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USF set to welcome record number of summer campers

By Paul Guzzo, University Communications and Marketing This summer, thousands of young summer campers diving into hands-on programs such as robotics, culinary arts, archaeology, LEGO engineering, Esports, filmmaking, hospitality and more will take over the University of South Florida. High school students can even stay overnight on the Tampa or St. Petersburg campuses during select […]

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By Paul Guzzo, University Communications and Marketing

This summer, thousands of young summer campers diving into hands-on programs such
as robotics, culinary arts, archaeology, LEGO engineering, Esports, filmmaking, hospitality
and more will take over the University of South Florida.

High school students can even stay overnight on the Tampa or St. Petersburg campuses
during select weeks, turning their camp experience into a mini college preview.

These programs are part of USF’s record-breaking lineup of 56 week-long educational
summer camps, running June 2-Aug. 2. More than 2,500 students in grades two through
12 are expected to attend.

That’s double last summer’s participation.

“The growth in our program is largely due to the expanding partnerships we’ve established
across the university, leading to new camp programs,” said Caryn Preston, assistant
director of USF’s Office of Youth Experiences, which oversees the summer camp program.
“Then, as more people learn about the exciting opportunities we offer, interest continues
to rise. To meet this increasing demand, we’ve also added more sessions to certain
camps. Many students are eager to spend their summer exploring potential career paths
and discovering what they might want to pursue in the future.”

USF’s Office of Youth Experiences has added several new camps this year. The Brick-by-Brick
Robotics Camp introduces young learners in third through fifth grades to the exciting
world of robotics and engineering using the LEGO© Spike Prime system. The Archaeology
+ Art Camp allows middle schoolers to explore history through hands-on archaeology
and creative art projects.

High school students will gain experience in the hospitality industry through the
new Wyndham Hospitality Experience camp, which takes place at the Wyndham Grand Clearwater
Beach hotel.

“They’ll be in the kitchen, learn about accounting, housekeeping, sales, revenue management,
set and prep a banquet, and learn to run their own big event,” said resort general
manager Seth McDaniels.

Faculty from USF’s School of Hospitality and Tourism Management will also make presentations
on the industry and discuss how the university can further prepare them for a career.

 “We owe it as hospitality leaders to make sure that we’re out there creating awareness
for younger people and understanding how much fun it really is and how great of a
career it is,” McDaniels said.

Also in its inaugural summer, Camp Bullseye, in collaboration with the city of St.
Petersburg, offers middle schoolers hands-on experiences in marine science, entrepreneurship
and digital marketing through on- and off-campus pursuits.

“They will get to do really cool St. Pete-themed activities like taking an art tour
of the city,” Preston said.

Camp Bullseye students can also stay overnight at Ibis Hall on the St. Petersburg
campus, providing the opportunity for more field trips into the city.

“The city of St. Petersburg is proud to support Camp Bullseye and their efforts to
equip St. Pete’s next generation with the skills and knowledge to drive innovation
and sustainability in our community,” Mayor Kenneth T. Welch said. “In alignment with
our ‘Education & Youth Opportunities’ Pillar for Progress, the city of St. Petersburg
looks forward to this continued partnership with the University of South Florida.”

Summer camps back by popular demand include Everyone Can Code on the Tampa and St.
Petersburg campuses, Esports on the Tampa campus and the JGHC Summer Scholars Institute
Mock Trial Intensive on the Sarasota-Manatee campus.

During Everyone Can Code, fourth–sixth graders explore the world of Minecraft, robotics,
and, of course, coding. The Esports camp helps middle and high schoolers elevate their
gaming skills, while the Mock Trial Intensive, also for high schoolers, dives into
court proceedings, essential legal knowledge and critical thinking skills.

One of the unique summer programs is the emergency management-themed camp on the Tampa
campus. Led by experts from the U.S. Coast Guard, USF Police Department, Medical Response
Unit, Office of Emergency Management, Campus Recreation and Hillsborough Fire Rescue,
campers learn essential first aid, map out evacuation plans and master advanced disaster
response strategies – all while applying them to an exciting and fictitious zombie
survival scenario.

