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Video Game Association brings home victory from Spring Showdown invitational

Earlier this month, the association’s Overwatch 2 esports team outperformed other universities in a tournament organized by the Eastern College Athletic Conference. Binghamton University’s Video Game Association brought home a major victory at the Eastern College Athletic Conference Spring Showdown invitational, outperforming dozens of universities across the East Coast. After hours of weekly late-night scrimmages, […]

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Earlier this month, the association’s Overwatch 2 esports team outperformed other universities in a tournament organized by the Eastern College Athletic Conference.

Binghamton University’s Video Game Association brought home a major victory at the Eastern College Athletic Conference Spring Showdown invitational, outperforming dozens of universities across the East Coast.

After hours of weekly late-night scrimmages, the club’s Overwatch 2 esports team qualified for the tournament held earlier this month at the Rensselaer Polytechnic Institute. Ryan Calhoun, the Video Game Association’s president and a senior majoring in mechanical engineering in the 4+1 Degree Program for a master’s in business administration, said esports is just one of the club’s five subgroups, including the game development group, the GeoGuessr club, the Pokémon Go club and the Smash and Fighting Games club.

“The week prior, I’d say we probably spent about 10 to 20 hours practicing and reviewing in one week, preparing for this tournament,” said Trevor “Hank” Leone, a senior majoring in biochemistry. “We definitely put a fair bit of effort the week prior, but before that, we didn’t have a lot of time.”

Leone is one of eight members from the Overwatch 2 “A Team” who traveled to the invitational. According to Leone and Luka “Realz” Ero, a senior majoring in art and design, the team has won six SUNY Overwatch competitions and ranked in the top 50 out of 500 teams in official college tournaments.

“We, as the VGA, were lucky enough to be able to put this team together on minimal resources, being both financial and logistical resources,” said Calhoun. “The team funded itself to go to this LAN [Local Area Network], which is a decent risk for them.”

Over the past few years, esports have become increasingly popular worldwide, with players dedicating similar amounts of time and resources as traditional athletics. The Eastern College Athletic Conference held its first esports season in 2017.

Throughout the competition, the team’s strategy revolved around Ero’s performance as Sigma, an astrophysicist who can control gravity, said George “MrMann” German, a junior majoring in computer engineering.

“Only running Sig, like one team composition, definitely felt a little difficult at times,” German said. “We did just keep forcing it, though. We kept playing the same maps, we tried subbing out the tank player for another high-level tank player, and it didn’t work the same because everyone’s so used to running the same thing.”

“I think we just kept drilling the same composition until we basically got it down perfect,” he continued.

The team regularly communicates with each other through the organization’s Discord, a messaging platform popular in the gaming community.

Players can select three character classes in the Overwatch 2: damage, support and tank. For his role in the team’s strategy, Ero earned the MVP award in the tournament. Along with the team’s prize of $2,500, he received $500, a headset, a mouse pad and an MVP placard. As the team’s tank, Ero takes damage from the enemy team to protect his teammates in the game.

“I didn’t know I would get all these things,” Ero said. “I was overwhelmed in that moment, and it’s probably not something I’m ever going to forget.”

Despite facing the College of Staten Island in the final round, German and Ero said that playing against the home team at Rensselaer Polytechnic Institute was the most intense match of the night.

“I don’t want the VGA to fall into the shadows of esports,” Calhoun said. “If Binghamton does get a real program supported by the school, I would love to see, because VGA is effectively my child. I feel like I’ve built it up over the last three years and I would really like to see students collaborating with administration or University staff in order to make our esports program great in the future.”





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Silver Creek’s Ben Layton competes in esports finals | News, Sports, Jobs

Silver Creek senior Benjamin Layton is pictured at the Empire State Scholastic Esports Federation Championships at Syracuse University. Submitted Photo SILVER CREEK — On June 7, students from across New York state gathered for the largest high school esports competition in the state at the Syracuse University Esports Lab for the Empire State Scholastic Esports […]

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Silver Creek senior Benjamin Layton is pictured at the Empire State Scholastic Esports Federation Championships at Syracuse University.
Submitted Photo

SILVER CREEK — On June 7, students from across New York state gathered for the largest high school esports competition in the state at the Syracuse University Esports Lab for the Empire State Scholastic Esports Federation Championships.

Competitors battled in Super Smash Bros. Ultimate (solos and trios), Valorant and Rocket League.

Representing Silver Creek High School, senior Benjamin Layton qualified for Super Smash Bros Ultimate Solos semifinals, where he faced Peyton Gray of Bethlehem Central High School. The competition atmosphere was electric with professional-grade gaming chairs, massive screens, and LED lights created an unforgettable environment, with the Silver Creek Esports logo proudly lit up on the digital banner.

