E-Sports
USF set to welcome record number of summer campers
By Paul Guzzo, University Communications and Marketing This summer, thousands of young summer campers diving into hands-on programs such as robotics, culinary arts, archaeology, LEGO engineering, Esports, filmmaking, hospitality and more will take over the University of South Florida. High school students can even stay overnight on the Tampa or St. Petersburg campuses during select […]

By Paul Guzzo, University Communications and Marketing
This summer, thousands of young summer campers diving into hands-on programs such
as robotics, culinary arts, archaeology, LEGO engineering, Esports, filmmaking, hospitality
and more will take over the University of South Florida.
High school students can even stay overnight on the Tampa or St. Petersburg campuses
during select weeks, turning their camp experience into a mini college preview.
These programs are part of USF’s record-breaking lineup of 56 week-long educational
summer camps, running June 2-Aug. 2. More than 2,500 students in grades two through
12 are expected to attend.
That’s double last summer’s participation.
“The growth in our program is largely due to the expanding partnerships we’ve established
across the university, leading to new camp programs,” said Caryn Preston, assistant
director of USF’s Office of Youth Experiences, which oversees the summer camp program.
“Then, as more people learn about the exciting opportunities we offer, interest continues
to rise. To meet this increasing demand, we’ve also added more sessions to certain
camps. Many students are eager to spend their summer exploring potential career paths
and discovering what they might want to pursue in the future.”
USF’s Office of Youth Experiences has added several new camps this year. The Brick-by-Brick
Robotics Camp introduces young learners in third through fifth grades to the exciting
world of robotics and engineering using the LEGO© Spike Prime system. The Archaeology
+ Art Camp allows middle schoolers to explore history through hands-on archaeology
and creative art projects.
High school students will gain experience in the hospitality industry through the
new Wyndham Hospitality Experience camp, which takes place at the Wyndham Grand Clearwater
Beach hotel.
“They’ll be in the kitchen, learn about accounting, housekeeping, sales, revenue management,
set and prep a banquet, and learn to run their own big event,” said resort general
manager Seth McDaniels.
Faculty from USF’s School of Hospitality and Tourism Management will also make presentations
on the industry and discuss how the university can further prepare them for a career.
“We owe it as hospitality leaders to make sure that we’re out there creating awareness
for younger people and understanding how much fun it really is and how great of a
career it is,” McDaniels said.
Also in its inaugural summer, Camp Bullseye, in collaboration with the city of St.
Petersburg, offers middle schoolers hands-on experiences in marine science, entrepreneurship
and digital marketing through on- and off-campus pursuits.
“They will get to do really cool St. Pete-themed activities like taking an art tour
of the city,” Preston said.
Camp Bullseye students can also stay overnight at Ibis Hall on the St. Petersburg
campus, providing the opportunity for more field trips into the city.
“The city of St. Petersburg is proud to support Camp Bullseye and their efforts to
equip St. Pete’s next generation with the skills and knowledge to drive innovation
and sustainability in our community,” Mayor Kenneth T. Welch said. “In alignment with
our ‘Education & Youth Opportunities’ Pillar for Progress, the city of St. Petersburg
looks forward to this continued partnership with the University of South Florida.”
Summer camps back by popular demand include Everyone Can Code on the Tampa and St.
Petersburg campuses, Esports on the Tampa campus and the JGHC Summer Scholars Institute
Mock Trial Intensive on the Sarasota-Manatee campus.
During Everyone Can Code, fourth–sixth graders explore the world of Minecraft, robotics,
and, of course, coding. The Esports camp helps middle and high schoolers elevate their
gaming skills, while the Mock Trial Intensive, also for high schoolers, dives into
court proceedings, essential legal knowledge and critical thinking skills.
One of the unique summer programs is the emergency management-themed camp on the Tampa
campus. Led by experts from the U.S. Coast Guard, USF Police Department, Medical Response
Unit, Office of Emergency Management, Campus Recreation and Hillsborough Fire Rescue,
campers learn essential first aid, map out evacuation plans and master advanced disaster
response strategies – all while applying them to an exciting and fictitious zombie
survival scenario.
“This is a different take on last summer’s Bulls Disaster Camp that was hurricane-themed,”
Preston said. “We wanted to come up with something even more creative for this summer.
So, we thought we’d teach the kids about things like CPR and how to become a police
officer and incorporate the lessons into humans vs. zombie games.”
Regardless of which Tampa campus camp they choose, all high schoolers during select
weeks can spend four nights in Juniper-Poplar Hall as part of the new Rocky’s Residents
program.
“It’s like sleep-away camp, but during the day they’re going to different camps, and
in the evening, all of those campers all across campus gather together for fun activities
on- and off-campus,” Preston said. “One night they’ll do moonlight canoeing, and another
they’ll explore the Marshall Center.”
USF also offers summer camps focused on filmmaking, creative writing, photography,
cybersecurity, music, bioengineering, finance and more.
“There are so many programs,” Preston said. “USF is not just a place behind a fence
that is inaccessible to the public. We are part of the community. These summer camps
provide kids with a place to learn and have fun while spending time with USF.”
Click here for a full list of camps, dates and signup information
E-Sports
WWE Teams Up With Spribe In New Partnership
Meta Title: WWE Teams Up with Spribe to Enter iGaming Arena Meta Description: WWE joins forces with Spribe to promote global iGaming awareness, marking a move into the casino space through digital branding and audience crossover. In a bold move reflecting its ever-evolving brand strategy, WWE has stepped into the iGaming arena through a high-profile […]

