Guardian Caps coming to UIL football games in 2025, but with a key caveat
Dallas-area Texas high school football coaching carousel: Tracking changes ahead of 2025
The University Interscholastic League will expand the use of technology in Texas high school football next season, allowing athletes to wear watches, wristbands and belt packs to communicate in-game plays only. The move is to prevent sign stealing, which was an issue on even the biggest stage last season. “There were people removed at the […]
The University Interscholastic League will expand the use of technology in Texas high school football next season, allowing athletes to wear watches, wristbands and belt packs to communicate in-game plays only.
The move is to prevent sign stealing, which was an issue on even the biggest stage last season.
“There were people removed at the state championship games for stealing signs,” Texas High School Coaches Association executive director Joe Martin said. “Our coaches are really adamant about being able to have access to this, and some will use it and some will not.”
The wearable technology will allow teams to call a play from the coaching booth or press box and send that to players on the field via a text message, but there will be no audio with it and the UIL will not allow coaches to use any technology on the sideline with this. There is no limit on how many players can use it during a game, but the cost could dictate how many devices a school will purchase.
Coppell coach Antonio Wiley said his team has used GoRout to provide this technology for players on its defensive scout team for practices for the last two years. It cost about $7,000.
The new rule could benefit teams that huddle up and have relied on signs, boards or hand signals to send in plays, but teams that run a hurry-up offense, such as Coppell, may be less inclined to take advantage of it.
“There is a possibility that we might use it, but I don’t know how much,” Wiley said. “The things that we do, mostly with formations, I think it would be harder for us to revert to that in this short of a time frame without having used it in spring ball.
“I think it’s an advantage for guys who are worried about their offensive signals and formations and plays being stolen during the course of the game.”
The UIL also approved the use of Guardian Caps — padded headgear — for games and will start using a two-minute timeout.
Last year, the UIL began allowing the use of video and data technology in the coaching booth and locker room, but not on the sideline. Teams were allowed to use computers, tablets, iPads and smartphones during the game and at halftime, and coaches in the press box had instant access to multiple camera angles and could collect data and relay that to others in the press box or on the sideline.
That was widely praised and was seen as a game-changer. This new rule won’t be for everyone, though.
“We don’t see it as an advantage for our system. I’m not sure it wouldn’t slow things down with current setup,” Plano coach Cody White said. “This is because it isn’t verbal communication. It does provide a manner to call without signals or words, which is probably a bit of an advantage.”
Martin said there were concerns about some schools not being able to afford the wearable technology, but he said it’s fairly inexpensive and available from multiple companies. He said that for now, it’s a lot cheaper than the coach-to-player helmet communication the NCAA began allowing for games involving FBS teams last season.
“At some point, we feel like the cost for the coach-to-player [helmet] communication is going to be affordable at the high school level, but we are still a few years away,” Martin said. “A lot of that has to do with the helmet companies and the liability from those helmet companies.”
The NFL and other levels of football, including some high school associations, have long used helmet communication to signal in plays, ESPN reported last year. The UIL plays by NCAA rules, but it’s not ready to adopt coach-to-player helmet communication.
“We don’t have the capability to do that, nor do we want to do that,” Martin said.
GoRout’s system works completely off cellular data, so there are no restrictions on how far the signal can reach, the devices can be used on offense or defense, and the company has worked with about 150 Texas high schools over the last five years to provide its technology for practices. GoRout chief partnerships officer Drew Robinson said Texas will be the first state to allow this in high school games, and the company has customizable packages that each school can choose from that include about $1,700 for two watches and one tablet and around $5,300 for 12 devices.
“I have spoken to over 400 schools [in Texas] so far with regards to our in-game system since the UIL made that announcement,” Robinson said. “Over 7,000 football teams nationally are using our practice system, and we are now working with about 30 FBS teams and another 100, 200 lower-level college teams. We expect that once this goes off without a hitch in Texas this fall that the NCAA is probably going to follow it to some extent in the future.”
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The Bay Area has lost more than 11,000 tech jobs so far in 2025, a slump in hiring punctuated by disclosures of fresh layoffs in the region by some big players such as Google, Walmart and Microsoft. The protracted hiring slump is a reminder that the tech industry is no longer a robust engine that […]
The Bay Area has lost more than 11,000 tech jobs so far in 2025, a slump in hiring punctuated by disclosures of fresh layoffs in the region by some big players such as Google, Walmart and Microsoft.
The protracted hiring slump is a reminder that the tech industry is no longer a robust engine that helps to power the Bay Area economy.
The tech sector, instead, has begun to weigh down hiring in the Bay Area job market.
In the most recent rounds of layoffs, Walmart, Google and Microsoft have disclosed their intentions to eliminate a combined 168 jobs, according to WARN letters the companies sent to the state Employment Development Department.
Here are some of the details of newly filed WARN notices that point to upcoming job cuts for some tech companies in the Bay Area:
— Walmart, 108 job cuts affecting tech workers at a San Bruno site where the retailing titan crafts e-commerce and online services. The layoffs are scheduled for Aug. 22.
— Google, 53 layoffs in Sunnyvale. The search giant scheduled the downsizing for July 6.
— Microsoft, eight staffing reductions in Mountain View and Sunnyvale. The software titan’s cutbacks are slated to occur Aug. 1.
— Cruise, one job cut in San Francisco. The former autonomous vehicle company said the job cut occurred May 30.
All of the job cuts were described as permanent by the various companies.