Layton’s match was broadcast live nationwide and drew cheers as he took the stage. Though nerves got the best of him in the first round, he rallied in round two with an impressive spike. Each round was a hard-fought battle, but ultimately, Layton fell in three rounds to his skilled opponent.

When asked about his experience, Layton said, “It was a surreal moment, and I was thrilled to play the game I love in front of a large crowd. The elite setup at Syracuse made me feel like I had truly made it.”

Even in defeat, Layton made the most of his time by connecting with some of the top figures in the esports community, laying the groundwork for future opportunities in this rapidly growing field. Coach Anthony DiGennaro expressed gratitude for Layton’s opportunities.

“We are so proud of Ben and all of his accomplishments and would like to thank Syracuse University for hosting this amazing event. We are thankful for this opportunity and look forward to seeing this program grow across the state,” DiGennaro said.

Ben plans to attend SUNY Canton in the fall, majoring in esports business management and plans on playing for Canton’s esports team.

“We are incredibly proud of Ben for representing our school with talent, poise, and professionalism on the state’s biggest stage,” Coach Josh Sadler said.

Schools interested in participating in esports are asked to reach out to Sadler at jsadler@silvercreekschools.org.



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Scottsdale high school student earns Jeff Cross Bronze Bell Award

Several hundred people packed the Cactus Shadows High School Fine Arts Center Monday, May 12, to cheer on more than 100 third- through 12th-grade students who were recognized for their outstanding achievements in visual arts during the Sonoran Arts League’s 29th annual Celebration of Art and the 45th Jeff Cross Memorial. The event included students […]

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Several hundred people packed the Cactus Shadows High School Fine Arts Center Monday, May 12, to cheer on more than 100 third- through 12th-grade students who were recognized for their outstanding achievements in visual arts during the Sonoran Arts League’s 29th annual Celebration of Art and the 45th Jeff Cross Memorial.

The event included students from seven CCUSD elementary, middle and high schools as well as students from Annunciation Catholic School and Quality Interactive Montessori.

Students were recognized by their teachers on stage and each student received a gift bag of art supplies provided by the Sonoran Arts League to nurture their creative spirit over the summer.

In addition, $6,000 total in scholarships were awarded to three students to help them on their artistic journey.

Bronze Bell Award winner

The awards ceremony culminated with the presentation of the prestigious 45th annual Jeff Cross Bronze Bell Award.

Cactus Shadows High School student Ella Miller of North Scottsdale was called to the stage and presented with the bell and given accolades for her acrylic, oil pastel and Indian ink paintings and drawings.

Miller, 18, moved to Arizona from Maryland with her family three years ago. She said it was a big honor to receive the prestigious award.

“When we moved here, the community was welcoming, and I enjoyed meeting so many others who were passionate about art,” Miller said. “I was honored to be nominated this year, and I felt so happy and grateful to be recognized for my artwork.”

Miller credits her family with inspiring her to pursue her passion for art as well as teachers from school.

“My mother is very creative, and art has always been a part of my life. I am also grateful to my art teacher, Dana Parsons, for her support and guidance,” she said.

In late 2024, Miller planned and created a colorful mural for the Sonoran Arts League at their Stagecoach Village studio as part of a project to earn her Eagle Scout badge.

She is looking forward to starting her freshman year as a Barrett Honors student at Arizona State University in August where she will major in Digital Animation.

“I have a much better appreciation for how technical digital animation is, but I enjoy the challenge of problem solving, and my goal with storytelling is to create something super spectacular,” she said. “My dream is to direct my own film or to contribute content to some of the best animation companies, such as Pixar, DreamWorks or work on gaming projects.”

Cross was a bronze artist and a founding member of the Cave Creek Craft Council, which later became the Sonoran Arts League.

The Celebration of Art awards ceremony is sponsored by the Sonoran Arts League, Cave Creek Unified School District’s Educational Community Service, Steve and Lori Greenberg and the Kiwanis Club of Carefree.