“This is a different take on last summer’s Bulls Disaster Camp that was hurricane-themed,”
Preston said. “We wanted to come up with something even more creative for this summer.
So, we thought we’d teach the kids about things like CPR and how to become a police
officer and incorporate the lessons into humans vs. zombie games.”

Regardless of which Tampa campus camp they choose, all high schoolers during select
weeks can spend four nights in Juniper-Poplar Hall as part of the new Rocky’s Residents
program.

“It’s like sleep-away camp, but during the day they’re going to different camps, and
in the evening, all of those campers all across campus gather together for fun activities
on- and off-campus,” Preston said. “One night they’ll do moonlight canoeing, and another
they’ll explore the Marshall Center.”

USF also offers summer camps focused on filmmaking, creative writing, photography,
cybersecurity, music, bioengineering, finance and more.

“There are so many programs,” Preston said. “USF is not just a place behind a fence
that is inaccessible to the public. We are part of the community. These summer camps
provide kids with a place to learn and have fun while spending time with USF.”

Click here for a full list of camps, dates and signup information 



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ESU Esports expands with scholarships, regional growth & youth summer camps

EMPORIA, Kan. (WIBW) – Esports is thriving at Emporia State University (ESU), where competitive gaming meets community, scholarship, and student success. With a growing roster of student-athletes and increased scholarship opportunities, ESU’s esports program is quickly becoming a regional standout, both on the screen and in student support. According to a press release from ESU, […]

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EMPORIA, Kan. (WIBW) – Esports is thriving at Emporia State University (ESU), where competitive gaming meets community, scholarship, and student success.

With a growing roster of student-athletes and increased scholarship opportunities, ESU’s esports program is quickly becoming a regional standout, both on the screen and in student support.

According to a press release from ESU, currently, 30 to 45 students from a wide range of majors participate in Emporia State’s esports program, which was recently recognized as a Best College Esports Team by College Transitions.

These students compete in several titles, including Super Smash Bros., Valorant, Overwatch, and the highly successful ESU Chess team. Over the past few years, the program has seen significant growth in both participation and student engagement.

“Esports at ESU is more than just gaming—it’s about building a community where every student can belong,” said Leticia Rust, director of ESU’s Cybersecurity Research and Outreach Center, CyROC. “Whether they’re seasoned competitors or new to the scene, students find teamwork, leadership, and a sense of purpose here.”

Emporia State currently offers esports scholarships to about 30 students, with awards of up to $2,000 per year. These scholarships are stackable, meaning recipients can combine them with other academic or financial aid awards.

“Our scholarships are designed to help students pursue their passion while supporting their education,” added Rust. “They reward dedication, skill, and team spirit.”

In recent tournaments, ESU teams have not only performed well but also built lasting friendships and rivalries with other universities.

“As part of Hornet esports, I have met like-minded teammates with the same competitive drive who push me every day to grow and be the best person and player I can be, said Rylan Sears, an Emporia State freshman computer science major from Ottawa. “I’ve gained knowledge and experience in the esports realm, but also learned leadership skills that will help me after graduation and into future positions.”

The program plans to expand opportunities for both in-person and online tournaments in the coming academic year, along with team tryouts this fall —a new chapter for recruiting and growing the Hornet esports community.

Esports is poised for even more momentum in Kansas. The Kansas State High School Activities Association (KSHSAA) is currently reviewing proposals to sanction high school esports statewide — a move that could send more passionate players to programs like ESU’s in the years ahead.

“Esports is the next frontier for student engagement,” said Rust. “As Kansas high schools bring in structured esports programs, we expect a new wave of talented players to look to Emporia State to continue their growth, on and off the screen.”

Emporia State University is hosting a new Esports + STEM Camp this summer, June 16–20, for youth ages 13–18. Campers will dive into robotics, programming, and competitive gaming inside ESU’s state-of-the-art esports arena.

Registration is just $75 and includes lunch, a T-shirt, and access to high-end gaming setups. Scholarships are available, and the deadline to register is June 9.