The weakness in the Bay Area tech industry so far in 2025 is widespread, according to seasonally adjusted estimates that Beacon Economics derived from the monthly reports released by the state EDD.
Of the 11,200 net loss in tech jobs for the Bay Area, the worst losses occurred in the San Francisco-San Mateo region.
The nosedive in tech employment has materialized in the San Francisco metro area despite some optimistic assessments that the fledgling artificial intelligence industry was providing a jobs lift to San Francisco.
Here is how tech job trends looked in the Bay Area’s three largest urban centers over the first four months of 2025, according to this news organization’s compilation of the Beacon Economics industry estimates:
— San Francisco-San Mateo suffered a net loss of 5,400 tech jobs.
— The South Bay lost 3,400 tech jobs.
— The East Bay shed a net total of 2,100 tech jobs.
In the North Bay, Sonoma County lost 200 tech jobs, and Marin County lost 100 tech positions. Tech job totals were unchanged in Solano County and Napa County over the first four months of this year.
The NHL and Sony will work together to evolve the NHL experience for fans, as well as NHL coaches, officials, players and broadcasters, by increasing Sony’s Beyond Sports’ production of NHL animated data visualizations, broadening usage of Sony’s Hawk-Eye measuring and tracking technologies and investing in various Sony products and technologies that will bring NHL […]
The NHL and Sony will work together to evolve the NHL experience for fans, as well as NHL coaches, officials, players and broadcasters, by increasing Sony’s Beyond Sports’ production of NHL animated data visualizations, broadening usage of Sony’s Hawk-Eye measuring and tracking technologies and investing in various Sony products and technologies that will bring NHL fans closer to the game than ever before.
“Partnering with Sony, a best-in-class industry leader, will help further the goals of our technology efforts to engage passionate NHL fans around the globe,” said David Lehanski, NHL Executive Vice President, Business Development & Innovation. “Advancing the development and implementation of technology on and off the ice is a key priority for the League, and this partnership will highlight the impact of Sony’s groundbreaking work in several of our key initiatives, such as NHL EDGE Puck & Player Tracking and animated programming, to bring fans closer to our great game and showcase the NHL as a worldwide technology leader.”
“Our partnership with the NHL is more than a collaboration — it’s a shared commitment to innovation, creativity, and cutting-edge technology,” commented Sander J. Schouten, Managing Director, Beyond Sports, a Sony Group company. “We’ve pushed the boundaries of what’s possible in sport tech, delivering exciting, data-driven innovations that are not only redefining how sport is consumed but together, with Sony’s sports businesses, are establishing new benchmarks for the entire industry.”
“From imaging and broadcast to some of the world’s most advanced data visualization and tracking innovations, Sony remains committed to helping create the future of sports through technology,” says Theresa Alesso, President, Imaging Products and Solutions Americas, Sony Electronics. “This partnership builds upon a successful history of collaborations between the NHL and Sony, and we are excited to reinforce our commitment to the game, fans, and players.”
The NHL has used Sony’s Hawk-Eye technology since 2015 with Synchronized Multi-Angle Replay Technology (SMART) services installed in all 32 NHL arenas to help provide the speed and accuracy the NHL requires for its replay reviews and coaches’ challenges; with later enhancements supporting team medical, and player health and safety reviews. Data collected via optical tracking cameras is also integral to the creation of live NHL animated data visualizations, post-production content and replay technology, and will be featured in future experiences in development involving mobile apps and XR. Sony’s Hawk-Eye will continue to expand technology innovation and support the creation and delivery of more immersive NHL content.
The NHL and Sony’s Beyond Sports first collaborated in 2018 on multiple projects to explore opportunities built on NHL EDGE (Puck & Player Tracking) positional data. Sony’s Beyond Sports’ animated data visualization expertise has played a key role for the NHL in transforming its data into a powerful fan engagement driver, delivering new IP-driven content — from the NHL Big City Greens Classic, a Sports Emmy-nominated animated broadcast presentation and Tommy Hawk’s Birthday Party, the first-ever regional animated real-time sports animated broadcast presentation, to more serialized animated programming, such as NHL HOCKEYVERSE Matchup of the Week. Sony’s Beyond Sports’ work also led to immersive digital activations, such as NHL Blast on Roblox, which drew over one million unique users in its first month in April 2023. These initiatives have expanded the League’s reach among younger audiences and set new standards for sports data integration.
Sony cameras and production equipment have been a prominent fixture in the NHL through broadcast and sports photography and are regularly trusted by NHL Clubs and broadcast partners to capture the most defining moments of the game. NHL Clubs rely on Sony technology to process and deliver the best camera angles in real-time to millions of NHL fans.
NHL and the NHL Shield are registered trademarks of the National Hockey League. NHL and NHL team marks are the property of the NHL and its teams. © 2025 NHL. All Rights Reserved.
About Sony Electronics Inc.
Sony Electronics is a subsidiary of Sony Corporation of America and an affiliate of Sony Group Corporation, one of the most comprehensive entertainment companies in the world, with a portfolio that encompasses electronics, music, motion pictures, mobile, gaming, robotics and financial services. Headquartered in San Diego, California, Sony Electronics is a leader in electronics for the consumer and professional markets. Operations include research and development, engineering, sales, marketing, distribution and customer service. Sony Electronics creates products that innovate and inspire generations, such as the award-winning Alpha Interchangeable Lens Cameras and revolutionary high-resolution audio products. Sony is also a leading manufacturer of end-to-end solutions from 4K professional broadcast and A/V equipment to industry leading 4K and 8K Ultra HD TVs. Visit https://www.sony.com/news for more information.
