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Vibe Coding, AI Journalism, XR Warfare, AI App Building, and Apple Gaming

In this episode of TechMagic, hosts Cathy Hackl and Lee Kebler unpack the latest breakthroughs in AI and their ripple effects across industries. Cathy dives into the strange world of vibe coding and discovers anyone can gamify the pitfalls of the dating scene. They discuss how AI democratizes app creation, they examine Business Insider’s bold […]

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In this episode of TechMagic, hosts Cathy Hackl and Lee Kebler unpack the latest breakthroughs in AI and their ripple effects across industries.

Cathy dives into the strange world of vibe coding and discovers anyone can gamify the pitfalls of the dating scene. They discuss how AI democratizes app creation, they examine Business Insider’s bold move toward a 70% AI-driven newsroom, Apple’s strategic push into gaming, and XR military collaborations from Meta and Microsoft.

From wearable AI to the future of digital work, Cathy and Lee offer a sharp, balanced look at how AI is reshaping our world.

Come for the tech, stay for the magic!

Episode highlights:

The Rise of Vibe Coding: Cathy explores how AI tools like ChatGPT enable non-developers to build innovative apps, from push-up counters to emoji-based games, highlighting the creative potential and growing accessibility of “vibe coding.”

Disrupting Career Ladders with AI: Lee and Cathy discuss how replacing entry-level jobs with AI could hinder future leadership development. Without junior roles as stepping stones, companies risk losing institutional knowledge and may face senior-level talent shortages in the next decade.

AI and Social Media Trust Issues: The hosts analyze how AI-generated content reduces user trust on platforms like TikTok and LinkedIn. As authenticity declines, user behavior may shift toward platforms prioritizing human-created content, echoing the fallout of Facebook’s misinformation crisis.

Apple’s Gaming Strategy Unpacked: Apple’s move to develop a cross-device gaming platform, excluding Vision Pro, signals a new focus on traditional gaming. Cathy and Lee examine how Apple’s hardware integration could be a strength or stumbling block as it aims to compete with major gaming players.

The Democratization of App Development: AI is transforming app creation, enabling individuals without formal coding skills to build and launch fully functional apps. Cathy and Lee emphasize how this shift lowers barriers to innovation while raising questions about quality control and the evolving role of developers.



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E-Sports

NODWIN Gaming partners with EWCF to handle media rights sales across South Asia

Esports company NODWIN Gaming has officially partnered with the Esports World Cup Foundation (EWCF) to manage media rights sales across South Asia including India, Bangladesh, Nepal, and other surrounding territories. The EWCF is the nonprofit organization behind the Esports World Cup (EWC), the world’s largest multi-title esports competition. NODWIN Gaming will act as the strategic […]

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Esports company NODWIN Gaming has officially partnered with the Esports World Cup Foundation (EWCF) to manage media rights sales across South Asia including India, Bangladesh, Nepal, and other surrounding territories. The EWCF is the nonprofit organization behind the Esports World Cup (EWC), the world’s largest multi-title esports competition.

NODWIN Gaming will act as the strategic support for the EWCF in the region, supporting with media rights sales and distribution strategies for the EWC across South Asia. Additionally, NODWIN Gaming will act as the EWCF’s marketing partner for the Indian market, to conceptualize and execute local campaigns and initiatives.

Akshat Rathee, co-founder and managing director, NODWIN Gaming said, “The Esports World Cup is a landmark moment for global esports, and we’re proud to partner with the EWCF to bring that experience to South Asia. This partnership is about more than just broadcasting a tournament – it’s about building a bridge between South Asia’s incredibly passionate gaming communities and the global stage that the EWCF represents. Whether it’s in India, Bangladesh, Nepal or beyond, our goal is to make world-class esports content more accessible than ever. We’re excited to work closely with the EWCF to not only grow the tournament’s reach but to also support the larger ecosystem and community it helps foster.”

“Our mission at the Esports World Cup Foundation is to create lasting impact for the global esports industry by setting new competitive benchmarks and forging partnerships that understand the nuances of each region. South Asia represents an incredibly dynamic and fast-growing gaming market, and NODWIN Gaming brings unparalleled knowledge, reach, and local trust to this ecosystem. By partnering with NODWIN, we are not only ensuring that the Esports World Cup reaches more fans, but we are also reinforcing our commitment to making esports more accessible, inclusive, and sustainable.” stated Mike McCabe, COO of the Esports World Cup Foundation.



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NMC helping pioneer Esports industry at the collegiate level

TRAVERSE CITY — Esports are being offered at colleges across the country and that includes Northwestern Michigan College. The NMC Esports program started up in 2021 and offers gamers the opportunity to participate in the thriving form of competition that continues to evolve. In our lates Jimmy John’s Sports Corner we catch up with program […]

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TRAVERSE CITY — Esports are being offered at colleges across the country and that includes Northwestern Michigan College.

The NMC Esports program started up in 2021 and offers gamers the opportunity to participate in the thriving form of competition that continues to evolve.