Meta Title: WWE Teams Up with Spribe to Enter iGaming Arena
Meta Description: WWE joins forces with Spribe to promote global iGaming awareness, marking a move into the casino space through digital branding and audience crossover.
In a bold move reflecting its ever-evolving brand strategy, WWE has stepped into the iGaming arena through a high-profile partnership with game developer Spribe. Known for revolutionising casino entertainment with unique, skill-based content, Spribe has announced a global collaboration with both WWE and UFC to expand its brand visibility on a massive scale. This alliance underlines WWE’s growing ambition to expand its reach beyond wrestling entertainment.
The partnership, revealed earlier this year, is set to place Spribe front and centre across WWE’s global platforms, with a strategic focus on digital and event integration. While UFC will carry Spribe’s branding at select fights and fan events, WWE’s involvement is equally, if not more, significant. The collaboration includes digital advertising and exposure across WWE programming, social media, and high-traffic moments like live events and PPV shows.
WWE’s global reach makes it an attractive partner for brands looking to gain traction in the mainstream. For Spribe, it’s a perfect opportunity to place its unique gaming offerings in front of a passionate, digitally-savvy audience. For WWE, it opens up a new commercial avenue, aligning with its strategy of diversifying revenue through tech-driven entertainment partnerships.
This move also reflects broader trends in WWE’s business model, which increasingly relies on partnerships that enhance digital presence and fan engagement. The Spribe deal isn’t just about branding; it’s about merging experiences. WWE fans are no strangers to crossover content, making the introduction of iGaming content a natural extension of the WWE universe.
Among Spribe’s most recognised creations is the Aviator casino game, a crash-style game that has soared in popularity thanks to its simplicity, suspense, and player interaction. Its appeal lies in short sessions with high engagement, which mirrors WWE’s own strategy of delivering fast-paced action and instant entertainment gratification. The game’s prominence through WWE’s platforms is expected to accelerate its global adoption.
Importantly, the partnership between WWE and Spribe doesn’t indicate the former’s entrance into the development or operation of casino games themselves. Rather, it showcases how strategic branding and audience alignment can benefit both a gaming developer like Spribe and a global entertainment powerhouse like WWE. It’s a win-win, with WWE enhancing its digital ecosystem and Spribe tapping into a fanbase known for loyalty, passion, and digital entertainment.
As WEE continues to evolve under the TKO Group, a merger between WWE and UFC parent company Endeavor, the Spribe partnership reflects a unified strategy across both entities. TKO’s vision appears clear: to harness the relationship between combat sports, entertainment, and iGaming to unlock new levels of fan interaction and commercial success.
In conclusion, the Spribe-WWE partnership is more than a marketing deal; it’s a sign of the times. With entrainment and gambling increasingly converging in the digital space, WWE has once again shown its flair for innovation and adaptability. Whether fans are cheering in the arena or playing games on their smartphones, the WWE experience is now bigger and more interactive than ever before.
E-Sports
JCC ‘perfect’ home for regional eSports tournament
Jamestown Community College’s Cattaraugus County Campus eSports stadium continues to be a hub for regional high school and middle school competitions. OLEAN, N.Y. — SUNY Jamestown Community College’s Cattaraugus County Campus eSports stadium continues to be a hub for regional high school and middle school competitions. Five schools in Cattaraugus and Allegany counties and more […]