To learn more, visit  sonoranartsleague.org or call 480-575-6624.

visual art,


art,


sonoran arts league,


Cactus Shadows High School Fine Arts Center,


Jeff Cross Memorial





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Wilton YMCA Builds Community for Young Gaming Enthusiasts

Wilton YMCA Builds Community for Young Gaming Enthusiasts – Good Morning Wilton Skip to content Home » Wilton YMCA Builds Community for Young Gaming Enthusiasts Link 0

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Wilton YMCA Builds Community for Young Gaming Enthusiasts – Good Morning Wilton





















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‘FIFA Rivals’ Launches—Why Mythical Games Thinks It’ll Hit Bigger Than ‘NFL Rivals’

In brief Mobile soccer game FIFA Rivals launched on Thursday, developed by Mythical Games, the studio behind NFL Rivals. John Linden, co-founder and CEO of Mythical Games, told Decrypt that the game could be 20 times larger than NFL Rivals. He pointed to the sheer size of the soccer fanbase, comparative video games, and the […]

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In brief

  • Mobile soccer game FIFA Rivals launched on Thursday, developed by Mythical Games, the studio behind NFL Rivals.
  • John Linden, co-founder and CEO of Mythical Games, told Decrypt that the game could be 20 times larger than NFL Rivals.
  • He pointed to the sheer size of the soccer fanbase, comparative video games, and the number of brands looking to get involved.

FIFA Rivals launched across iOS and Android on Thursday, and developer Mythical Games believes that the mobile blockchain game could make a massively larger impact than its earlier American football game, NFL Rivals.

The licensed mobile soccer game is rolling out with a multi-year licensing agreement with giant sportswear brand Adidas. As a result, the game will feature Adidas-sponsored athletes, including Lionel Messi—widely considered one of the greatest soccer players of all time—along with collectible, tradable gear.

John Linden, co-founder and CEO of Mythical Games, told Decrypt that announcing the game was an eye-opening experience, as the studio felt the full force of soccer’s (or football’s) international popularity. Major brands, athletes, football organizations, and even the government of a small country have reached out to get involved in the game, he said.

“The affinity to football is just so much greater than anything I think I’ve ever understood,” Linden explained. “The addressable market of football worldwide is a little over half of the world’s population—roughly five billion consumers around the world—so it’s a big market for us.”

Mythical Games launched NFL Rivals two years ago, which it defines as a success with over seven million players to date. But Linden believes that FIFA Rivals could be 20 times bigger. This figure comes from his comparison of existing soccer games to American football games.

It’s not an apples-to-apples comparison, but the PC version of top soccer game EA FC 25 had 108,534 concurrent players at its all-time peak in January, according to Steam Charts. When compared to Madden NFL 25’s high of 5,905 in December, the sheer size of soccer is apparent—18 times bigger, to be precise.

And a free-to-play mobile game like FIFA Rivals is bound to reach a much wider audience, including casual players. For example, EA FC Mobile has racked up more than 500 million downloads on Android alone, not counting the iOS audience. That potential reach has propelled partnership interest around FIFA Rivals, Linden said.

“We’re getting hit up on a very global basis. We’re seeing interest from countries that are normally overlooked by game developers, just because it’s not necessarily a top 10 market,” Linden told Decrypt. “I won’t mention the country yet, but [the governing body] reached out, and said: Look, we have to partner with you, because this game will be massive in our country.”

Mythical Games added that Adidas is just the tip of the iceberg in terms of brand partnerships. Linden said there has been interest in groups that the studio has never worked with before, such as telecom firms.

The blockchain gaming studio undoubtedly hopes for such success, having signed a contract with FIFA that will run through “multiple sets of World Cups”—the quadrennial soccer tournament that next returns in 2026.

FIFA recently announced that it will migrate its NFT collectibles platform FIFA Collect to its own Avalanche L1 blockchain, departing Algorand in the process. FIFA Rivals, meanwhile, is built on the Mythos chain, a Polkadot-based gaming network that was spearheaded by Mythical Games.

Linden added that FIFA has reached out to Mythical Games to try to “make some things happen” on FIFA’s Avalanche L1. 

Lessons from the field

Through two years of supporting NFL Rivals, Linden said the studio has learned how to balance its “living economy,” which allows players to freely trade in-game players like Kansas City Chiefs quarterback Patrick Mahomes. The challenge was figuring out how to make assets for new seasons feel valuable without crashing the price of old ones. 

Now, as NFL Rivals enters the third season in August, Mythical Games is “doubling, tripling down” on the product now that it is well past the economic experimentation phase. 

“We’re going to be adding a lot more marketing now that we’re very confident in what works and what doesn’t,” Linden told Decrypt. “We’re going [to add] a lot more quality—a lot more focus on PvP, where you’ll see brand new animation models, you’ll see brand new characters, and you’re gonna see brand new stadiums.”

From this experience, Mythical Games has taken a number of learnings into the launch of FIFA Rivals. Considering that the average European spends less money on gaming than the average American, the soccer gaming economy has shifted to be driven more by skill.

