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Top Marketing Trends Every Gaming & eSports Brand Should Watch This Year

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Top Marketing Trends Every Gaming & eSports Brand Should Watch This Year

This year, gaming and eSports marketing is all about deeper engagement and authentic, community-driven experiences. One of the most powerful trends? Playable worlds are now advertising platforms. Games like Roblox and Fortnite are seamlessly integrating brands into gameplay, turning traditional ads into immersive experiences where players want to interact.

This approach boosts player retention and enhances brand connection without disrupting the gaming experience.

Another trend making waves is drip marketing, where brands maintain player interest through incremental content releases, keeping them engaged long after the initial launch. Games like Genshin Impact have perfected this, building excitement and deepening emotional investment through consistent updates and sneak peeks.

Influencer collaborations have become essential for building trust and authority, especially for targeting Gen Z and millennials. Influencers are seen as authentic voices, and their recommendations carry more weight than traditional ads.

These trends are reshaping the gaming landscape—brands that adapt and innovate will not only capture attention but build lasting, loyal fan bases. Keep reading to discover the top trends that are driving this transformation and how your brand can capitalize on them.


1. Playable Worlds Are Becoming Advertising Powerhouses

Forget the days of awkward banner ads interrupting your gaming flow. In 2025, games aren’t just places to kill time—they’re immersive worlds where brands can plant themselves right in the action. Titles like Roblox and Fortnite are evolving into advertising ecosystems, seamlessly integrating brand messaging within the gameplay itself.

No more disruptive pop-ups—just smooth, non-intrusive engagement with brands while you’re busy leveling up.

The magic behind playable worlds as advertising platforms? It’s the ability to weave brand content directly into the game loop. Unlike those annoying ads that pull you out of the experience, in-game integrations let players interact with branded items, quests, or even live events as if they were part of the adventure. It’s advertising, but it feels less like marketing and more like…well, just part of the game.

Take Roblox’s “Dress to Impress” fashion game, or Fortnite’s Star Wars event. These aren’t just “here’s a logo” moments—they’re interactive experiences. In Roblox, you get to strut your stuff in branded outfits at virtual fashion shows.

In Fortnite, you can dive into a full-on Star Wars event, battling it out in a galaxy far, far away, all while engaging with brand content. This isn’t just exposure; it’s engagement, where players connect with the brand in a way that enhances their gaming experience.

For advertisers, this is gold. These in-game brand integrations don’t just serve up ads—they offer interactive experiences that allow for deeper engagement and more insightful data tracking.

As games become vast, interactive universes, advertisers have a unique opportunity to connect with consumers in ways that feel native to the environment. Forget banner fatigue—this is a whole new world of digital advertising, where brands and players can forge lasting connections.


2. Drip Marketing Builds Anticipation and Retention

Drip marketing isn’t just a buzzword—it’s a power move in gaming, especially in the realm of live-service games. Games like Genshin Impact have mastered the art of dropping new content in tiny, tantalizing pieces over time.

By teasing characters, updates, and content little by little, developers keep players hanging on, eagerly waiting for the next drop. It’s the perfect recipe for long-term retention and keeping that hype cycle alive way past the initial launch.

So, why does it work?

The magic of drip marketing lies in its ability to keep players hooked for the long haul. Instead of dumping all the updates at once, developers release small bits over time—via social media posts, in-game teasers, or epic livestreams.

This slow burn builds anticipation, making each reveal feel like a mini-event. Players get attached, not just to the game, but to the community that forms around speculating about what’s next. It’s an emotional rollercoaster that has players coming back for more, week after week.

But there’s more—this strategy thrives in games with strong communities. Drip marketing sparks conversations, fueling speculation and excitement both in and out of the game. Fans swap theories and predictions, creating a shared experience that deepens their investment in the game.

And for brands? This is prime real estate. Whether through exclusive in-game items or sneak peeks, advertisers can slip in their branded content in ways that feel native to the game, ensuring they’re part of the hype without interrupting the fun. Talk about playing it smart!


3. Live Ops Marketing is Core to Player Retention

In the world of free-to-play games, where keeping players around is the secret sauce for monetization, Live Ops marketing is no longer optional—it’s a must. By weaving together ongoing in-game events, time-sensitive content, and tailored rewards with nimble marketing campaigns, game developers keep players hooked long after their initial download.

This strategy doesn’t just improve player experience; it builds loyalty, boosting lifetime value and keeping revenue flowing in long term.

Take PUBG Mobile’sPlay for Green” campaign, for example. They didn’t just roll out another event—they connected in-game play with a social cause, integrating climate impact and community missions.