Sony’s Beyond Sports is an AI based company specializing in data processing, distribution and visualization that offers a new way of experiencing sports to engage the next generation of fans. Our Emmy Award winning visualization platform enables real-time digital and virtual sports engagement solutions for leagues, broadcasters, brands and, ultimately, consumers.
Sony’s Hawk-Eye Innovations has been at the forefront of sports officiating and broadcast enhancement technology since 2001. Hawk-Eye’s vision-processing, video replay and creative graphic technologies are trusted by the world’s biggest sporting events to make sport more fair, safer, more engaging and better informed.
About the NHL
The National Hockey League (NHL), founded in 1917, consists of 32 Member Clubs. Each team roster reflects the League’s international makeup with players from more than 20 countries represented, all vying for the most cherished and historic trophy in professional sports – the Stanley Cup. Every year, the NHL entertains more than 670 million fans in-arena and through its partners on national television and radio; more than 191 million followers – league, team and player accounts combined – across Facebook, Twitter, Instagram, Snapchat, TikTok, and YouTube; and more than 100 million fans online at NHL.com. The League broadcasts games in more than 260 countries and territories through its rightsholders including ESPN, WBD Sports and NHL Network in the U.S.; Prime Video, Sportsnet and TVA Sports in Canada; and via SiriusXM NHL Network Radio™, Sports USA and TuneIn; and reaches fans worldwide with games available to stream in every country.
Fans are engaged across the League’s digital assets on mobile devices via the free NHL App; across nine social media platforms; on SiriusXM NHL Network Radio™; and on NHL.com, available in eight languages and featuring unprecedented access to player and team statistics as well as every regular-season and playoff game box score dating back to the League’s inception, powered by SAP. NHL Productions develops compelling original programming featuring unprecedented access to players, coaches and League and team personnel for distribution across the NHL’s social and digital platforms.
The NHL is committed to building healthy and vibrant communities using hockey to celebrate fans of every race, color, religion, national origin, gender identity, age, sexual orientation, and socio-economic status. The NHL’s social impact platform, NHL Unites, reinforces that the official policy of the sport is one of inclusion on the ice, in locker rooms, boardrooms and stands. Through the NHL’s investments in communities across North America, the League is expanding access and opportunity for people of all backgrounds and abilities to play hockey. Last season, a record number of girls and boys stepped onto the ice and tried hockey for the first time. The NHL’s premiere ball hockey program, NHL STREET, continues its expansion into NHL and non-NHL markets, offering fun and affordable hockey for youth. And in arenas Leaguewide, more than 350 cultural celebrations nights are held, celebrating fans of all backgrounds. The League’s efforts continue to foster more inclusive environments and grow the game through a greater diversity of participants.
SOURCE Sony Electronics, Inc.
The way people engage in play, whether through games, sports, or casual activities, has shifted dramatically over the past few decades. Technology’s growing influence has transformed traditional forms of play into dynamic, interactive experiences. From the rise of digital gaming platforms to wearable devices enhancing physical sports, technology has integrated itself deeply into leisure and […]
The way people engage in play, whether through games, sports, or casual activities, has shifted dramatically over the past few decades. Technology’s growing influence has transformed traditional forms of play into dynamic, interactive experiences. From the rise of digital gaming platforms to wearable devices enhancing physical sports, technology has integrated itself deeply into leisure and entertainment.
One of the most noticeable changes comes from the expansion of video games and online gaming communities. Where playing once meant gathering around a physical board game or meeting friends at a local sports field, players now connect virtually from across the globe. The accessibility of smartphones and powerful consoles means that games are available anytime, anywhere, breaking down previous barriers like location and time. Social media integration and multiplayer features allow players to build communities, compete, or collaborate in real time.
The development of mobile gaming has further accelerated this transformation. People now carry entire gaming libraries in their pockets, and these games continue to push boundaries with high-quality graphics, complex narratives, and engaging gameplay. One popular example within this sphere is the rise of platforms like mega888, which combines accessibility with immersive gaming experiences. These platforms cater to a wide audience and offer opportunities for both casual players and those seeking competitive challenges.
Impact of Virtual Reality and Augmented Reality
Virtual Reality (VR) and Augmented Reality (AR) have introduced new dimensions to play, offering immersive experiences that were unimaginable before. VR transports users into fully simulated worlds, allowing them to interact with digital environments in a three-dimensional space. This technology has been embraced by both gamers and fitness enthusiasts, merging exercise and entertainment in novel ways.
Augmented Reality overlays digital information on the real world, enhancing physical play and everyday environments. Games like Pokémon GO became global phenomena by encouraging players to explore their surroundings while engaging with digital creatures. AR is also being used in educational play, blending learning with interactive elements to maintain engagement and improve retention.
Both VR and AR are expanding the definition of play, enabling new social experiences and physical activities that blend reality with virtual elements. This crossover has encouraged innovation in game design and created opportunities for fitness, education, and creative expression.
Wearable Technology and Smart Devices
Wearables and smart devices have become key players in how people interact with games and physical activities. Fitness trackers, smartwatches, and heart rate monitors allow users to track their physical performance during sports or workouts. These devices provide real-time feedback, motivating users to improve and compete against themselves or others.