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Game-Based Learning with Copilot+ PCs

If you walked into a high school classroom today, you might be in for a surprise. Instead of textbooks and chalkboards, you’ll find Windows PCs, esports tournaments, and students solving real-world challenges through gaming. With Copilot+ PCs, it’s easier than ever for teachers to engage students through educational gaming and get them ready for the digital economy. […]

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If you walked into a high school classroom today, you might be in for a surprise. Instead of textbooks and chalkboards, you’ll find Windows PCs, esports tournaments, and students solving real-world challenges through gaming. With Copilot+ PCs, it’s easier than ever for teachers to engage students through educational gaming and get them ready for the digital economy.

Let’s dive into why gaming is no longer just a pastime—and how it’s powering the classroom of the future.

What is educational gaming and why is it gaining momentum?

Educational gaming is exactly what it sounds like—using digital games to teach and reinforce academic concepts. It’s also known as game-based learning, and it’s catching on fast in high schools.

Instead of zoning out during lectures, students are exploring ancient civilizations through virtual timelines, solving puzzles with algebra, or learning physics through simulated lab games. The result? More focus, more excitement, and more “aha!” moments.

Games meet students where they already are—and turn their screen time into learning time.

Game-based learning makes core subjects click

When students learn through games, they’re not just consuming content—they’re applying it.

  • In math, they solve puzzles using logic and geometry.
  • In science, they run experiments and see the outcomes instantly.
  • In language arts, they write characters, craft stories, and analyze narratives.
  • In history, they role-play through key moments in time.

Instead of memorizing facts for a test, students are immersed in the material—and they remember it better because they’ve lived it.

The tech that makes it possible: Copilot+ PCs and Windows 11

To power this kind of learning, schools need more than standard-issue laptops. That’s why so many are turning to Copilot+ PCs.

Here’s why they stand out:

  • They’re fast. Up to 47% faster than the latest MacBook Air with M31 and 5x faster than older Windows laptops2 still used in many schools. That means no lag, even with high-performance games or multitasking.
  • They’re smart. They include Copilot, an AI assistant that helps students write, research, stay organized, and more.
  • They’re compatible. Whether it’s esports platforms, coding tools, or creative software, most apps run smoothly on Windows.
  • They’re secure and classroom-ready. With built-in protection and easy setup, IT teams can manage devices across the school, while teachers focus on teaching.

Bottom line: Copilot+ PCs help schools unlock the full potential of classroom gaming—and then some.

Esports in schools: how students are getting in the game

Esports—short for electronic sports—are organized video game competitions where students team up, train, and go head-to-head in popular games like Minecraft. Think of it as the digital cousin of varsity sports, complete with coaches, team jerseys, and high-stakes tournaments.

But it’s more than just play. Esports are giving students a chance to build confidence, sharpen their strategic thinking, and learn how to work together—whether they’re competing for bragging rights or college scholarships. For many students, especially those who don’t connect with traditional athletics, esports offer a whole new way to get involved, feel seen, and thrive.

With high-performance Copilot+ PCs powering their gameplay, students are learning valuable skills in communication, leadership, and decision-making—all while doing something they genuinely love.

Learning real-world skills through play

Gaming in the classroom isn’t just about academic subjects or after-school competition. It’s also teaching students the kinds of skills they’ll need long after graduation.

Here’s what they’re gaining:

  • Critical thinking and adaptability
  • Digital literacy and cybersecurity awareness
  • Creative problem-solving and project management
  • Storytelling, communication, and teamwork

And with Copilot+ PCs and Windows 11, students get AI-powered tools to help them write, brainstorm, and manage projects—helping to turn them into stronger thinkers and creators.

How schools are making gaming programs happen

Schools don’t need to overhaul their entire curriculum to introduce classroom gaming.

Here’s how educators are getting started:

  • Investing in Copilot+ PCs for classrooms.
  • Integrating game-based learning into math, science, English, and history.
  • Launching esports teams with structure and mentorship.
  • Training teachers to use games effectively.
  • Ensuring equity so all students have access to the tech.

Some schools are even creating mobile gaming labs—carts loaded with PCs that rotate between classrooms—giving every student a turn.