Jamestown Community College’s Cattaraugus County Campus eSports stadium continues to be a hub for regional high school and middle school competitions.
OLEAN, N.Y. — SUNY Jamestown Community College’s Cattaraugus County Campus eSports stadium continues to be a hub for regional high school and middle school competitions.
Five schools in Cattaraugus and Allegany counties and more than 50 students ranging from sixth grade to seniors participated in the CA BOCES spring tournament at JCC’s downtown Olean location. Since 2023 it was the fifth time BOCES has held a tournament on the campus.
“We have used the campus and space multiple times and have always been very happy with the venue,” said Karen Insley, CA BOCES program manager who oversees student programming. “As usual Jonathan (Kowal, JCC athletic and recruitment coordinator) was a fantastic host. The Magnano Room and the eSports arena are a perfect fit for our group.”
Teams from Andover, Bolivar-Richburg, Cattaraugus-Little Valley, Olean, and Randolph enjoyed the day at JCC playing Rocket League, Mario Kart, and Super Smash Bros. games.
Randolph earned the season-long Rocket League crown, finishing unbeaten in matches.
“The students love being able to show off their talents and skills in a competitive environment,” said Andrew Garvey, coach of Randolph. “They are always so excited when we get to bring home a trophy or banner to display in the school. They see it happen so often for traditional sports, so it’s so nice for them to be recognized in a similar fashion.”
While some other area schools opt to play in remote leagues against teams from around the country, the CA BOCES league doesn’t require a hefty entry fee and allows students to compete locally, and face-to-face in fall and spring tournaments at JCC.
“My students love the face-to-face competition,” said Malibu Peelman, Bolivar-Richburg coach. “They love having an event for eSports, and for my older students they enjoy learning of the possibilities of further education at JCC.”
JCC’s sprawling eSports stadium, with its capacity to host 60 or more students, is a perfect place for a regional gaming tournament. The stadium opened in 2022 and is home to the college’s National Junior College Athletics Association Esports team. It includes an arena for official competitions and a mezzanine for viewing, a meeting room with computers for practice, an activity area with console games, and a reception area.
CA BOCES plans to hold its next big tournament, this December, at JCC.
Garvey said the stadium is “a great facility with lots of equipment and rooms to fit students,” while Peelman added that the space “allows for focus in the students’ gaming interest.”
Theresa Pfeil from Hinsdale Central School attended the spring tournament to see what it was all about and for guidance in growing the eSports program at the school. The Olean team, meanwhile, visited the JCC arena for the first time this spring to play.
Kowal said that in addition to BOCES affiliated schools, many from around the region and beyond have visited the stadium to play and observe what JCC has created.
“We’ve had visitors in the past just come to see what it was, how to build something, and then went on their way back to their school,” Kowal said.
Though Randolph has had an informal gaming club for 12 years, many area schools are new to eSports. CA BOCES started its eSports league for schools three years ago, with a half dozen or more competing at different times.
Visit JCCJayhawks.com for more information about JCC eSports.
E-Sports
Boise State esports program moves to athletic department management
BOISE, Idaho — Boise State University’s nationally recognized esports program will soon have a new home within the university’s athletic department, though it will not become an official Division I sport. The transition is set to take place this fall, moving the program from its current position under the College of Innovation and Design. The […]

BOISE, Idaho — Boise State University’s nationally recognized esports program will soon have a new home within the university’s athletic department, though it will not become an official Division I sport.
The transition is set to take place this fall, moving the program from its current position under the College of Innovation and Design.
The esports team will continue to operate from their 7,000 square foot arena located on Capital Boulevard in downtown Boise.
RELATED: BSU Esports take home huge honors
Our Broncos have established themselves as a powerhouse in collegiate esports since the program’s inception. The team has captured 13 Mountain West Championships and 6 national titles since 2018, making them one of the most successful collegiate esports programs in the country.
Boise State was among the first universities to embrace competitive gaming at the collegiate level, helping to pioneer the growing esports movement across campuses nationwide.
This story was reported on-air by a journalist and has been converted to this platform with the assistance of AI. Our editorial team verifies all reporting on all platforms for fairness and accuracy.
E-Sports
Montevallo’s Egorshin & Shaffner, Lander’s Wilcox named to CSC Academic All-America Team
Story Links AUSTIN, Texas – Montevallo’s Alex Egorshin & Brandon Shaffner, and Lander’s Carter Wilcox have been named College Sports Communicators (CSC) At-Large Academic All-Americans, it was announced Wednesday. Egorshin, the Peach Belt Conference’s Defensive Player of the Year, tallied his second consecutive First Team Academic All-America honor with a 4.00 […]

