E-Sports
Video Game Association brings home victory from Spring Showdown invitational
Earlier this month, the association’s Overwatch 2 esports team outperformed other universities in a tournament organized by the Eastern College Athletic Conference. Binghamton University’s Video Game Association brought home a major victory at the Eastern College Athletic Conference Spring Showdown invitational, outperforming dozens of universities across the East Coast. After hours of weekly late-night scrimmages, […]

Earlier this month, the association’s Overwatch 2 esports team outperformed other universities in a tournament organized by the Eastern College Athletic Conference.
Binghamton University’s Video Game Association brought home a major victory at the Eastern College Athletic Conference Spring Showdown invitational, outperforming dozens of universities across the East Coast.
After hours of weekly late-night scrimmages, the club’s Overwatch 2 esports team qualified for the tournament held earlier this month at the Rensselaer Polytechnic Institute. Ryan Calhoun, the Video Game Association’s president and a senior majoring in mechanical engineering in the 4+1 Degree Program for a master’s in business administration, said esports is just one of the club’s five subgroups, including the game development group, the GeoGuessr club, the Pokémon Go club and the Smash and Fighting Games club.
“The week prior, I’d say we probably spent about 10 to 20 hours practicing and reviewing in one week, preparing for this tournament,” said Trevor “Hank” Leone, a senior majoring in biochemistry. “We definitely put a fair bit of effort the week prior, but before that, we didn’t have a lot of time.”
Leone is one of eight members from the Overwatch 2 “A Team” who traveled to the invitational. According to Leone and Luka “Realz” Ero, a senior majoring in art and design, the team has won six SUNY Overwatch competitions and ranked in the top 50 out of 500 teams in official college tournaments.
“We, as the VGA, were lucky enough to be able to put this team together on minimal resources, being both financial and logistical resources,” said Calhoun. “The team funded itself to go to this LAN [Local Area Network], which is a decent risk for them.”
Over the past few years, esports have become increasingly popular worldwide, with players dedicating similar amounts of time and resources as traditional athletics. The Eastern College Athletic Conference held its first esports season in 2017.
Throughout the competition, the team’s strategy revolved around Ero’s performance as Sigma, an astrophysicist who can control gravity, said George “MrMann” German, a junior majoring in computer engineering.
“Only running Sig, like one team composition, definitely felt a little difficult at times,” German said. “We did just keep forcing it, though. We kept playing the same maps, we tried subbing out the tank player for another high-level tank player, and it didn’t work the same because everyone’s so used to running the same thing.”
“I think we just kept drilling the same composition until we basically got it down perfect,” he continued.
The team regularly communicates with each other through the organization’s Discord, a messaging platform popular in the gaming community.
Players can select three character classes in the Overwatch 2: damage, support and tank. For his role in the team’s strategy, Ero earned the MVP award in the tournament. Along with the team’s prize of $2,500, he received $500, a headset, a mouse pad and an MVP placard. As the team’s tank, Ero takes damage from the enemy team to protect his teammates in the game.
“I didn’t know I would get all these things,” Ero said. “I was overwhelmed in that moment, and it’s probably not something I’m ever going to forget.”
Despite facing the College of Staten Island in the final round, German and Ero said that playing against the home team at Rensselaer Polytechnic Institute was the most intense match of the night.
“I don’t want the VGA to fall into the shadows of esports,” Calhoun said. “If Binghamton does get a real program supported by the school, I would love to see, because VGA is effectively my child. I feel like I’ve built it up over the last three years and I would really like to see students collaborating with administration or University staff in order to make our esports program great in the future.”
E-Sports
Silver Creek’s Ben Layton competes in esports finals | News, Sports, Jobs
Silver Creek senior Benjamin Layton is pictured at the Empire State Scholastic Esports Federation Championships at Syracuse University. Submitted Photo SILVER CREEK — On June 7, students from across New York state gathered for the largest high school esports competition in the state at the Syracuse University Esports Lab for the Empire State Scholastic Esports […]