Tackling concerns the smart way

Let’s address the elephant in the room: screen time, distractions, and cost. Schools are approaching these concerns with thoughtful solutions:

  • Structured play: Games are integrated into lessons with clear goals and educational outcomes.
  • Screen balance: Game time is scheduled alongside traditional learning and offline activities.
  • Progress tracking: Teachers use game analytics to monitor growth and participation.
  • Cost-effective planning: Schools take advantage of education discounts and funding programs to get started.

With the right structure, gaming becomes a tool—not a distraction.



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E-Sports

Extron Powers New 7,000-Square-Foot Arena

Bartow County School System, located in the rural foothills of Georgia’s Appalachian Mountains, recently opened a 7,000-square-foot Esports Arena on the campus of Cass High School. It was designed with seating for 500, specialized esports furniture, high-powered gaming PCs, professional arena lighting, and audiovisual features that include a 220-inch LED video wall and 56,000 watts […]

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Bartow County School System, located in the rural foothills of Georgia’s Appalachian Mountains, recently opened a 7,000-square-foot Esports Arena on the campus of Cass High School. It was designed with seating for 500, specialized esports furniture, high-powered gaming PCs, professional arena lighting, and audiovisual features that include a 220-inch LED video wall and 56,000 watts of sound. Not only will students be competing in Georgia High School Association and PlayVS sanctioned events from this arena, but they will get hands-on experience in game development, play-by-play sports announcing, theatrical lighting, and sound design. Extron AV signal switching, distribution, control, and audio technology help to make the Esports Arena a dazzling experience for players and audiences alike.

[AV Technology Manager’s Guide to Esports 2025]

Gamers playing esports as a crowd looks on.

(Image credit: Extron)

“The Extron team went above and beyond to ensure the success of the project,” said Dalton Jones,
director of esports at Georgia-based education solutions company PowerUpEDU, which had overall responsibility for pulling the education technology elements of the project together. “Extron’s extensive experience outfitting esports venues with effective AV systems smoothed the way for our project. NAV Pro AV over IP is working well in the Bartow County esports arena, providing reliable AV distribution and switching.”



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E-Sports

The Lede Company Acquires Element Brand Group

The Lede Company has acquired Element Brand Group, the Los Angeles and New York-based brand partnerships and integrated marketing agency. Heather Leeds Greenfield, founder of Element Brand Group, will join The Lede Company as partner and head of brand partnerships. The news was announced Tuesday by Lede co-founders and co-CEOs Amanda Silverman, Christine Su, Meredith […]

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The Lede Company has acquired Element Brand Group, the Los Angeles and New York-based brand partnerships and integrated marketing agency. Heather Leeds Greenfield, founder of Element Brand Group, will join The Lede Company as partner and head of brand partnerships.

The news was announced Tuesday by Lede co-founders and co-CEOs Amanda Silverman, Christine Su, Meredith O’Sullivan and Sarah Rothman.

Element senior vice presidents Michael Kutach and Jill Ormand (along with the rest of the Element team) will also make the move to Lede.

“Joining Lede presents an incredible opportunity to amplify the impact and reach of our services while preserving the boutique, relationship-focused approach that has defined the essence of Element Brand Group,” Leeds Greenfield said in a statement. “The meaningful, culture-driven work we execute on behalf of our clients will now be elevated by the enhanced resources and broader platform afforded by this strategic alliance.”

Greenfield joins Lede with two decades of experience in brand strategy. Since launching Element Brand Group in 2016, the agency has worked with Activision Blizzard, Airbnb, Audible, Coca-Cola, and the United States Olympic & Paralympic Committee. 

“We are thrilled to expand our offerings and capabilities by welcoming the Element Brand Group team to The Lede Company,” Su said. “Heather brings a wealth of experience across fully integrated brand marketing capabilities, alongside a proven track record of creating culturally relevant campaigns for globally recognized brands. This acquisition strengthens our ability to serve clients across all touchpoints of modern brand marketing and communications.”