AUSTIN, Texas – Montevallo’s Alex Egorshin & Brandon Shaffner, and Lander’s Carter Wilcox have been named College Sports Communicators (CSC) At-Large Academic All-Americans, it was announced Wednesday.
Egorshin, the Peach Belt Conference’s Defensive Player of the Year, tallied his second consecutive First Team Academic All-America honor with a 4.00 cumulative GPA as a Chemistry major in his junior year. On the field, the Hoover, Ala. native played a total of 856:41 minutes in goal while leading the PBC with a 10.97 goals against average with a .601 save percentage on an average of 14.75 goals per game. Egorshin joins a total of 17 other student-athletes as repeat selections to the Academic All-America team after earning the award following the 2024 season.
Shaffner, one of the top faceoff specialists in all of Div. II, earned his Second Team Academic All-America honor with a 4.00 cumulative GPA in his Exercise and Nutrition Science courses. The senior finished the season with the third-highest faceoff win percentage in the nation with a mark of .697 while posting a 230-for-330 mark at the dot. The Louisville, Ky. native set a Montevallo record with 139 ground balls on the season while setting a career best with 28 wins against Emmanuel on Feb. 1.
Wilcox, the 2025 Peach Belt Conference Co-Attackman of the Year, a USILA and USA Lacrosse Magazine All-American, and USILA All-Region honoree, graduated with a 3.68 GPA in Business Administration this May. He joins former Bearcats James Linn and Nicholas Paige to become the third CSC Academic All-American in program history. Wilcox, who is an At-Large Second Team honoree, is also the 17th student-athlete in Lander’s history to earn this award. Wilcox advanced from the Academic All-District ballot last month before earning All-American status – only 45 Division II student-athletes made the At-Large Team.The Harrisburg, North Carolina, native set program records for career points (235) and points in a season (85, 2025). Wilcox’s 48 goals and 37 assists helped lead the Bearcats to the PBC Regular Season championship this year.
A rigorous selection process, an undergraduate student-athlete must be at least a sophomore both academically and athletically; carry a 3.50 cumulative GPA; and in the case of men’s lacrosse, compete in 90% of a team’s games or start 66% of them while being an impactful presence on and off the field.
E-Sports
Kith, Lucky Brand, Timex and More
If you purchase an independently reviewed product or service through a link on our website, Variety may receive an affiliate commission. Clark Kent goes high fashion in a slew of partnerships going live this week, including with brands Lucky Brand, Kith and Timex. Ahead of James Gunn’s highly anticipated “Superman,” which hits theaters this Friday, […]

If you purchase an independently reviewed product or service through a link on our website, Variety may receive an affiliate commission.
Clark Kent goes high fashion in a slew of partnerships going live this week, including with brands Lucky Brand, Kith and Timex.
Ahead of James Gunn’s highly anticipated “Superman,” which hits theaters this Friday, Lucky Brand teamed up with the DC franchise on a limited-edition lineup of apparel and accessories featuring the Man of Steele’s iconic intarsia emblem.
The collection includes a navy blue pullover sweater, a patched-up varsity jacket, a graphic tee imprinted with an illustration of Superman and Krypto, a steel grey hoodie, retro-style tees, two hats and a bandana. Plus, Lucky’s site is currently offering a 30% discount on orders over $150 with the code LUCKY30 — just in time for the new drop.
The Lucky Brand collaboration is one of several shoppable partnerships to go live this week. Timex has also been slowly teasing a special-edition watch timed to the new Warner Bros. release. Crafted with the iconic Marlin Jet case, the ticker features a sophisticated automatic movement, a leather strap and bold red and blue accents.
At the center of the dial is Superman’s unmistakable “S” shield, while an exhibition case reveals the inner workings of the mechanical movement, etched with Gunn’s signature.
“What makes Superman such an enduring and beloved hero is not solely his physical might but his innate goodness and strength of heart,” Gunn said in a statement. “I wanted to design a watch that embodied those values, and who better to bring it to life than Timex. This watch is a tribute to a hero who’s timeless, and to fans who never stop believing in him.”
The watch won’t be available to shop until later this year, according to the brand, but in the meantime you can shop the exact Timex Cavatina that Lois Lane (Rachel Brosnahan) wears in the film.
Kith has also soared onto the scene. The New York-based luxury brand launched their own “Superman” collection this week, an impressive lineup of uniquely designed vintage tees inspired by the retro DC Comics aesthetic. One highlight is this satin bomber jacket with the Superman emblem embossed on the back.
Shop the best fashion “Superman” fashion collections below:
Lucky Brand Superman Sweater
Superman | Kith It’s a Bird Vintage Tee
Superman | Kith Satin Bomber Jacket
E-Sports
Cartoon-Themed PC Peripherals : pokemon 4
Razer, the global lifestyle and peripherals brand for gamers, has ignited excitement across the gaming and pop culture communities with a teaser announcing its next high-profile collaboration—this time with the iconic Pokémon franchise. The brand confirmed that full details of the partnership will be unveiled on July 17, 2025, at 8:00 AM PT. While specific […]

While specific product details remain under wraps, both Razer and The Pokémon Company have officially confirmed the collaboration is in development. Given Razer’s history of Pokémon-themed releases—such as special edition peripherals and hardware—fans are eagerly anticipating what could be a fresh line of accessories designed to blend gaming performance with nostalgic appeal.
The upcoming Razer collaboration is expected to be revealed on July 17.
Image Credit: Razer
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