In gaming, wearable technology has been integrated into controllers and accessories, adding physical movement and sensory feedback. Devices that track motion, like VR controllers or dance mats, make play more active and immersive. This encourages players to move beyond the sedentary stereotype of gaming and enjoy more physical engagement.
Smart devices also connect with apps that personalize gaming and workout experiences. Whether it’s adjusting difficulty levels, tracking progress, or connecting with a community, technology creates a more tailored approach to play. This personalization helps maintain long-term interest and fosters a sense of achievement.
The Role of Streaming and E-Sports
The growth of streaming platforms has dramatically altered how people watch and participate in play. Services like Twitch and YouTube Gaming have turned game streaming into a spectator sport, where players broadcast their gameplay to millions of viewers. This has opened new career paths for professional gamers and content creators, creating a vibrant ecosystem around interactive entertainment.
E-sports, or competitive gaming, have gained legitimacy as a global phenomenon. Tournaments with massive prize pools attract millions of fans, and the level of skill and strategy involved rivals traditional sports. This professionalization has increased interest in gaming as both a pastime and a career.
Streaming platforms also encourage social interaction by enabling real-time communication between players and their audiences. This connectivity fosters a sense of community, enhancing the social aspect of gaming and play.
Impact on Traditional Sports and Recreation
Technology’s influence isn’t limited to digital gaming; it has also reshaped traditional sports and outdoor recreation. Innovations such as advanced analytics, wearable sensors, and video replay have improved training methods and fairness in competition.
Athletes use data collected from technology to fine-tune their techniques and strategies. Coaches analyze performance metrics to identify strengths and weaknesses. Fans benefit from enhanced viewing experiences through instant replays, multiple camera angles, and real-time statistics.
Even casual players enjoy technology-enhanced sports through apps that organize games, track scores, or provide tutorials. Virtual coaching and fitness programs allow individuals to practice skills and stay active without needing direct access to clubs or gyms.
The Social Impact of Technological Play
As technology changes how people play, it also influences social dynamics. Online multiplayer games and virtual worlds allow players to connect regardless of geographic or cultural boundaries. These spaces create new friendships and communities built around shared interests and teamwork.
However, the shift toward digital play can sometimes lead to concerns about reduced physical interaction and potential overuse. Balancing screen time with real-world activity remains a challenge for many, especially younger players.
Parents, educators, and community leaders are finding ways to harness technology positively by encouraging healthy gaming habits and blending digital play with outdoor activities and face-to-face socialization.
The Future of Play with Technology
Looking ahead, the integration of artificial intelligence, cloud gaming, and 5G connectivity promises to deepen technology’s role in play. AI-driven game design will provide more adaptive and personalized experiences. Cloud gaming allows instant access to games without powerful hardware, broadening the reach.
Faster internet speeds will improve multiplayer experiences and enable new forms of interactive entertainment that blend physical and digital worlds seamlessly. As these technologies develop, they will continue to reshape how people experience play, blending creativity, competition, and social interaction in new ways.
NHL’s Dave Lehanski, Sony’s Theresa Alesso, and Beyond Sports’ Sander Schouten on what the deal means for the future of the NHL fan experience Earlier today, Sony and the NHL announced a new multiyear global technology partnership that will see the league expand its use of Sony’s Beyond Sports’ technology for NHL animated data visualizations […]
Earlier today, Sony and the NHL announced a new multiyear global technology partnership that will see the league expand its use of Sony’s Beyond Sports’ technology for NHL animated data visualizations and Hawk-Eye measuring and tracking technologies, as well as invest in additinoal Sony products and technologies that will “bring NHL fans closer to the game than ever before.” It marks the latest chapter in the two companies’ ongoing collaboration in recent years.
SVG sat down with David Lehanski, NHL Executive Vice President, Business Development & Innovation; Theresa Alesso, President, Imaging Products and Solutions Americas, Sony Electronics; and Sander Schouten, CEO and Co-Founder, Beyond Sports; to dive deeper into the what the deal means for the future of the fan experience.
Why does this partnership make sense from the league’s perspective?
NHL’s Dave Lehanski: New Sony partnership is “really about where we go next and how we continue to transform.”
Lehanski: This is a true partnership with Sony – from Hawk-Eye to Beyond Sports to Imaging and cameras and even beyond that. This is an exciting overall partnership that has us thinking about the future and where we are going next. So it’s not just a partnership based on a few products that we knew we wanted; it’s a broader canvas that has the entire Sony [portfolio] in mind. Yes, we have a lot of [Sony technology] in place right now and we want to keep using those products and services, but it’s really about where we go next and how we continue to transform.
And from a Beyond Sports perspective?
Schouten: In this [partnership], we are never really satisfied and we are always trying to push each other further. The status quo is not accepted; we need to break that status quo to go further. We are always trying to improve – whether it is us coming to the NHL with new product and them always saying ‘yes, let’s do it’ or it is the NHL coming to us saying ‘that was great, but could you also do this?’ That dynamic is such a pleasure to work in and why we are so excited for the partnership that we now have in front of us.
And what about in terms of Sony as an overall company?
Alesso: We’ve worked with the NHL for a very long time and we’re thrilled that we can finally get to a point to solidify this in a much larger way. I think really the great working relationship we’ve already established together can now be taken to the next level. Obviously, that includes the great work already being done by the teams at Beyond Sports and Hawkeye. But we are also thinking about NHL staff photographers using our Alpha cameras for still imaging, [the role of] Sony studio cameras that bring all of the supporting engagements into the home, we also have center ice coverage, we have an ability to be able to partner with our cloud services team, and even can create a faster game with our transmitters so that data can be shared in a much quicker way.