In our lates Jimmy John’s Sports Corner we catch up with program director Kyle Morrison and head coach Andre Dean to see what goes into making Esports at the college level a reality.

If you would like to learn more about the NMC Esports program you can check out this link.



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Tencent Unveils Parental Tools to Curb Excessive Gaming During School Break

TLDRs; Tencent rolls out new parental controls during China’s two-month summer break to reduce minor gaming addiction. The initiative includes real-time monitoring, customizable playtime limits, and educational tools for families. This move aligns with China’s long-standing regulations that restrict minor access to online games. Tencent’s efforts reflect a growing global trend toward stronger digital safeguards […]

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TLDRs;

  • Tencent rolls out new parental controls during China’s two-month summer break to reduce minor gaming addiction.
  • The initiative includes real-time monitoring, customizable playtime limits, and educational tools for families.
  • This move aligns with China’s long-standing regulations that restrict minor access to online games.
  • Tencent’s efforts reflect a growing global trend toward stronger digital safeguards for young users.

Tencent Games has launched a new summer initiative aimed at helping parents better regulate their children’s gaming behavior during the extended school break.

With minors now having more free time and screen exposure likely to rise, the company is offering a suite of parental tools designed to limit gaming hours, track usage in real-time, and promote healthier digital habits.

The campaign focuses on strengthening family oversight at a time when concerns about gaming addiction typically peak. The two-month-long school holiday in China often coincides with a surge in online activity among minors, which has prompted both regulators and gaming firms to take proactive measures. Tencent’s summer move appears to be a direct response to both growing parental concerns and the country’s continuing regulatory push.

China’s strict regulations continue to shape industry behavior

Tencent’s new measures are consistent with the broader regulatory environment in China, where the government has enforced some of the world’s toughest rules on youth gaming. Since 2019, restrictions have included a 90-minute daily limit on weekdays, a gaming curfew between 10 p.m. and 8 a.m., and monthly spending caps based on age.

Rather than waiting for new directives, Tencent has taken a self-regulatory stance by introducing enhanced tools for families. This includes customizable time limits, educational content for parents, and integration with schools to raise awareness about screen time and online behavior. These additions reflect Tencent’s strategic alignment with government goals while attempting to foster a more responsible gaming culture.

Real-time control and education are central to Tencent’s approach

What sets Tencent’s program apart is its emphasis on direct parental involvement. Parents can now access real-time reports of their children’s gaming hours, adjust playtime limits on the fly, and access materials designed to help guide conversations about healthy gaming. This blend of technical control and educational outreach shows a shift toward empowering families to take more active roles in their children’s digital lives.

Research has shown that family-based interventions can significantly reduce problematic gaming behavior. One study involving over 300 students found that when parents were equipped with both monitoring tools and learning resources, children showed better self-control and reduced signs of addiction. Tencent’s initiative appears to build on this model by combining real-time controls with awareness campaigns.

Industry trend points to increased global focus on youth protection

Tencent is not alone in its efforts to safeguard younger users. Globally, gaming and social media companies are under increasing pressure to enforce child safety standards. YouTube, for instance, recently raised the minimum age for live streaming to 16. Similarly, platforms like Roblox have enhanced parental control dashboards to allow parents more visibility and control over their child’s gaming behavior.

While China’s regulatory regime is more rigid than most, companies worldwide are converging around similar goals, limiting excessive screen time and protecting minors from digital harm. Tencent’s summer initiative shows how large platforms are responding not only to legal mandates but also to societal expectations around responsible tech use.



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Full Content Creator Schedule for EA Sports College Football 26 Revealed

If gamers can’t wait until the launch date to see everything in EA Sports College Football 26, they can turn to their favorite content creators for coverage. EA Sports has granted a select group of content creators from YouTube and Twitch early access to the game to test the various modes. On Thursday, they had […]

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If gamers can’t wait until the launch date to see everything in EA Sports College Football 26, they can turn to their favorite content creators for coverage.

EA Sports has granted a select group of content creators from YouTube and Twitch early access to the game to test the various modes. On Thursday, they had MMG play Road to Glory, Eric Rayweather showcase the gameplay, and Bordeaux reveal everything new in Dynasty Mode.

More exclusive content will be released before the three-day early launch of the game on July 7 and the worldwide release date of July 10. Check out who else will be showcasing everything new and great about College Football 26.

Related Article: Madden 26 Franchise Mode is Getting HUGE Coaching Changes

EA Sports College Football 26

EA Sports College Football 26 Content Creator Schedule / Image via EA Sports

There will be nine other content creators who will have the opportunity to play the game. All can be found on YouTube, but more will be showcased, including presentation and H2H online.

Here’s the schedule on when content will be released for gamers to watch:

12:00 pm EST

4:00 pm EST

8:00 pm EST

Related Article: EA Sports College Football 26 Overall Top Player Ratings Revealed

If fans are looking to find all the videos under one spot, if they miss one, College Football 26 has them covered. They have created a YouTube playlist where gamers can click on any of the videos that are being showcased.