Not only did it keep players engaged, but it also gave them a sense of purpose. Players weren’t just collecting loot—they were part of something bigger. This emotional connection to the game boosts loyalty and, you guessed it, extends the retention cycle.

Why is it such a game-changer? In the free-to-play realm, retaining players is way cheaper than constantly recruiting new ones. Live Ops steps up by creating regular touchpoints that bring players back for exclusive, time-limited content.

Whether it’s special events, in-game missions, or exclusive rewards, these efforts ensure players always have something to look forward to. The result? A more invested community, higher satisfaction, and better retention rates. Every engagement feels like a reason to keep playing, keeping the buzz alive.

Live Ops thrives on community-driven events, where players compete in challenges for rare items, skins, or in-game currency. The best part? The ticking clock. Limited-time content creates urgency, compelling players to log back in and complete missions before they vanish. It keeps gameplay fresh, exciting, and constantly evolving.


4. Influencer Collabs Are Driving Brand Authority

In the gaming and eSports world, influencer collaborations have become the secret weapon for boosting brand authority. Forget traditional ads—today, it’s all about the influencer-first strategy.

Whether it’s product unboxings or viral hashtag challenges, influencers are now at the heart of successful hardware launches, especially when targeting the Gen Z and millennial crowds. Why? Because peer-driven content trumps brand-led messaging in reach, trust, and engagement.

For hardware launches, influencer partnerships shift the focus from dry tech specs to real-world, lifestyle-driven storytelling. Instead of rattling off numbers, influencers show how the product fits into their life—how it boosts their creative process, supports their gaming setup, or fuels their next big project. This lifestyle approach resonates far more than product-centric pitches, especially with millennials and Gen Z, who care more about experiences and authenticity than they do about tech details.

For younger generations, authenticity is everything. Traditional ads often fall flat, especially when consumers are tuned out by overt marketing tactics. But influencers? They’re seen as trusted voices. When they recommend something, their followers listen. By teaming up with influencers, brands tap into this trust and build deeper emotional connections with their audience.

Take ASUS ROG’s #BeYouWithROG campaign, for example. Instead of just highlighting hardware specs, the brand focused on how its products fit into the creator lifestyle. It connected the tech to the freedom and creativity that millennial gamers and creators crave. The result? A campaign that felt personal, relatable, and aspirational, driving deeper engagement.

Influencer campaigns also thrive on interactive elements, like hashtag challenges, where followers create their own content around the brand. This doesn’t just boost reach; it builds a community and cements the brand’s authority. It’s marketing, but it’s cool, and it gets results.


5. Bundles and Tie-Ins Are Becoming Standard Launch Tactics

Bundles and tie-ins aren’t just a nice addition—they’re essential launch tactics. Advertisers are using them to move inventory, boost perceived value, and deepen player engagement. By pairing game releases with related hardware bundles, brands create a clear value proposition that drives sales with exclusive perks and content.

But these bundles aren’t just about throwing products together—they’re about connecting to something bigger. Whether it’s a beloved franchise or a cultural moment, these bundles tell a story that resonates with fans on a deeper level.

Bundling is a powerful way to push both game and hardware sales at the same time. Instead of selling a game or piece of hardware on its own, you offer something that feels more complete—an irresistible package.

In gaming, exclusive content is king. Think special in-game items, skins, or limited-edition hardware—these act as major incentives that make consumers feel like they’re getting more for their money. Bundles don’t just move inventory; they make the product feel more valuable, especially when there’s exclusivity involved.

But there’s a bigger win: tying these bundles to well-known intellectual properties (IPs) or cultural moments. This gives the product even more appeal, tapping into the emotional connection fans have with a franchise.

For example, imagine a Star Wars game and hardware bundle. It doesn’t just sell the tech—it makes the hardware an essential part of experiencing the universe. It’s not just about playing the game; it’s about living the Star Wars experience. That’s exactly what Nvidia did with their Star Wars Outlaws GeForce RTX 40 Series bundle release.

They marketed the bundle as an essential component of the Star Wars Outlaws experience, incorporating innovative features like ray tracing, DLSS 3.5, and Reflex.

@nvidiageforce

The Star Wars Outlaws GeForce RTX 40 Series Bundle is available now with ray tracing, NVIDIA DLSS 3.5, and Reflex. 🎥: Cinematic Captures

♬ original sound – NVIDIA GeForce

Adding exclusive perks like early access, limited-edition merchandise, or special content further amplifies the appeal. Consumers feel like they’re getting something rare, which encourages them to act fast. This strategy builds excitement, creates anticipation, and—ultimately—drives those all-important sales. When done right, bundles are a win-win for brands and fans alike.