But the most magical part of all of it is really the breadth of the entire [portfolio], bringing together our home entertainment, our personal audio, our imaging products, our sports technology products together with the NHL. We hope to be able to evolve the NHL experience for broadcasters and fans at home, fans in the stands, coaches, officials, and players alike. So we’re really excited about the breadth of what we can do together.
And how did your existing partnerships – especially using Beyond Sports and Hawk-Eye technology – play into this deal?
Lehanski: We’ve already had a lot of success and, certainly if things weren’t already going really well with Beyond Sports and Hawk-Eye, we wouldn’t be establishing this partnership today. But obviously they have overdelivered in every aspect and we couldn’t be more excited to continue leveraging those technologies and are excited about where we’re going to go using those platforms. It was really a no-brainer.
Sony obviously has a wide-rannging broadcast portfolio – what are some of the key technologies you see the being integrated by the NHL in the near-term?
Lehanski: If you just think about the different components, there are really three key pieces that stick out to me. I’ll start with the ability to leverage their technology to capture our game like never before: cameras, tracking systems, and other infrastructure that we can now look at putting into every building. Then there’s the processing of everything that we capture and that’s where the Big City Green Classic and other [animated data visualizations] that we’ve done with Beyond sports come into it. How do we take all the assets – the data and the video and the audio – and turn it into entirely new experiences. And then there’s distribution: where do we put that content and where do we think creatively about reaching the fan in the future? There are incredible opportunities that we are looking at right now which will go beyond anything that we’ve done to date.
So that’s a high-level overview, but it’s really about the breadth of all the products and services and how they can help us create really transformative change for the NHL.
Can we expect more animated broadcasts next season as a result of this deal?
Lehanski: Yes, there will be more animated data visualization content produced with Beyond Sports and in a greater variety of formats – from full games to condensed games to highlights. You’ll see more of that content distributed across linear, streaming, and other platforms. Right now we’re homing in on conversations about the optimal use of the technology. We think we’re just scratching the surface with short form content highlights and clips and how we leverage that across all platforms, including social media and digital environments and gaming platforms. You’re going to see more of that this year.
Can you offer any concrete examples of how this partnership will manifest itself next season beyond the animated data visualizations?
Lehanski: We’re going to continue to produce that content with a focus on a younger audience because we think there is an inherent connection there, but we’re also going to expand [Beyond Sports technology] into new opportunities.
For example, during the Western Conference Finals on ESPN, PK Suban used the Beyond Sports environment for game analysis. So that’s an example of how the technology can be applied in a completely different way and you’re going to see a lot more of that. We are witnessing the beginning of an evolution for game broadcast not just for the NHL but in other sports as well. If you fast forward, picture that experience, but on a personal level for the fan. A fan could actually go into a game and experience it that way and customize different elements of the experience
Beyond Sports’ Sander Schouten: “The ultimate dream is to give the creation engine to the masses.”
Schouten: Sony believes that we need to give the creativity back to the user and that’s what we envision over these years to come to fruition. We know that the new generations want to participate more; they just don’t want to have a linear lean-back experience. Some [fans] are going to follow certain personalities or certain aspects of the game. Maybe you want to watch a whole match from a goalie perspective or from a top view. So what you’re going to see is a momentum shift from one singular broadcast to many [versions] of the broadcast for this younger generation. And then eventually, as Dave said, the ultimate dream is to give the creation engine to the masses.
Lehanski: Another example is how we’ve worked with Beyond Sports to produce custom environments leveraging IP like Big City Greens. We’ve created really amazing fantastical backdrops for these games and, eventually, we want to give fans an opportunity to customize some what they see and select how they view it in terms of the camera angle and the level of interactivity. That’s further down the road, but we’ll absolutely get to that point.
And what about from a Hawk-Eye standpoint?
Lehanski: We currently have the Hawk-Eye skeletal and stick tracking optical system in all 32 arenas. We’ve used this season mostly to validate the data from arena to arena, but we also used it the animated digital visualization content we produced, including the five live games we did this year. You’re going to see more use of that data next season – both from a data standpoint with regard to new stats, events and analytics that we’ll be able to track from the skeletal and stick tracking, as well as other types of experiences for how we take that data and create virtual experiences where players as avatars are representing what’s happening on the ice.
And how about leveraging the rest of Sony’s technology portfolio? Any specific examples of how we’ll see that play out?
Sony’s Theresa Alesso: “We’re really excited about the breadth of what we can do together.”
Lehanski: One other thing that we’re working on with Sony for next season and beyond, is finding new ways to bring a more authentic version of the live experience to fans at home. Everyone knows the experience of live hockey in the arena is amazing, but we want to be able to distribute that out and create an equally compelling experience for fans’ screens and devices – wherever they may be. We used to look at the arena as a challenge to deal with from a broadcast standpoint because of the ice and boards and glass. But now we see an opportunity to use technology to capture the game in a really unique way. So we’re thinking about the arena infrastructure of the future – cameras, microphones, lighting and everything else – and how we can create not only the optimal theater setting for a live event, but a studio setting where we can capture that live event in myriad ways and be able to create new experiences.
