E-Sports
Super League Sells Minecraft Server InPVP, Gains 8.1M User Ad Network
Super League (SLE) has announced the sale of its Minecraft property InPVP to Mineville LLC in an all-cash transaction. The deal is part of Super League’s strategy to streamline operations and focus on playable media and content solutions for global brands while reducing costs. Through this transaction, […]

Super League (SLE) has announced the sale of its Minecraft property InPVP to Mineville LLC in an all-cash transaction. The deal is part of Super League’s strategy to streamline operations and focus on playable media and content solutions for global brands while reducing costs. Through this transaction, Super League will become Mineville’s exclusive partner for brand partnerships and advertising sales, expanding their reach to 8.1 million monthly active Minecraft users. Mineville, which already owns successful Minecraft Java servers, will expand into the Minecraft Bedrock ecosystem. The companies will collaborate to provide Super League’s clients with in-game programs measurable against campaign objectives. This strategic move aligns with Super League’s initiatives to focus on playable media and content solutions within mobile games and immersive platforms.
Super League (SLE) ha annunciato la vendita della sua proprietà Minecraft InPVP a Mineville LLC in un’operazione interamente in contanti. L’accordo fa parte della strategia di Super League di snellire le operazioni e concentrarsi su media giocabili e soluzioni di contenuto per marchi globali, riducendo al contempo i costi. Attraverso questa transazione, Super League diventerà partner esclusivo di Mineville per le collaborazioni di marca e le vendite pubblicitarie, ampliando la loro portata a 8,1 milioni di utenti Minecraft attivi mensilmente. Mineville, già proprietaria di server Minecraft Java di successo, si espanderà nell’ecosistema Minecraft Bedrock. Le aziende collaboreranno per offrire ai clienti di Super League programmi in-game misurabili rispetto agli obiettivi delle campagne. Questa mossa strategica è in linea con le iniziative di Super League di concentrarsi su media giocabili e soluzioni di contenuto all’interno di giochi mobile e piattaforme immersive.
Super League (SLE) ha anunciado la venta de su propiedad de Minecraft, InPVP, a Mineville LLC en una transacción completamente en efectivo. El acuerdo forma parte de la estrategia de Super League para optimizar operaciones y enfocarse en medios jugables y soluciones de contenido para marcas globales, mientras reduce costos. A través de esta transacción, Super League se convertirá en el socio exclusivo de Mineville para asociaciones de marca y ventas publicitarias, ampliando su alcance a 8.1 millones de usuarios activos mensuales de Minecraft. Mineville, que ya posee servidores exitosos de Minecraft Java, se expandirá al ecosistema Minecraft Bedrock. Las compañías colaborarán para ofrecer a los clientes de Super League programas dentro del juego que sean medibles según los objetivos de campaña. Este movimiento estratégico se alinea con las iniciativas de Super League para centrarse en medios jugables y soluciones de contenido dentro de juegos móviles y plataformas inmersivas.
슈퍼 리그(SLE)는 마인크래프트 자산인 InPVP를 Mineville LLC에 전액 현금 거래로 매각했다고 발표했습니다. 이번 거래는 슈퍼 리그가 운영을 간소화하고 전 세계 브랜드를 위한 플레이어블 미디어 및 콘텐츠 솔루션에 집중하며 비용을 절감하는 전략의 일환입니다. 이번 거래를 통해 슈퍼 리그는 Mineville의 브랜드 파트너십 및 광고 판매에 대한 독점 파트너가 되어 월간 810만 명의 활성 마인크래프트 사용자에게 도달 범위를 확대할 예정입니다. 이미 성공적인 마인크래프트 자바 서버를 보유한 Mineville은 마인크래프트 베드락 생태계로 확장할 계획입니다. 두 회사는 슈퍼 리그 고객에게 캠페인 목표에 맞춰 측정 가능한 인게임 프로그램을 제공하기 위해 협력할 것입니다. 이 전략적 조치는 모바일 게임과 몰입형 플랫폼 내에서 플레이어블 미디어 및 콘텐츠 솔루션에 집중하려는 슈퍼 리그의 이니셔티브와 일치합니다.