Level Up Your Marketing Strategy in Gaming & eSports

The key to success in gaming and eSports marketing lies in embracing immersive, community-driven strategies like influencer partnerships, in-game advertising, and exclusive bundles. Brands that focus on emotional connections with their audience and create authentic, engaging experiences will thrive.

As the industry continues to evolve, experimenting with new tactics, like Live Ops marketing and dynamic content delivery, will keep brands ahead of the curve.

Frequently Asked Questions

What are the key trends shaping esports marketing in 2025?

In 2025, esports marketing will be increasingly driven by AI and data analytics, helping brands target niche audiences more effectively. LiveOps will become essential for real-time engagement during events, while gaming video content continues to dominate across platforms.

How can gaming brands use TikTok for better engagement with esports fans?

What role does AI play in esports marketing strategies this year?

AI is revolutionizing esports marketing by optimizing targeted advertising, analyzing fan behaviors, and creating personalized experiences. Brands can also use AI to predict gaming trends and enhance content creation for more efficient engagement.

Which emerging esports trends are expected to drive brand success in 2025?

Key trends include the integration of esports with traditional sports marketing, AI-powered fan engagement tools, and the growth of live-streamed events. Brands that capitalize on these developments will gain a competitive edge by connecting with audiences in new and innovative ways.

How can esports brands leverage LiveOps for audience engagement?

LiveOps allows esports brands to keep players engaged through real-time updates, events, and personalized offers. This ongoing interaction boosts retention, as fans feel more involved with the brand during major events or live broadcasts.

What are the best ways to integrate user-generated content into esports campaigns?

Brands can host contests or challenges, encouraging fans to submit their own videos or content based on game-related themes. Featuring this content in official marketing materials builds community and fosters stronger emotional connections between the brand and its audience.

How can gaming brands tap into niche audiences within the esports community?

By using targeted marketing strategies, gaming brands can address the specific interests of subgroups like casual gamers, competitive players, or streamers. Tailoring messages and leveraging micro-influencers helps capture these niche audiences more effectively.

What are the top influencer marketing strategies for esports and gaming brands in 2025?

Collaborating with esports influencers on livestreams, brand sponsorships, or exclusive content offers the best return on investment. Authenticity will be key, with esports personalities playing a significant role in brand storytelling and engagement.

About the Author
Nadica Naceva

Nadica Naceva writes, edits, and wrangles content at Influencer Marketing Hub, where she keeps the wheels turning behind the scenes. She’s reviewed more articles than she can count, making sure they don’t go out sounding like AI wrote them in a hurry. When she’s not knee-deep in drafts, she’s training others to spot fluff from miles away (so she doesn’t have to).

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Women’s Volleyball vs University of Alaska Anchorage on 12/4/2025 – Box Score

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UAA subs: Hansen, Elena; Trotter, Hannah; Byrne, Trinity.



UAA subs: Hansen, Elena; Trotter, Hannah; Byrne, Trinity.






UAF subs: Flynn, Kellan; Smith, Ainsley.



UAF subs: Flynn, Kellan; Smith, Ainsley.




UAF


0-1


[Henderson, Cynphany] Attack error by Henderson, Mikala (block by Beck, Emma; Riba, Martina).



0


Alas. Fairbanks

1

[Henderson, Cynphany] Attack error by Henderson, Mikala (block by Beck, Emma; Riba, Martina).






UAA subs: Hansen, Elena.



UAA subs: Hansen, Elena.




UAA


1-1


[Hansen, Elena] Kill by Henderson, Mikala (from Henderson, Cynphany).



[Hansen, Elena] Kill by Henderson, Mikala (from Henderson, Cynphany).

1


Alas. Anchorage

1






UAF subs: Flynn, Kellan.



UAF subs: Flynn, Kellan.




UAF


2-1


[Flynn, Kellan] Kill by Guc, Elena (from Henderson, Cynphany).



[Flynn, Kellan] Kill by Guc, Elena (from Henderson, Cynphany).

2


Alas. Anchorage

1




UAF


3-1


[Flynn, Kellan] Attack error by Ivakina, Lee (block by Engelauf, Presley; Guc, Elena).



[Flynn, Kellan] Attack error by Ivakina, Lee (block by Engelauf, Presley; Guc, Elena).