The Lede Company was launched in 2018, and continues to expand its global presence through the opening of a London office in 2022 and the acquisition of the Paris-based Olivier Bourgis Communication and Marketing (OBCM) in 2023.



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Upcoming Anime Osananajimi to wa LoveCom ni Naranai Reveals New Teaser Visual

A new romantic comedy anime, Osananajimi to wa LoveCom ni Naranai (It’s Not Possible to Be in a Romantic Comedy with a Childhood Friend), has released a teaser visual that offers the first glimpse of its main heroines. The visual hints at the central love triangle, building early anticipation for the upcoming series. The anime […]

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A new romantic comedy anime, Osananajimi to wa LoveCom ni Naranai (It’s Not Possible to Be in a Romantic Comedy with a Childhood Friend), has released a teaser visual that offers the first glimpse of its main heroines. The visual hints at the central love triangle, building early anticipation for the upcoming series.

The anime is rooted on a manga by Shinya Misu, released on Kodansha’s Magazine Pocket since March 2022. Tezuka Productions is making the show, which will air in Japan in 2026. We do not have the cast or staff information.

A Complicated Triangle Between Old Friends

The story centers on Eeyuu, a high school student whose life becomes unexpectedly complicated. His two childhood friends, Shio and Akari, attend the same school and have grown into beautiful, confident young women. Though they appear to treat him as just a friend, Eeyuu finds himself noticing them in a more romantic way—something he tries to keep hidden at all costs. The awkwardness of growing up and developing feelings for close friends is the emotional core of the series.

At the same time, Shio and Akari have their own secrets. The story shows their feelings, mixing friendship, jealousy, and misunderstandings. The three characters share funny, emotional, and sometimes awkward moments as they grow closer.

Osananajimi to wa Romcom ni Naranai será adaptado al anime - Ramen Para Dos

Familiar Genre, Fresh Energy

While romantic comedies featuring childhood friends are a common trope in anime, Osananajimi to wa LoveCom ni Naranai looks to bring a modern and more emotionally layered approach to the formula. The narrative focuses on how growing up changes relationships, even long-standing ones, and how feelings can become confusing when friendship and attraction blur.

With Tezuka Productions—known for both legacy titles and modern works—leading the animation, expectations are high for a visually appealing and heartfelt adaptation. The 2026 release may be a long wait, but fans of romantic comedy anime have reason to be curious about what this twisted love triangle will deliver.

Written By Manika Kayal, Intern, India Today Gaming.



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Hopatcong esports program is leading the way for student engagement

By Kathryn Coulibaly  Video gamers are used to playing in the shadow of other high school sports, but that is changing in high schools across the country. Hopatcong High School’s esports program is not only leading the way, it is dominating the field.   In March, Hopatcong High School’s esports team won a state championship for […]

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By Kathryn Coulibaly 

Video gamers are used to playing in the shadow of other high school sports, but that is changing in high schools across the country. Hopatcong High School’s esports program is not only leading the way, it is dominating the field.  

In March, Hopatcong High School’s esports team won a state championship for the third straight year at the Garden State Esports Winter Championship event, held at Georgian Court University.  

Esports, or electronic sports, are organized competitive video game competitions that are treated with all the electricity and fanfare of professional sporting events.  

Led by Jim McKowen, a computer science teacher and esports coach at Hopatcong High School, as well as the vice president of Programs and Partnerships for Garden State Esports, the Hopatcong esports team is attracting more and more students who have typically felt left out of extracurricular activities.  

“Anyone can participate in Esports,” McKowen says. “Garden State Esports has a unified league for students with special needs. The unified program plays asynchronous games, so all students are able to participate with each other.” 

McKowen has seen esports attract students who are typically left behind. A member of the leadership team at Garden State Esports, a nonprofit scholastic esports league founded by dues-paying educators during the pandemic to help students stay connected, McKowen and his colleagues are committed to building a diverse and inclusive environment in the sport.  

“The students who traditionally don’t do any extracurricular activities are joining esports and making new friends,” McKowen says. “They’re getting the social experience that other students get. We give out student surveys at the end of the season. Students who usually don’t do anything at school have made at least one new friend as a result.”  

