fest 2025 for some major announcements. Once you’ve scrolled down to catch up […]

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Action stations, folks, the Nintendo Switch 2 is here, and we’ve got our hands on the new console!

We’ve also tested the latest Surface Pro tablet, found out how Spotify Wrapped 2024 got it so wrong, and tuned in to Summer Game Fest 2025 for some major announcements.



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