3


Alas. Anchorage

1




UAF


3-2


[Flynn, Kellan] Kill by Burney, Bella (from Malikova, Johana).



3


Alas. Fairbanks

2

[Flynn, Kellan] Kill by Burney, Bella (from Malikova, Johana).






UAA subs: Trotter, Hannah; Byrne, Trinity.



UAA subs: Trotter, Hannah; Byrne, Trinity.




UAA


4-2


[Trotter, Hannah] Kill by Lyons, Haylee (from Henderson, Cynphany).



[Trotter, Hannah] Kill by Lyons, Haylee (from Henderson, Cynphany).

4


Alas. Anchorage

2




UAF


5-2


[Onaga, Tessa] Kill by Lyons, Haylee (from Byrne, Trinity).



[Onaga, Tessa] Kill by Lyons, Haylee (from Byrne, Trinity).

5


Alas. Anchorage

2




UAF


6-2


[Onaga, Tessa] Attack error by Byrne, Trinity (from Galloway, Madison).



[Onaga, Tessa] Attack error by Byrne, Trinity (from Galloway, Madison).

6


Alas. Anchorage

2




UAF


6-3


[Onaga, Tessa] Kill by Byrne, Trinity (from Trotter, Hannah).



6


Alas. Fairbanks

3

[Onaga, Tessa] Kill by Byrne, Trinity (from Trotter, Hannah).




UAA


6-4


[Ivakina, Lee] Attack error by Guc, Elena (from Henderson, Cynphany).



6


Alas. Fairbanks

4

[Ivakina, Lee] Attack error by Guc, Elena (from Henderson, Cynphany).




UAA


7-4


[Ivakina, Lee] Kill by Guc, Elena (from Henderson, Cynphany), block error by Burney, Bella.



[Ivakina, Lee] Kill by Guc, Elena (from Henderson, Cynphany), block error by Burney, Bella.

7


Alas. Anchorage

4






UAF subs: Smith, Ainsley.



UAF subs: Smith, Ainsley.




UAF


8-4


[Smith, Ainsley] Kill by Henderson, Cynphany (from Onaga, Tessa).



[Smith, Ainsley] Kill by Henderson, Cynphany (from Onaga, Tessa).

8


Alas. Anchorage

4




UAF


8-5


[Smith, Ainsley] Kill by Byrne, Trinity (from Trotter, Hannah).



8


Alas. Fairbanks

5

[Smith, Ainsley] Kill by Byrne, Trinity (from Trotter, Hannah).




UAA


9-5


[Galloway, Madison] Service error.



[Galloway, Madison] Service error.

9


Alas. Anchorage

5




UAF


9-6


[Lyons, Haylee] Kill by Riba, Martina (from Trotter, Hannah), block error by Henderson, Cynphany.



9


Alas. Fairbanks

6

[Lyons, Haylee] Kill by Riba, Martina (from Trotter, Hannah), block error by Henderson, Cynphany.




UAA


10-6


[Malikova, Johana] Attack error by Riba, Martina (block by Hoshock, Peri).



[Malikova, Johana] Attack error by Riba, Martina (block by Hoshock, Peri).

10


Alas. Anchorage

6




UAF


11-6


[Hoshock, Peri] Kill by Engelauf, Presley (from Smith, Ainsley).



[Hoshock, Peri] Kill by Engelauf, Presley (from Smith, Ainsley).

11


Alas. Anchorage

6




UAF


12-6


[Hoshock, Peri] Kill by Henderson, Mikala (from Smith, Ainsley).



[Hoshock, Peri] Kill by Henderson, Mikala (from Smith, Ainsley).

12


Alas. Anchorage

6




UAF


12-7


[Hoshock, Peri] Kill by Allen, Tia (from Malikova, Johana).



12


Alas. Fairbanks

7

[Hoshock, Peri] Kill by Allen, Tia (from Malikova, Johana).




UAA


12-8


[Allen, Tia] Attack error by Henderson, Mikala (from Smith, Ainsley).



12


Alas. Fairbanks

8

[Allen, Tia] Attack error by Henderson, Mikala (from Smith, Ainsley).




UAA


13-8


[Allen, Tia] Attack error by Riba, Martina.



[Allen, Tia] Attack error by Riba, Martina.

13


Alas. Anchorage

8




UAF


14-8


[Henderson, Cynphany] Attack error by Beck, Emma (from Galloway, Madison).



[Henderson, Cynphany] Attack error by Beck, Emma (from Galloway, Madison).

14


Alas. Anchorage

8




UAF


15-8


[Henderson, Cynphany] Kill by Engelauf, Presley (from Henderson, Cynphany).