Super League (SLE) a annoncé la vente de sa propriété Minecraft InPVP à Mineville LLC dans une transaction entièrement en espèces. Cet accord s’inscrit dans la stratégie de Super League visant à rationaliser ses opérations et se concentrer sur les médias jouables et les solutions de contenu pour les marques mondiales tout en réduisant les coûts. Grâce à cette transaction, Super League deviendra le partenaire exclusif de Mineville pour les partenariats de marque et les ventes publicitaires, étendant leur portée à 8,1 millions d’utilisateurs actifs mensuels de Minecraft. Mineville, qui possède déjà des serveurs Minecraft Java performants, s’étendra à l’écosystème Minecraft Bedrock. Les deux entreprises collaboreront pour fournir aux clients de Super League des programmes en jeu mesurables par rapport aux objectifs des campagnes. Cette démarche stratégique s’aligne avec les initiatives de Super League visant à se concentrer sur les médias jouables et les solutions de contenu dans les jeux mobiles et les plateformes immersives.
Super League (SLE) hat den Verkauf seines Minecraft-Assets InPVP an Mineville LLC in einer vollständig bar bezahlten Transaktion bekannt gegeben. Der Deal ist Teil der Strategie von Super League, die Abläufe zu straffen und sich auf spielbare Medien und Content-Lösungen für globale Marken zu konzentrieren, während Kosten gesenkt werden. Durch diese Transaktion wird Super League exklusiver Partner von Mineville für Markenpartnerschaften und Werbeverkäufe und erweitert damit seine Reichweite auf 8,1 Millionen monatlich aktive Minecraft-Nutzer. Mineville, das bereits erfolgreiche Minecraft Java-Server besitzt, wird in das Minecraft Bedrock-Ökosystem expandieren. Die Unternehmen werden zusammenarbeiten, um Super Leagues Kunden spielinterne Programme anzubieten, die an Kampagnenzielen messbar sind. Dieser strategische Schritt steht im Einklang mit den Initiativen von Super League, sich auf spielbare Medien und Content-Lösungen innerhalb von Mobile Games und immersiven Plattformen zu fokussieren.
Positive
- All-cash transaction providing immediate liquidity
- Exclusive partnership for brand partnerships and advertising sales
- Expanded audience reach to 8.1 million monthly active Minecraft users
- Reduction in operational costs through divestiture
- Strategic focus on core business of playable media and content solutions
Negative
- Divestment of a significant gaming asset
- Potential loss of direct control over Minecraft-related revenue streams
Insights
Super League’s sale of Minecraft property InPVP streamlines operations, reduces costs, and secures an exclusive advertising partnership with the buyer.
Super League’s divestiture of its Minecraft property InPVP to Mineville LLC represents a strategic realignment of business priorities. This transaction accomplishes multiple objectives for Super League: it reduces operational costs while maintaining access to Minecraft’s user base through an exclusive advertising partnership with the buyer.
What’s particularly noteworthy is how this transaction transforms Super League’s business model in the gaming space. Rather than directly operating gaming properties with their associated overhead costs, the company is pivoting to a more capital-efficient model as a service provider for brand integrations and advertising. The exclusive partnership arrangement will expand Super League’s advertising reach to 8.1 million monthly active Minecraft users without the burden of platform maintenance.
This move aligns with broader industry trends where companies are increasingly focusing on their core competencies while forming strategic partnerships to maintain market presence. For Super League, their expertise appears to be in monetizing gaming audiences through brand partnerships rather than direct platform operation.
The transaction is part of a larger corporate restructuring initiative to focus specifically on playable media and content solutions for global brands across mobile games and immersive platforms. This suggests a more defined business direction that could potentially lead to improved operational efficiency and better resource allocation toward growth areas.