EA Sports College Football 26

EA Sports College Football 26 Content Creator Schedule / Image via EA Sports

Gamers will be thrilled to see the first looks at all these modes. Creators like MMG have already shown the challenges of Road to Glory, that every mistake can cost your high school player a five-star rating. Rayweather shared an in-depth look at how gamers can do less of going to the game menu and more strategy in the game. Even Bordeaux showcased the robust recruiting in Dynasty that will make it a much deeper experience than last year’s game.

The two videos that will particularly interest fans are the presentation and the H2H. Gamers would like to experience how gameday will be different in CFB 26 than in CFB 25. The H2H is the first online mode being showcased, so fans would like to see the changes made to it.

With the game less than a week away from release, it will only generate more excitement for players to jump into the game and play against one another. What remains to be seen is what kind of tournaments or other online aspects will be introduced throughout the year from an Esports perspective.

Related Article: EA Sports College Football 26 Deep Dive on Ultimate Team, Online H2H





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Simpson cuts esports staff in program restructuring – The Simpsonian

Members of the Simpson College esports team were informed via email that Director of Esports Hubert Whan Tong and Assistant Esports Director Seth Larson were fired. This change comes from Simpson moving towards a new staffing model for the esports program. According to Director of Athletics Marty Bell, the college felt esports should align with […]

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Members of the Simpson College esports team were informed via email that Director of Esports Hubert Whan Tong and Assistant Esports Director Seth Larson were fired.

This change comes from Simpson moving towards a new staffing model for the esports program.

According to Director of Athletics Marty Bell, the college felt esports should align with the three varsity programs who report to the athletics department but do not fall under the NCAA designation: shooting sports, dance and cheer.

These programs have part-time head coaches, and one program has one full-time head coach due to the risk level of the program. The new staffing model for esports will be similar.

“We feel this change will allow us to move forward with our Esports program and still provide a quality experience for our participants while recognizing the need to be fiscally prudent to ensure the long-term success and sustainability of the college for our students,” said Bell.

Between the salaries of the staff and the operating budget, the program costs just over $115,000 a year. All existing scholarships awarded for participating in esports will be honored, but it is unclear at this time if there will be esports scholarships in the future.

Whan Tong, former Director of Esports, worries about the future of the program, which had its largest roster of over 40 students in the 2024-25 academic year. He believes they will struggle to meet the membership guidelines of the National Association of Collegiate Esports and the Midwest Esports Conference.

Each conference requires a dedicated esports staff member who can commit to supervising practices, overnight travel, competitions and the academic progress of their students. Violations of these requirements could result in the program being terminated from the conference.

Esports have won four national championship titles in the National Association of Collegiate Esports conference, three regional championship titles in the Midwest Esports Conference, the Midwest Esports Conference Unified Program award and the Unified Social Impact award since the start of the program in 2021.

“I have faith that the next person will do the best they can with the resources they are given. In the last four years, it was an honor to be Simpson’s esports director,” said Whan Tong. “I was incredibly privileged to have worked with so many talented students, coaches and most of all my assistant director.”

Joe Degen, a member of the Super Smash Bros. team, is concerned with the change and upset at the college for how their decision will impact the program, which is well-respected among other schools in the Midwest.

“The esports program that Hubert and Seth helped create was the main factor in me picking Simpson over other schools l was considering, like Wartburg, Coe, and Central,” said Degen. “I guarantee that if you ask any of the directors of those programs, they can tell you how their program was either inspired by Simpson’s program or could tell you how important someone like Hubert was to the establishment of competitive college esports in Iowa.”

Degen is proud to be a part of esports and praised Whan Tong and Larson’s dedication and commitment to creating such a successful program. He finds it hard to see where the program will go from here.

Simpson will begin searching for a new leader to run the program in the fall.  

Editor’s Note: The Simpsonian staff is off for the summer but is committed to writing about important campus updates when possible.



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Netflix and Spotify discuss partnership on live music content

about us Storyboard18 today has grown into the premier, multi-media destination for the news and the views that matter to the A&M community. In a short span of time, through its pioneering content and properties, Storyboard18 has become an aspiration platform where a mention matters more than the rest, setting the agenda and creating an […]

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about us

Storyboard18 today has grown into the premier, multi-media destination for the news and the views that matter to the A&M community. In a short span of time, through its pioneering content and properties, Storyboard18 has become an aspiration platform where a mention matters more than the rest, setting the agenda and creating an impact for individuals, brands and businesses. Storyboard18 probes and provokes, igniting heated debates and discourse on the issues and topics that matter. Its breadth of content has grown to include trend-setting coverage of not only the advertising, marketing and media industries, but also startups, policy and tech. Storyboard18’s IPs slate has grown to include marquee, aspirational properties like The Visionaries and Share The Spotlight. With its digital depth and television presence through two shows – Media Dialogues With Storyboard18 and the Storyboard18 weekend show, the brand has solidified its position as the apex platform for the A&M industry.

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