[Henderson, Cynphany] Kill by Engelauf, Presley (from Henderson, Cynphany).

15


Alas. Anchorage

8




UAF


15-9


[Henderson, Cynphany] Kill by Beck, Emma (from Malikova, Johana).



15


Alas. Fairbanks

9

[Henderson, Cynphany] Kill by Beck, Emma (from Malikova, Johana).




UAA


16-9


[Hansen, Elena] Kill by Henderson, Cynphany (from Onaga, Tessa).



[Hansen, Elena] Kill by Henderson, Cynphany (from Onaga, Tessa).

16


Alas. Anchorage

9




UAF


16-10


[Flynn, Kellan] Kill by Beck, Emma (from Engelauf, Presley).



16


Alas. Fairbanks

10

[Flynn, Kellan] Kill by Beck, Emma (from Engelauf, Presley).




UAA


17-10


[Trotter, Hannah] Kill by Guc, Elena (from Henderson, Cynphany).



[Trotter, Hannah] Kill by Guc, Elena (from Henderson, Cynphany).

17


Alas. Anchorage

10




UAF


17-11


[Onaga, Tessa] Kill by Byrne, Trinity (from Trotter, Hannah).



17


Alas. Fairbanks

11

[Onaga, Tessa] Kill by Byrne, Trinity (from Trotter, Hannah).




UAA


17-12


[Ivakina, Lee] Attack error by Hoshock, Peri (from Henderson, Cynphany).



17


Alas. Fairbanks

12

[Ivakina, Lee] Attack error by Hoshock, Peri (from Henderson, Cynphany).




UAA


18-12


[Ivakina, Lee] Service error.



[Ivakina, Lee] Service error.

18


Alas. Anchorage

12




UAF


18-13


[Smith, Ainsley] Attack error by Lyons, Haylee (from Smith, Ainsley).



18


Alas. Fairbanks

13

[Smith, Ainsley] Attack error by Lyons, Haylee (from Smith, Ainsley).




UAA


19-13


[Galloway, Madison] Kill by Henderson, Cynphany (from Smith, Ainsley).



[Galloway, Madison] Kill by Henderson, Cynphany (from Smith, Ainsley).

19


Alas. Anchorage

13




UAF


20-13


[Lyons, Haylee] Attack error by Allen, Tia (from Trotter, Hannah).



[Lyons, Haylee] Attack error by Allen, Tia (from Trotter, Hannah).

20


Alas. Anchorage

13




UAF


21-13


[Lyons, Haylee] Attack error by Byrne, Trinity (from Trotter, Hannah).



[Lyons, Haylee] Attack error by Byrne, Trinity (from Trotter, Hannah).

21


Alas. Anchorage

13




UAF


21-14


[Lyons, Haylee] Kill by Allen, Tia (from Trotter, Hannah).



21


Alas. Fairbanks

14

[Lyons, Haylee] Kill by Allen, Tia (from Trotter, Hannah).






UAA subs: Sapon, Eleasha.



UAA subs: Sapon, Eleasha.




UAA


21-15


[Sapon, Eleasha] Attack error by Henderson, Mikala (from Smith, Ainsley).



21


Alas. Fairbanks

15

[Sapon, Eleasha] Attack error by Henderson, Mikala (from Smith, Ainsley).




UAA


21-16


[Sapon, Eleasha] Kill by Allen, Tia (from Trotter, Hannah).



21


Alas. Fairbanks

16

[Sapon, Eleasha] Kill by Allen, Tia (from Trotter, Hannah).




UAA


21-17


[Sapon, Eleasha] Attack error by Henderson, Mikala (from Smith, Ainsley).



21


Alas. Fairbanks

17

[Sapon, Eleasha] Attack error by Henderson, Mikala (from Smith, Ainsley).




UAA


22-17


[Sapon, Eleasha] Kill by Henderson, Mikala (from Onaga, Tessa).



[Sapon, Eleasha] Kill by Henderson, Mikala (from Onaga, Tessa).

22


Alas. Anchorage

17




UAF


23-17


[Hoshock, Peri] Kill by Henderson, Mikala (from Lyons, Haylee).



[Hoshock, Peri] Kill by Henderson, Mikala (from Lyons, Haylee).

23


Alas. Anchorage

17




UAF


24-17


[Hoshock, Peri] Kill by Henderson, Cynphany (from Smith, Ainsley).



[Hoshock, Peri] Kill by Henderson, Cynphany (from Smith, Ainsley).