Silver Creek senior Benjamin Layton is pictured at the Empire State Scholastic Esports Federation Championships at Syracuse University.
Submitted Photo
SILVER CREEK — On June 7, students from across New York state gathered for the largest high school esports competition in the state at the Syracuse University Esports Lab for the Empire State Scholastic Esports Federation Championships.
Competitors battled in Super Smash Bros. Ultimate (solos and trios), Valorant and Rocket League.
Representing Silver Creek High School, senior Benjamin Layton qualified for Super Smash Bros Ultimate Solos semifinals, where he faced Peyton Gray of Bethlehem Central High School. The competition atmosphere was electric with professional-grade gaming chairs, massive screens, and LED lights created an unforgettable environment, with the Silver Creek Esports logo proudly lit up on the digital banner.
Layton’s match was broadcast live nationwide and drew cheers as he took the stage. Though nerves got the best of him in the first round, he rallied in round two with an impressive spike. Each round was a hard-fought battle, but ultimately, Layton fell in three rounds to his skilled opponent.
When asked about his experience, Layton said, “It was a surreal moment, and I was thrilled to play the game I love in front of a large crowd. The elite setup at Syracuse made me feel like I had truly made it.”
Even in defeat, Layton made the most of his time by connecting with some of the top figures in the esports community, laying the groundwork for future opportunities in this rapidly growing field. Coach Anthony DiGennaro expressed gratitude for Layton’s opportunities.
“We are so proud of Ben and all of his accomplishments and would like to thank Syracuse University for hosting this amazing event. We are thankful for this opportunity and look forward to seeing this program grow across the state,” DiGennaro said.
Ben plans to attend SUNY Canton in the fall, majoring in esports business management and plans on playing for Canton’s esports team.
“We are incredibly proud of Ben for representing our school with talent, poise, and professionalism on the state’s biggest stage,” Coach Josh Sadler said.
Schools interested in participating in esports are asked to reach out to Sadler at jsadler@silvercreekschools.org.
E-Sports
Scottsdale high school student earns Jeff Cross Bronze Bell Award
Several hundred people packed the Cactus Shadows High School Fine Arts Center Monday, May 12, to cheer on more than 100 third- through 12th-grade students who were recognized for their outstanding achievements in visual arts during the Sonoran Arts League’s 29th annual Celebration of Art and the 45th Jeff Cross Memorial. The event included students […]

Several hundred people packed the Cactus Shadows High School Fine Arts Center Monday, May 12, to cheer on more than 100 third- through 12th-grade students who were recognized for their outstanding achievements in visual arts during the Sonoran Arts League’s 29th annual Celebration of Art and the 45th Jeff Cross Memorial.
The event included students from seven CCUSD elementary, middle and high schools as well as students from Annunciation Catholic School and Quality Interactive Montessori.
Students were recognized by their teachers on stage and each student received a gift bag of art supplies provided by the Sonoran Arts League to nurture their creative spirit over the summer.
In addition, $6,000 total in scholarships were awarded to three students to help them on their artistic journey.
Bronze Bell Award winner
The awards ceremony culminated with the presentation of the prestigious 45th annual Jeff Cross Bronze Bell Award.
Cactus Shadows High School student Ella Miller of North Scottsdale was called to the stage and presented with the bell and given accolades for her acrylic, oil pastel and Indian ink paintings and drawings.
Miller, 18, moved to Arizona from Maryland with her family three years ago. She said it was a big honor to receive the prestigious award.
“When we moved here, the community was welcoming, and I enjoyed meeting so many others who were passionate about art,” Miller said. “I was honored to be nominated this year, and I felt so happy and grateful to be recognized for my artwork.”
Miller credits her family with inspiring her to pursue her passion for art as well as teachers from school.
“My mother is very creative, and art has always been a part of my life. I am also grateful to my art teacher, Dana Parsons, for her support and guidance,” she said.
In late 2024, Miller planned and created a colorful mural for the Sonoran Arts League at their Stagecoach Village studio as part of a project to earn her Eagle Scout badge.
She is looking forward to starting her freshman year as a Barrett Honors student at Arizona State University in August where she will major in Digital Animation.
“I have a much better appreciation for how technical digital animation is, but I enjoy the challenge of problem solving, and my goal with storytelling is to create something super spectacular,” she said. “My dream is to direct my own film or to contribute content to some of the best animation companies, such as Pixar, DreamWorks or work on gaming projects.”
Cross was a bronze artist and a founding member of the Cave Creek Craft Council, which later became the Sonoran Arts League.
The Celebration of Art awards ceremony is sponsored by the Sonoran Arts League, Cave Creek Unified School District’s Educational Community Service, Steve and Lori Greenberg and the Kiwanis Club of Carefree.
To learn more, visit sonoranartsleague.org or call 480-575-6624.
Keywords
visual art,
art,
sonoran arts league,
Cactus Shadows High School Fine Arts Center,
Jeff Cross Memorial
E-Sports
Wilton YMCA Builds Community for Young Gaming Enthusiasts
Wilton YMCA Builds Community for Young Gaming Enthusiasts – Good Morning Wilton Skip to content Home » Wilton YMCA Builds Community for Young Gaming Enthusiasts Link 0