~ Transaction further streamlines Company focus on playable media and content solutions for global brands while reducing operating costs ~
SANTA MONICA, Calif., May 22, 2025 (GLOBE NEWSWIRE) — Super League (Nasdaq: SLE), a leader in engaging audiences through playable media, content, and experiences, today announced it has sold InPVP, the Company’s Minecraft property, to Mineville LLC. For Super League, the all-cash transaction is part of an ongoing initiative to streamline operations to focus on playable media and playable content solutions for global brands while reducing operating costs.
For Mineville, already owners of multiple successful Minecraft Java servers, the acquisition marks an expansion into the Minecraft Bedrock ecosystem, which represents a majority of the active Minecraft player base.
Through the transaction, Super League will become Mineville LLC’s exclusive partner for brand partnerships and advertising sales, growing the company’s audience reach to 8.1 million monthly active Minecraft users. Super League and Mineville will collaborate to provide Super League’s clients with creatively inspired in-game programs that are measurable against targeted campaign objectives.
Matt Edelman, President & Chief Executive Officer of Super League, commented, “We are pleased to announce the successful sale of our Mineville asset to well-respected and accomplished Minecraft entrepreneurs, and equally excited to become their revenue growth partners.” He added, “This divestiture allows us to further reduce operational costs and is complimentary to other initiatives we have taken to focus our business on providing playable media and playable content solutions for global brands within mobile games and the world’s largest immersive platforms.”
Mohamed Weheba, co-founder of Mineville, LLC, said, “We’ve been building in the Minecraft ecosystem for over 10 years since we were 12 years old. We’re honored to be one of the partnered Bedrock servers and grow InPVP with our deep love of Minecraft.”
About Super League
Super League (Nasdaq: SLE) is redefining how brands connect with consumers through the power of playable media. The Company provides global brands with ads, content, and experiences that are not only seen – they’re played, felt, and remembered – within mobile games and the world’s largest immersive gaming platforms. Powered by proprietary technology, an award-winning development studio, and a vast network of native creators, Super League is a one-of-a-kind partner for brands looking to stand out in culture, spark loyalty, and drive meaningful impact. In a world where attention is earned, Super League makes brands relevant – by making them playable. For more information, visit superleague.com.
Forward-Looking Statements
The foregoing material may contain “forward-looking statements” within the meaning of Section 27A of the Securities Act of 1933 and Section 21E of the Securities Exchange Act of 1934, each as amended. Forward-looking statements include all statements that do not relate solely to historical or current facts, including without limitation statements regarding the Company’s product development and business prospects, and can be identified by the use of words such as “may,” “will,” “expect,” “project,” “estimate,” “anticipate,” “plan,” “believe,” “potential,” “should,” “continue” or the negative versions of those words or other comparable words. Forward-looking statements are not guarantees of future actions or performance. These forward-looking statements are based on information currently available to the Company and its current plans or expectations and are subject to a number of risks and uncertainties that could significantly affect current plans. These risks and uncertainties include, without limitation, risks and uncertainties related to whether or not the Company will be able to raise capital through the sale of its securities; market conditions; satisfaction of customary closing conditions related to the Offering; the Company’s ability to maintain adequate liquidity and financing sources; various risks related to the Company’s business operations; and other risks and uncertainties, including those described within the section entitled “Risk Factors” in the Company’s Annual Report on Form 10-K for the year ended December 31, 2024. There can be no assurance that the Company will be able to complete the Offering on the anticipated terms, or at all. Should one or more of these risks or uncertainties materialize, or the underlying assumptions prove incorrect, actual results may differ significantly from those anticipated, believed, estimated, expected, intended, or planned. Although the Company believes that the expectations reflected in the forward-looking statements are reasonable, the Company cannot guarantee future results, performance, or achievements. Except as required by applicable law, including the security laws of the United States, the Company does not intend to update any of the forward-looking statements to conform these statements to actual results.
Super League Investor Relations Contact:
Shannon Devine/ Mark Schwalenberg
MZ North America
Main: 203-741-8811
SLE@mzgroup.us
FAQ
What is the purpose of Super League (SLE) selling InPVP to Mineville LLC?
The sale is part of Super League’s strategy to streamline operations, focus on playable media and content solutions for global brands, and reduce operating costs while maintaining involvement through an exclusive partnership for brand partnerships and advertising sales.