24


Alas. Anchorage

17




UAF


24-18


[Hoshock, Peri] Attack error by Henderson, Mikala (from Hoshock, Peri).



24


Alas. Fairbanks

18

[Hoshock, Peri] Attack error by Henderson, Mikala (from Hoshock, Peri).




UAA


25-18


[Allen, Tia] Kill by Henderson, Cynphany (from Smith, Ainsley).



[Allen, Tia] Kill by Henderson, Cynphany (from Smith, Ainsley).

25


Alas. Anchorage

18






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#11 Creighton Volleyball Outlasts Northern Colorado to Advance to Second Round of NCAA Tournament

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Courtesy of Rob Anderson, Creighton Athletics

OMAHA, Neb. 
— No. 11 Creighton Volleyball was pushed to the brink but survived to win its 21st straight match on Thursday evening, opening up NCAA Tournament play with a 3-2 victory over Northern Colorado. Scores of the Bluejay triumph were 25-12, 23-25, 23-25, 25-17, 15-8.

Creighton earns itself a Second Round match-up against Northern Iowa (26-5) after the sixth-seeded Panthers finished off their first reverse sweep in the NCAA Tournament since 2022 with a 15-25, 21-25, 26-24, 25-20, 15-10 win over Utah. Creighton defeated the Panthers at D.J. Sokol Arena on Sept. 14 to close out play at the Bluejay Invitational.

Five women had multiple kills in the first set as Creighton powered past Northern Colorado, led by six kills from Ava Martin. Martin also had a pair of aces late in the set to solidify CU’s 25-12 victory. The Jays hit .438 and had 17 kills to UNC’s six kills on .000 hitting and never trailed in the frame.

UNC snapped Creighton’s 17-set win streak with a 25-23 victory in the second set, which featured nine ties and five lead changes. Isabel Bennett had go-ahead kills to make it 23-22 and 24-23 and Alayna Tessena put down the winner on set point. Northern Colorado had 15 kills and 18 digs in the second set and held the Bluejays to 11 kills and .200 hitting. Martin had seven kills for CU in the second set, while Sydney Breissinger added six digs.

The Bears won the first three points of the third set and moved in front 8-4 to force an early timeout from CU head coach Brian Rosen. The stoppage did little to improve the fortunes for the hosts, who called another timeout six points later after falling behind 12-6 to the Big Sky Tournament champions. The second timeout did the trick, as the Bluejays countered with an 8-2 burst to even the score at 14-all. Northern Colorado settled down, never surrendering the lead, and led 23-20 before one last push from the hosts. Martin pounded her 18th kill of the night, and Nora Wurtz followed with her 56th ace of the fall to cut CU’s deficit to 23-22 and lead UNC coach Lydnsey Oates to call timeout. Martin slammed a cross-court kill to tie the score at 23-all, but UNC answered with a Zoe Gibbs kill for a set point opportunity.  The Bears won the set on a Bluejay attack error, 25-23. 

The Bluejays got off to a 6-2 lead in the fourth set thanks in part to three early UNC hitting errors, then extended the advantage to 14-6. The Jays won the set 25-17, with freshman Abbey Hayes stepping up with a team-best four kills. CU had 4.5 blocks in the set, including one of set point from Reinhardt and Martin.

Creighton got off to a quick start in the fifth frame, scoring the first three points on two Martin kills and a UNC attack error. CU led 8-3 at the changeover

Martin was dominant with 30 kills on 65 swings, while Jaya Johnson finished with 12 kills. Reinhardt rounded out the Bluejays in double figure kills with 10. Annalea Maeder closed the match with a double-double, delivering 53 assists and 20 digs.

Tessena led Northern Colorado with 14 kills, while Brynn Reines finished with 11 kills

First serve of tomorrow’s Second Round match is at 6:30 p.m.

NOTES:  Creighton improved to 18-14 all-time in 15 NCAA Tournament appearances, including a 12-3 mark in the First Round … Creighton has won 21 straight matches, its third-longest streak in program history … Creighton is now 8-4 in home matches in the NCAA Tournament, including five straight victories … Creighton has won its last 11 home matches this fall … Creighton is now 4-1 all-time against Northern Colorado … Creighton has won 68 straight matches over unranked foes and 56 non-televised matches in a row … Ava Martinmoved into third place in CU history in career service aces with 126 … Ava Martinhad her 25th straight match with 10 or more kills and 108th in a row with five or more kills … Ava Martin had her 13th career match with 20+ kills, and seventh this season.