For McKowen, Esports are a great way to connect students.  

“Esports really took off during the pandemic,” McKowen says. “This was one of the few clubs that we could run remotely. Hopatcong’s program started while I was teaching at the middle school, but really expanded when I moved to the high school to teach computer science.”  

While video gaming is not always as inclusive as it should be, Garden State Esports is focused on inclusion and equity. As a result of their efforts, there is an overwhelming population of female, nonbinary and transgender students participating at all levels.  

Soft skills that prepare students for any environment 

But the goal is not only to connect students, it’s also to teach them a variety of skills that will serve them well in every environment.  

Students learn a lot of ‘soft’ skills by participating in sports,” McKowen says. “Things like teamwork, communication and leadership. Our students are getting all of those, plus career and technical education tie-ins.”  

McKowen has students who are interested in journalism who are broadcasting the competitions live on YouTube, Twitch and other platforms. One Garden State Esports team member is a semiprofessional esports broadcaster who just started a program with students who are interested in broadcast journalism. The students get a chance to broadcast at the finals.  

Some students are interested in videography or making highlight videos for the team that are uploaded to TikTok and YouTube.  

Those students who are interested in the statistical and analytical part of the program critically examine the game play footage and dissect what went well and how to improve.  

While there are many adult-themed video games, student esports games are age- and school-appropriate. 

“Garden State Esports gives member schools the flexibility to compete in whatever their individual district is comfortable with,” McKowen says. “We have E for everyone, T for teen range, and games like Overwatch, Valorant, Fortnite and League of Legends.”  

According to Garden State Esports, they are currently in about 48% of New Jersey school districts. More than 350 schools are participating across 259 school districts. All told, more than 14,000 New Jersey students are participating in some way.  

Enhancing the high school experience 

The competitions are held on college campuses, providing students with an opportunity to see what college is like. College esports students also participate and partner with younger students to talk to them. Some students have even won college scholarships through esports.  

The atmosphere at in-person championship events is intense. Students play on a stage, in a spotlight and get rock star treatment. In 2023, Hopatcong filmed a video showing esports students striding confidently through the halls of their high school to fan appreciation. The video went viral on TikTok.  

Enhancing students’ high school experiences is an important part of the program. Forty-two percent of students did nothing at their school before joining esports. Ninety-seven percent made at least one new friend through the program and 72% say being part of esports motivates them to come to school.  

At the same time, esports is preparing students for college and the workforce. According to Garden State Esports, 89% of participants report that their team’s academic requirements motivate them to work harder in school. Sixty-eight percent want to attend college in New Jersey, and 57% of participants plan to major in STEM fields when they do.  

“Esports is helping students find a community they may not have had before,” McKowen says. “We want to continue to foster self-esteem, strengthen connection with others and build skills that will serve students in and out of the workforce. The championships are fantastic, but the biggest impact is seeing students thrive.” 

Kathryn Coulibaly is the associate editor of the NJEA Review and provides content and support to njea.org. She can be reached at kcoulibaly@njea.org. 

Garden State Esports 

Garden State Esports exploded onto the scene in 2020 and their ambitious agenda has led to massive growth and enthusiasm across the state. The organization is currently working to build legislative support and circulate curricula. Everyone on the leadership team at Garden State Esports is, or was, an educator, so they understand how to work with schools.  

Working with NJEA representatives, they are putting out guidance for schools to fairly compensate esports coaches. At the same time, they are working to get New Jersey Department of Education approval as a career and technical student organization (CTSO). By getting that designation, they will be able to provide greater opportunities for students.  

With a partnership with Epic Games to teach video game design classes, and Netflix building a facility in New Jersey at the former Fort Monmouth Army base in Eatontown and Oceanport, the stage is set for New Jersey Esports students to launch into careers in gaming.   

But to get their programs recognized and a certificate for completing them, they need to have recognition as a CTSO.  

Garden State Esports is the largest scholastic Esports organization in the country and is leading the way on many fronts. Other states are following New Jersey’s lead and creating more gaming opportunities for students.  





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