E-Sports
‘FIFA Rivals’ Launches—Why Mythical Games Thinks It’ll Hit Bigger Than ‘NFL Rivals’
In brief Mobile soccer game FIFA Rivals launched on Thursday, developed by Mythical Games, the studio behind NFL Rivals. John Linden, co-founder and CEO of Mythical Games, told Decrypt that the game could be 20 times larger than NFL Rivals. He pointed to the sheer size of the soccer fanbase, comparative video games, and the […]

In brief
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E-Sports
Ridgewater College to launch competitive esports gaming on Hutchinson campus – West Central Tribune
HUTCHINSON — Come the fall semester, Ridgewater College in Hutchinson will have another club team, but this time operating in the digital world. Ridgewater is launching an esports club to “give students the opportunity to join competitive gaming teams, participate in tournaments and develop skills in game strategy, teamwork, and digital media in a newly […]

HUTCHINSON
— Come the fall semester, Ridgewater College in Hutchinson will have another club team, but this time operating in the digital world.
Ridgewater is launching an esports club to “give students the opportunity to join competitive gaming teams, participate in tournaments and develop skills in game strategy, teamwork, and digital media in a newly created gaming lounge,” according to a news release from the two-year college.
Esports will run as a “club sport,” similar to Ridgewater’s clay target teams. The only eligibility requirement is to be enrolled as a part- or full-time student at Ridgewater. All experience levels are invited to participate.
Ridgewater Dean of Students Heidi Olson proposed the program in 2024 to expand student life opportunities for students on the Hutchinson campus. The Hutchinson campus does not have a gymnasium like the Willmar campus, and thus doesn’t host sports such as volleyball, basketball and wrestling.
“This is an activity that has grown in recent years,” Olson said in the release. This school year, more than 100 Minnesota high schools and 2,000 Minnesota high school students participated in esports clubs and teams.
“We hope that allowing high school students to continue to compete at the college level will offer them a next step for making connections and taking on challenges in a fun way while training for careers at Ridgewater College,” she said.
Nondestructive Testing Technology instructor Sheldon Mackinnon has been hired to coach and launch the new program.
“Games are great at stimulating our critical thinking by having us make split-second decisions that can win or lose you the game,” Mackinnon said.
He will share his love of and enthusiasm for gaming with students.
“When we fail, we rethink, we strategize and we try and try again until we win,” Mackinnon said. “The video games I played while growing up have shaped who I am today.”
Follow the development of the Ridgewater esports club on the Ridgewater Warrior Athletics website at
www.ridgewaterathletics.com.
E-Sports
Jennifer Weissman on PENN Entertainment’s Strategy
How do you market entertainment experiences that span physical casinos, online gaming, and sports betting? In this episode of Marketing Vanguard, Jennifer Weissman, CMO of PENN Entertainment, shares how the company creates cohesive customer journeys across 42 casinos, racetracks, and digital platforms. From a time when showing casino floors in ads was prohibited to today’s […]

How do you market entertainment experiences that span physical casinos, online gaming, and sports betting?
In this episode of Marketing Vanguard, Jennifer Weissman, CMO of PENN Entertainment, shares how the company creates cohesive customer journeys across 42 casinos, racetracks, and digital platforms.
From a time when showing casino floors in ads was prohibited to today’s gamified loyalty ecosystems, Jennifer dives into regulatory shifts, customer lifetime value, and gamification beyond traditional gaming.
At PENN Entertainment, Jennifer Weissman has spent nearly a decade building marketing strategies across physical and digital gaming experiences. Starting her career in PR for casinos near Memphis, she brings journalism education, an MBA from Northwestern, and deep expertise in regulated marketing to one of the most dynamic sectors in entertainment.
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[06:42] The Psychology of Gamification — Jennifer explains the broader appeal: “Companies that do a really good job with engagement have figured out how to gamify the loyalty experience. They give me hurdles that I need to meet, which really is they give me dollars I need to spend in order to feel really good about myself and unlocking more dollars that then I can spend with them.”
[10:24] The Journey Over Destination — On what drives customer engagement: “People aren’t gambling because they think they’re gonna win something really big. They’re gambling because they love the thrill of the game, and they like to do this with their entertainment dollar. They really just wanna spend a bit of time away from the everyday and have that escape.”
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