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Throwers Set Personal Bests At Liberty Kickoff

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LYNCHBURG – Propelled by a pair of personal-best performances in the weight throw, the Elon University women’s track and field team opened its indoor season Thursday at the Liberty Kickoff inside the Liberty Indoor Complex.
 
In the women’s weight throw, the Phoenix placed two athletes inside the top four. Adriana Clarke claimed runner-up honors with a personal-best toss of 18.14m, moving into third on Elon’s all-time performance list. Isabella Johnson finished third overall at 17.33m, also marking a new PR for the sophomore.
 
Elon also featured three competitors in the pentathlon. Senior Lizzie Lopez was the top Phoenix finisher, placing seventh with 3,510 points. She highlighted the event by tying for first in the high jump with a clearance of 1.65m. Freshman Greta Urbonaviciute debuted with a tenth-place finish and 3,309 points, landing inside the program’s top-10 performance list. Classmate Carolina Frada scored 2,832 points to place 11th in her first collegiate pentathlon.
 
ON DECK
Elon continues action at the Liberty Kickoff on Friday, beginning with the women’s 5,000-meter run at 10 a.m.
 

— ELON —



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Five Dons Earn WCC All-Academic Honors

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SAN BRUNO, Calif. – The West Coast Conference officially announced its Volleyball All-Academic team for the 2025 season on Thursday afternoon.
 
For San Francisco, Crystal Galaviz, Jamie Low, Shannon Knight, Astrid Puig, and Abby Wadas earned WCC All-Academic Honorable Mention honors.
 
At the conclusion of each athletic season, the West Coast Conference selects an all-academic squad for each conference-sponsored sport. To be considered, a student-athlete must maintain at least a 3.20 cumulative grade point average, while also being a significant contributor to her team and in at least their second year at their school.
 
The full 2025 West Coast Conference Volleyball All-Academic Team can be viewed below: 
 
2025 WEST COAST CONFERENCE VOLLEYBALL ALL-ACADEMIC TEAM
 




















Name School Class GPA Major
Genevieve Bane Saint Mary’s Gr. 3.70 Busiiness Administration
Olivia Bennett San Diego Sr. 3.54 Behavioral Neuroscience
Lucie Blazkova Washington State So. 3.92 Psychology
Maddie Boerstra LMU Gr. 3.82 Sociology
Nevaeh Bray Portland Gr. 4.00 Sports Business
Lucia Busso Portland Sr. 4.00 Marketing
Alyson Cox Pacific So. 4.00 Computer Science
Alyssa Eimer Santa Clara Sr.     3.94 Marketing
Grace Flanagan Santa Clara Jr. 4.00 Studio Art
Kate Herrick Gonzaga So. 3.91 Biology
Emma McMahon Pepperdine Sr. 3.83 Psychology
Chloe Pravednikov Pepperdine So. 3.63 Pre-Business Administration
Maui Robins Portland Sr. 4.00 Marketing
Lauren Rumel Oregon State Sr. 3.91 Speech Communication
Cate Shanahan Santa Clara Jr.     3.83 English
Lexi Trapani Santa Clara Jr. 3.88 Business 

 
For more information and updates on the University of San Francisco volleyball program, follow the Dons on Twitter @USFDonsVB, @USFDonsVB on Instagram, and @USFDonsVball on Facebook.
 





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No. 3 Volleyball Opens NCAA Tournament Versus Campbell – Texas A&M Athletics

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BRYAN-COLLEGE STATION – The No. 3 seed Texas A&M volleyball team opens its NCAA Tournament campaign Friday as it hosts Campbell at Reed Arena with first serve set for 30 minutes after the conclusion of the first match of the day which starts at 4 p.m.
 
The Aggies ensured their third-straight tournament berth under the leadership of head coach Jamie Morrison, concluding the regular season and SEC Tournament with a 23-4 record. Their performance throughout the year earned them the highest AVCA ranking in program history of No. 6 and their first NCAA Tournament hosting opportunity since 2019.
 

Shining at home this season, the Maroon & White boast a 9-1 ledger at Reed Arena with its lone loss coming against then-No. 3 Kentucky (3-1). The 12th Man has been a force all year, as they helped break the program attendance record standing 9,801 strong versus Texas as well as accounting for another five top 10 attendances during the 2025 campaign.
 

Texas A&M’s depth of talent has been evident throughout the year and was rewarded during the SEC’s postseason honors, as a conference-high four Aggies were named to the All-SEC First Team including Logan Lednicky, Ifenna Cos-Okpalla, Maddie Waak and Kyndal Stowers. The honors didn’t stop there as Lednicky was named an AVCA Player of the Year Semifinalist, while the group accounted for 24 total accolades throughout the season.
 