Later this year, FIFA Rivals is expected to introduce an “AI sports agent” that will “guide [players] through their journey.” Plus, Linden said there will be a barrage of esports competitions, club collaborations, and new game modes added.

Edited by Andrew Hayward

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Ridgewater College to launch competitive esports gaming on Hutchinson campus – West Central Tribune

HUTCHINSON — Come the fall semester, Ridgewater College in Hutchinson will have another club team, but this time operating in the digital world. Ridgewater is launching an esports club to “give students the opportunity to join competitive gaming teams, participate in tournaments and develop skills in game strategy, teamwork, and digital media in a newly […]

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HUTCHINSON

— Come the fall semester, Ridgewater College in Hutchinson will have another club team, but this time operating in the digital world.

Ridgewater is launching an esports club to “give students the opportunity to join competitive gaming teams, participate in tournaments and develop skills in game strategy, teamwork, and digital media in a newly created gaming lounge,” according to a news release from the two-year college.

Esports will run as a “club sport,” similar to Ridgewater’s clay target teams. The only eligibility requirement is to be enrolled as a part- or full-time student at Ridgewater. All experience levels are invited to participate.

Ridgewater Dean of Students Heidi Olson proposed the program in 2024 to expand student life opportunities for students on the Hutchinson campus. The Hutchinson campus does not have a gymnasium like the Willmar campus, and thus doesn’t host sports such as volleyball, basketball and wrestling.

“This is an activity that has grown in recent years,” Olson said in the release. This school year, more than 100 Minnesota high schools and 2,000 Minnesota high school students participated in esports clubs and teams.

“We hope that allowing high school students to continue to compete at the college level will offer them a next step for making connections and taking on challenges in a fun way while training for careers at Ridgewater College,” she said.

Nondestructive Testing Technology instructor Sheldon Mackinnon has been hired to coach and launch the new program.

“Games are great at stimulating our critical thinking by having us make split-second decisions that can win or lose you the game,” Mackinnon said.

He will share his love of and enthusiasm for gaming with students.

“When we fail, we rethink, we strategize and we try and try again until we win,” Mackinnon said. “The video games I played while growing up have shaped who I am today.”

Follow the development of the Ridgewater esports club on the Ridgewater Warrior Athletics website at

www.ridgewaterathletics.com.

West Central Tribune staff report

By
West Central Tribune staff report
Our newsroom occasionally reports stories under a byline of “West Central Tribune staff report.” Often, the “West Central Tribune staff report” byline is used when rewriting basic news briefs that originate from official sources, such as a city press release about a road closure, and which require little or no reporting. At times, this byline is used when a news story includes numerous authors or when the story is formed by aggregating previously reported news from various sources. If outside sources are used, it is noted within the story.

The West Central Tribune newsroom can be reached via email:
news@wctrib.com or phone 320-235-1150.





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Jennifer Weissman on PENN Entertainment’s Strategy

How do you market entertainment experiences that span physical casinos, online gaming, and sports betting? In this episode of Marketing Vanguard, Jennifer Weissman, CMO of PENN Entertainment, shares how the company creates cohesive customer journeys across 42 casinos, racetracks, and digital platforms.  From a time when showing casino floors in ads was prohibited to today’s […]

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How do you market entertainment experiences that span physical casinos, online gaming, and sports betting?

In this episode of Marketing Vanguard, Jennifer Weissman, CMO of PENN Entertainment, shares how the company creates cohesive customer journeys across 42 casinos, racetracks, and digital platforms. 

From a time when showing casino floors in ads was prohibited to today’s gamified loyalty ecosystems, Jennifer dives into regulatory shifts, customer lifetime value, and gamification beyond traditional gaming.

At PENN Entertainment, Jennifer Weissman has spent nearly a decade building marketing strategies across physical and digital gaming experiences. Starting her career in PR for casinos near Memphis, she brings journalism education, an MBA from Northwestern, and deep expertise in regulated marketing to one of the most dynamic sectors in entertainment.

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Episode highlights:

[06:42] The Psychology of Gamification — Jennifer explains the broader appeal: “Companies that do a really good job with engagement have figured out how to gamify the loyalty experience. They give me hurdles that I need to meet, which really is they give me dollars I need to spend in order to feel really good about myself and unlocking more dollars that then I can spend with them.”

[10:24] The Journey Over Destination — On what drives customer engagement: “People aren’t gambling because they think they’re gonna win something really big. They’re gambling because they love the thrill of the game, and they like to do this with their entertainment dollar. They really just wanna spend a bit of time away from the everyday and have that escape.”

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