Alesso: One example that immediately comes to mind is that our HDC-P50 studio camera is now the center ice camera for [NHL broadcasts]. We want to give fans that are sitting at home the same feel and quality of experience that they would have at the arena. We also are looking to become more efficient. For example, the Sony [PDT-FP1 portable data] transmitter allows content to be shifted back and forth, so if you’re shooting on an Alpha camera, you can move that content in a much more efficient and effective manner. We’ve been in the broadcast arena for over 40 years and I’ve been here for 35 of them – and we’ve dreamed for the day that we can take the great technology that we have and team up with a league like the NHL to really bring it to life.
This interview has been edited for length and clarity.
Samsung debuted the Galaxy Ring last year, a smart wearable that monitors health data from your finger. It fills a similar niche as a modern smartwatch, tracking your some fitness metrics and sleep, but geared more towards overall health and wellbeing than workouts, and obviously lacking the display and app integration. And, perhaps controversially, it […]
Samsung debuted the Galaxy Ring last year, a smart wearable that monitors health data from your finger. It fills a similar niche as a modern smartwatch, tracking your some fitness metrics and sleep, but geared more towards overall health and wellbeing than workouts, and obviously lacking the display and app integration.
And, perhaps controversially, it launched at a jaw-dropping AU$699 price point in Australia, on par with the most expensive Galaxy Watch 7 variant. However, a new time-limited discount makes the Ring a much more attractive prospect.
For only 72 hours (until June 7 at 6pm AEST), the official Samsung online store has discounted the Galaxy Ring to AU$594.15. This price puts it below the Australian cost of the competing Ultrahuman Ring Air, but unlike other smart rings like Oura, Samsung doesn’t lock features behind a subscription – so this discount is an absolute win for folks that prefer to not wear a watch (like me) or would prefer better insights into their health rather fitness.
This discount is exclusive to the Samsung online store, and you’ll need to use the code RINGLIVE15 at the checkout.
If you don’t know what ring size best suits you, make sure to select the ‘No, I don’t know my size’ option at the checkout. With your order processed, you’ll be sent a free sizing kit before the actual ring ships – figure out which ring size best fits, and enter the selected option in the ‘My Order’ page on the Samsung website. With the discount applied, you’ll have up to 21 days to select your size. If you don’t select a size within this period, your order will be cancelled.
I’ve been using the Samsung Galaxy Ring ever since it came to Australia in October 2024, wearing it almost every day since then – and I truly love it. Though I quite like Samsung’s Watch range, the Galaxy Ring suits my needs much better, as I dislike wearing a watch in bed to track my sleep and typically don’t like the feeling of a wristpiece all day.
It’s a first-generation device and it’s a little feature-limited, as I argued in my hands-on, but if you want detailed health stats without a bulky screen on your wrist, this is a great alternative. In our Samsung Galaxy Ring review, we awarded it 4.5 stars, praising its gigantic week-long battery life (which has held up over the course of my use), lack of a subscription and handy charging case. It currently has the top spot in our list of the best sleep trackers.
Note that the Galaxy Ring isn’t compatible with iOS devices and it’ll only work on Android phones with the Samsung Health app. Some features, such as pinch gestures to take photos or stop alarms (which I find especially useful) are also only available when paired with Samsung handsets.
Keen for more discounts? Check out our live coverage of Amazon’s Mid Year Sale.
gaming hardware market “ The global gaming hardware market is a dynamic and rapidly expanding sector, fueled by a confluence of factors including increasing disposable incomes, the rising popularity of esports, and continuous technological advancements in graphics processing, display technologies, and input devices. The demand for immersive and high-fidelity gaming experiences has driven significant investment […]
gaming hardware market
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The global gaming hardware market is a dynamic and rapidly expanding sector, fueled by a confluence of factors including increasing disposable incomes, the rising popularity of esports, and continuous technological advancements in graphics processing, display technologies, and input devices. The demand for immersive and high-fidelity gaming experiences has driven significant investment in powerful gaming PCs, advanced consoles, and sophisticated peripherals like virtual reality (VR) headsets, specialized controllers, and high-performance audio equipment. The market’s growth is further propelled by the accessibility of gaming content through digital distribution platforms and subscription services, making it easier than ever for consumers to access a vast library of games. Technological advancements are at the heart of this evolution. The ongoing development of more powerful GPUs, faster processors, and advanced memory solutions allows for the creation of increasingly realistic and engaging game worlds. The integration of features like ray tracing, variable refresh rates, and high dynamic range (HDR) further enhances the visual fidelity and responsiveness of games. The gaming hardware market also plays a significant role in addressing global challenges. For example, the demand for more energy-efficient gaming hardware is driving innovation in power management and thermal design, contributing to the development of more sustainable computing solutions. Furthermore, the skills and technologies developed in the gaming industry, such as virtual reality and simulation, are being applied in other sectors such as healthcare, education, and training. Ultimately, the gaming hardware market is a vital component of the broader entertainment ecosystem, driving innovation, creating economic opportunities, and contributing to the development of technologies that have applications far beyond the realm of gaming.
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Market Size:
The global gaming hardware market is experiencing substantial growth, with estimations projecting continued expansion in the coming years. Factors such as increasing adoption of gaming consoles, rising popularity of e-sports, and technological advancements are fueling this growth.
Definition of Market:
The gaming hardware market encompasses the physical components and equipment required to play video games. This market is defined by a diverse range of products, services, and systems designed to enhance the gaming experience.
Key terms related to this market include:
Gaming Accessories: Peripherals like headsets, keyboards, mice, controllers, and other devices that augment the gaming experience.