The Matchups

Texas A&M enters its third NCAA Tournament with coach Morrison at the helm of the program, coming off a sweet 16 run during the 2024 season. The Maroon & White played the role of the hunter last season, downing No. 3 seed Arizona State in on their home court in the second round and came up just short in a five-set thriller against No. 2 seed Wisconsin.
 
The Aggies earned their highest seed since 2015 at No. 3 and welcome Campbell, TCU and SFA to Aggieland. They open their campaign versus the Camels who hold a 23-6 ledger and earned their second ever NCAA Tournament bid after winning the CAA Championship title in a five-set battle with Hofstra.
 

Friday’s meeting will be the first all-time between Texas A&M and Campbell. The Camels hold a strong 8-3 record when playing on the road but will come against the 12th Man and the Maroon & White’s 9-1 ledger in Reed Arena. On the stat sheet the Aggies hold the advantage in five of the seven team statical categories leading Campbell in kills per set, assists per set, hitting percentage, opponent hitting percentage and blocks per set, while the Camels have the upper hand in aces per set and digs per set.
 
Tracks and Trends
Logan Lednicky sits nine kills away from climbing to fourth in career kills at Texas A&M, she would pass three-time Olympian Stacy Sykora who has 1,586 kills.
 
Ifenna Cos-Okpalla has 159 blocks on the year and is three away from breaking her single season best of 161 and six from recording the most in a season since 1999 (165).
 
Streaming & Stats
Fans can watch the match on the ESPN+ and follow stats on 12thman.com.
 
Tickets
Fans can purchase their tickets to the opening round matches through 12thman.com/ncaatickets.
 
Students will be granted free admission to tomorrow’s game if they show their student ID’s at the north entry of Reed Arena.

Parking

Make plans to arrive early and exhibit patience for the expected traffic and parking congestion around Reed Arena. Multiple parking options are available for fans:

  • General parking is available around the arena on gameday for $5 – cash AND card payments accepted.
  • Fans with a valid TAMU parking pass can park for FREE in lots surrounding the arena. Make sure to have your pass barcode ready to show the lot attendant.

Follow the Aggies
Visit 12thMan.com for more information on Texas A&M volleyball. Fans can keep up to date with the A&M volleyball team on Facebook, Instagram and on Twitter by following @AggieVolleyball.





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Volleyball Recaps – December 4

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THUESDAY’S SCORE
@#3 Wisconsin 3, Eastern Illinois 0
 


#3 WISCONSIN 3, EASTERN ILLINOIS 0

MADISON, Wis. – Eastern Illinois Volleyball’s historic season comes to a close after falling to No. 3 Wisconsin in the first round of the NCAA Tournament. EIU finishes the season 24-8 (15-3 OVC). 

EIU dropped both sets one and two, struggling to find a rhythm early on. The Panthers trailed early in both of the first two sets right out of the gate and were unable to provide resistance. In set one, the Badgers hit 0.48% and 0.542% in set two. For the match, Wisconsin hit 0.435. EIU struggled connecting offensively, hitting 0% in set one and 0.022 overall. After the first two sets concluded, the Panthers looked for a spark, and Tori Mohesky answered the call with fireworks right from the jump. Mohesky earned a service ace to calm the Badgers crowd. EIU returned back-to-back points to hold their largest lead, fueled by Destiny Walker and a Wisconsin attack error. Shortly after, EIU trailed 15-9 heading into the media timeout. After the break in the action, both teams went back and forth trading points. Wisconsin reached set point 24-15. However, the Panthers found life and roared back into the match, scoring four straight unanswered points charged by a Katie Kopshever service ace and two blocks by Emma Schroeder and Sylvia Hasz. Unfortunately, the Badgers closed out the set 25-19. 

By The Numbers: EIU records their third NCAA Tournament appearance in program history. Destiny Walker led the way offensively with 6 kills and 1 service ace. Sylvia Hasz collected 16 assists and 3 block assists. Defensively, Ariadne Pereles recorded 8 digs, while Emma Schroeder produced 5 block assists. Lilli Amettis and Katie Kopshever each collected a block assist. 

The Panthers’ historic season comes to a close, finishing with a 24-8 (15-3 OVC) record. After being picked to finish 8th in the OVC preseason poll, EIU stormed through conference play, securing their second OVC title in three years. EIU also collected their fourth regular season title in the program’s history. The Panthers made their third NCAA Tournament appearance.





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