Gaming Consoles: Dedicated gaming systems that connect to a display and provide a platform for playing games.
Gaming PCs & Laptops: High-performance computers specifically built or configured for playing games.
Virtual Reality (VR) Headsets: Devices that immerse players in virtual environments for a more interactive gaming experience.
Augmented Reality (AR) Devices: Devices that overlay computer-generated images onto the real world, enhancing the gaming experience.
Streaming Services: Platforms that allow users to stream games directly to their devices without needing to download them.
Esports: Organized competitive video gaming events, often involving professional players and teams.
The gaming hardware market is constantly evolving, driven by technological advancements and changing consumer preferences. The development of more powerful hardware, coupled with the rise of digital distribution and esports, is shaping the future of this dynamic market.
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Market Scope and Overview:
The scope of the gaming hardware market is vast, encompassing a wide range of technologies, applications, and industries. It includes the design, manufacturing, and distribution of gaming consoles, gaming PCs and laptops, virtual reality (VR) and augmented reality (AR) devices, and a diverse array of peripherals such as gaming headsets, keyboards, mice, and controllers. The technologies driving this market are constantly evolving, with innovations in graphics processing, display technologies, and input devices leading to more immersive and realistic gaming experiences. The market also intersects with various other industries, including software development, content creation, and esports. The gaming hardware market caters to a diverse range of consumers, from casual gamers to professional esports players, and is influenced by factors such as demographics, disposable income, and cultural trends.
The gaming hardware market plays a crucial role in the larger context of global trends. It is a major driver of innovation in computing and display technologies, with advancements in these areas often finding applications in other industries. The market also contributes significantly to the global entertainment industry, generating billions of dollars in revenue and providing entertainment for millions of people. Furthermore, the rise of esports has transformed gaming into a spectator sport, attracting large audiences and creating new economic opportunities. The gaming hardware market is also playing an increasingly important role in education and training, with VR and AR technologies being used to create immersive learning experiences. As technology continues to evolve, the gaming hardware market is poised to play an even greater role in shaping the future of entertainment, education, and other industries.
Top Key Players in this Market
Logitech (Switzerland) Razer Inc. (U.S) A4TECH (Taiwan) Nintendo (Japan) Sony Group Corporation (Japan) HTC Corporation (Taiwan) Venom (UK) NVIDIA (U.S) Corsair Memory, Inc. (U.S) Dell Inc. (U.S) Anker (China)
Market Segmentation:
The gaming hardware market can be segmented based on various factors:
By Category:
Gaming Accessories: This segment includes peripherals like headsets, keyboards, mice, and controllers, enhancing the overall gaming experience and contributing to market growth through their essential functionality and constant innovation.
Gaming Consoles: Dedicated gaming systems that offer a streamlined and user-friendly gaming experience, driving market growth by appealing to a broad audience.
Gaming PCs & Laptops: High-performance computers designed for gaming, contributing to market growth by offering advanced features and customization options.
By Sales Channel:
Online Retail: Online platforms provide accessibility and convenience for purchasing gaming hardware, driving market growth through their wide reach and competitive pricing.
Retail store : Retail stores provide physical accessibility and convenience for purchasing gaming hardware, driving market growth through physical interaction.
Authorized Resellers: These channels offer a reliable source for purchasing genuine products and contribute to market growth by ensuring product authenticity and after-sales support.
Distributors: These channel facilitate the reach of hardware to vendors to sale the product.
Custom PC Builders: These specialists cater to gamers seeking personalized gaming rigs, driving market growth by offering tailored solutions.
Enterprise: This channel supply for the companies where gaming requirements are present.
By End-User:
Professional Gamers: This segment demands high-performance equipment for competitive play, fueling market growth by requiring cutting-edge technology.
Content Creators: Streamers and YouTubers require powerful hardware for creating gaming content, contributing to market growth by demanding high-quality equipment.
Programmer: Game developers need high performance hardware for game development and contributes to market growth.
Others: Casual gamers contribute significantly to market growth through their demand for accessible and affordable gaming hardware.
Market Drivers:
Technological Advancements: Continuous advancements in processing power, graphics cards, display technology (e.g., high refresh rates, HDR), and storage solutions (e.g., SSDs) drive demand for newer, more capable gaming hardware.
Esports Popularity: The growing popularity of esports is driving demand for high-performance gaming hardware among both professional players and aspiring competitors.
Increasing Disposable Income: As disposable incomes rise in developing countries, more consumers can afford gaming hardware.
Game Development & Graphics: Gaming developers needs better hardware to develop more immersive gaming experiences.
Growing gaming audience : The younger generation likes the gaming and this market grow more
Innovations : Advancement in product designs with better user friendly experience
Market Key Trends:
Rise of Cloud Gaming: Cloud gaming services are reducing the need for high-end gaming hardware, allowing users to stream games to their devices.
VR and AR Gaming: Virtual reality and augmented reality gaming are gaining traction, driving demand for VR headsets and AR devices.
Customization and Personalization: Gamers are increasingly seeking customizable and personalized gaming hardware, such as custom-built PCs and personalized peripherals.
Wireless Technologies: Wireless technologies, such as low-latency Wi-Fi and Bluetooth, are becoming more prevalent in gaming peripherals.
Increased Focus on Ergonomics: Gaming hardware manufacturers are focusing on ergonomics to improve comfort and reduce strain during long gaming sessions.
Better connectivity : More bandwidth for better gaming and less interuption
Market Opportunities:
Expansion in Emerging Markets: Untapped potential in emerging markets with growing disposable incomes and increasing internet penetration.
Development of VR/AR Gaming Content: Creating compelling VR/AR gaming experiences to drive adoption of VR/AR hardware.
Cloud Gaming Partnerships: Collaborating with cloud gaming providers to offer seamless gaming experiences across different devices.
Innovations in Input Devices: Developing new and innovative input devices, such as haptic feedback controllers and eye-tracking systems.
Focus on Sustainability: Creating more energy-efficient and environmentally friendly gaming hardware.
Adopting the AI in Gaming
Market Restraints:
High Initial Costs: The high cost of high-end gaming hardware can be a barrier to entry for some consumers.
Supply Chain Disruptions: Global supply chain disruptions can impact the availability and cost of gaming hardware components.
Competition from Other Forms of Entertainment: Gaming hardware faces competition from other forms of entertainment, such as streaming services and social media.
Compatibility Issues: Compatibility issues between different hardware components and software can be a challenge for gamers.
Rapid Technological Advancements: The rapid pace of technological advancements can make gaming hardware obsolete quickly.
Market Challenges:
The gaming hardware market, while experiencing robust growth, faces a multitude of challenges that could potentially hinder its future trajectory. One of the most pressing challenges is the persistent issue of supply chain disruptions. Global events, geopolitical tensions, and even natural disasters can significantly impact the availability of key components, such as semiconductors, memory chips, and display panels. These disruptions not only lead to shortages of gaming hardware but also drive up prices, making it more difficult for consumers to access the latest and greatest gaming technology. Furthermore, the increasing complexity of gaming hardware presents another significant challenge. As games become more demanding and visually stunning, the hardware required to run them smoothly becomes increasingly sophisticated. This necessitates advanced engineering and manufacturing processes, which can be costly and time-consuming. Ensuring that gaming hardware is compatible with a wide range of games and software platforms also requires extensive testing and collaboration between hardware and software developers.
Another challenge facing the gaming hardware market is the growing competition from alternative gaming platforms and services. Cloud gaming, for example, allows users to stream games to their devices without the need for expensive gaming hardware. This poses a direct threat to the traditional gaming hardware market, as consumers may opt to subscribe to a cloud gaming service rather than invest in a high-end gaming PC or console. Mobile gaming is also a major competitor, with a vast library of games available on smartphones and tablets. While mobile games typically have lower graphical fidelity than PC or console games, they are often more accessible and affordable, making them an attractive option for casual gamers. Moreover, the gaming hardware market is facing increasing scrutiny regarding its environmental impact. The production and disposal of gaming hardware can generate significant amounts of electronic waste, which can be harmful to the environment. Developing more sustainable gaming hardware solutions, such as using recycled materials and improving energy efficiency, is a critical challenge for the industry.
Finally, the gaming hardware market is subject to constant technological disruption. New technologies, such as VR, AR, and artificial intelligence (AI), are constantly emerging and transforming the gaming landscape. Adapting to these new technologies and integrating them into gaming hardware can be a challenging but necessary endeavor. Failing to embrace these technological advancements could lead to stagnation and a loss of competitiveness in the market. To overcome these challenges, gaming hardware manufacturers need to invest in research and development, strengthen their supply chains, collaborate with software developers, and adopt more sustainable business practices. By addressing these challenges head-on, the gaming hardware market can continue to thrive and deliver innovative and engaging gaming experiences to consumers around the world.
Market Regional Analysis:
The gaming hardware market exhibits distinct regional dynamics influenced by factors such as economic development, cultural preferences, and technological infrastructure. North America and Europe have traditionally been major markets, characterized by high disposable incomes and a strong gaming culture. These regions are early adopters of new technologies and tend to favor high-end gaming hardware. Asia-Pacific is emerging as the largest and fastest-growing market, driven by the increasing popularity of esports, rising disposable incomes, and a large youth population. China and South Korea are particularly important markets in this region, with a strong preference for PC gaming and esports. Latin America and the Middle East & Africa are also experiencing growth in the gaming hardware market, albeit at a slower pace. These regions are characterized by a growing middle class and increasing internet penetration, which are driving demand for gaming hardware. However, factors such as limited disposable income and a lack of well-developed gaming infrastructure can pose challenges in these regions.
Each region also exhibits unique cultural preferences and consumption patterns. For example, PC gaming is more popular in some regions, while console gaming is more prevalent in others. The types of games that are popular also vary across regions, with some regions favoring strategy games, while others prefer action or sports games. Understanding these regional nuances is crucial for gaming hardware manufacturers to tailor their products and marketing strategies to specific markets. The regulatory environment also plays a role in shaping the gaming hardware market in different regions. Government policies related to gaming, such as censorship laws and taxes on gaming hardware, can impact the market’s growth potential. Therefore, gaming hardware manufacturers need to be aware of the regulatory landscape in each region and adapt their business practices accordingly.
Frequently Asked Questions:
Q: What is the projected growth rate of the gaming hardware market?
A: Market reports predict a strong growth rate, driven by rising esports, technological advancements, and increasing disposable incomes.
Q: What are the key trends shaping the gaming hardware market?
A: Key trends include the rise of cloud gaming, VR/AR gaming, customization options, and wireless technologies.
Q: What is the most popular type of gaming hardware?
A: Gaming PCs and laptops are popular for their high performance and customization, while gaming consoles offer a streamlined experience.
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