How many monthly active Minecraft users will Super League reach after the InPVP sale?
Through the partnership with Mineville LLC, Super League will reach 8.1 million monthly active Minecraft users.
What is Mineville LLC’s experience in the Minecraft ecosystem?
Mineville LLC’s founders have been building in the Minecraft ecosystem for over 10 years, owning multiple successful Minecraft Java servers, and are now expanding into the Minecraft Bedrock ecosystem.
What role will Super League maintain with InPVP after the sale?
Super League will become Mineville LLC’s exclusive partner for brand partnerships and advertising sales, collaborating on in-game programs for Super League’s clients.
How does the InPVP sale align with Super League’s business strategy?
The sale aligns with Super League’s focus on providing playable media and content solutions for global brands within mobile games and immersive platforms while reducing operational costs.
E-Sports
Registration Open for Esports Campus Takeover Hosted by University and Gen.G — Syracuse University News
This past January, Executive Director of Esports Joey Gawrysiak (left) and Gen.G CEO Arnold Hur announced a multi-year partnership designed to enhance student engagement opportunities with such events as the Campus Takeover in September. Syracuse University and global esports and gaming organization Gen.G have opened general registration at campustakeover.gg for its first Campus Takeover Sept. […]


This past January, Executive Director of Esports Joey Gawrysiak (left) and Gen.G CEO Arnold Hur announced a multi-year partnership designed to enhance student engagement opportunities with such events as the Campus Takeover in September.
Syracuse University and global esports and gaming organization Gen.G have opened general registration at campustakeover.gg for its first Campus Takeover Sept. 20-21. The two-day conference will bring students and administrators to Syracuse to highlight career opportunities within the esports industry and various ways in which students can use esports for project-based learning within the careers of their choice.
Campus Takeover will offer diverse programming headlined by the first-ever national Esports Business Case Study Competition for undergraduate students interested in esports, traditional sports and gaming. The event will also feature daily keynote presentations, industry panels for collegiate esports professionals, career panels for students interested in working for the esports industry and daily networking events. Campus Takeover will feed into the University’s Career Week from Sept. 22-26 hosted by Career Services.
“When we announced our multiyear partnership with Syracuse in December, we committed to enhancing student engagement opportunities,” says Gen.G CEO Arnold Hur. “Campus Takeover will provide that opportunity for anyone interested in esports and gaming to learn more about our industry and build an impactful career.”

Executive Director of Esports Joey Gawrysiak addresses the audience at the grand opening of the Gaming and Esports Center in the Schine Student Center.
“We’re absolutely thrilled to bring Gen.G’s award-winning Campus Takeover event to Syracuse University,” says Executive Director of Esports Joey Gawrysiak. “This partnership represents more than just a high-profile esports event—it’s an opportunity for students, faculty and staff across disciplines and institutions to come together.
“Campus Takeover will showcase what makes esports such a powerful connector in education,” Gawrysiak adds. “We can’t wait to have everyone on our campus as we offer dynamic programming that focuses on professional development, competition and collaboration.”
Gen.G and Syracuse have also partnered on the Gen.G Practicum Abroad, which offers students the opportunity to take part in an intensive, three-week program to study in South Korea. This programming complements the innovative esports communications and management bachelor’s degree at the University offered jointly by the S.I. Newhouse School of Public Communications and the Falk College of Sport, which on July 1, 2025, will launch as the first college on a high-research activity campus to focus on sport-related disciplines.
The esports program includes three tracks: esports business and management, esports communications, and esports media and design. It prepares students for an exciting career in esports and related industries through classes in event management and marketing, broadcasting/production, communications, content creation, entrepreneurship, strategic communications and esports experience and design.
E-Sports
Park district STEM camps will begin in Newberg next week
Park district STEM camps will begin in Newberg next week Published 5:00 am Thursday, June 19, 2025 If you have a child interested in science, technology, engineering or mathematics the Chehalem Park and Recreation District has a fun line-up of activities on tap this summer. (Staff file photo) Fun line-up of educational activities set for […]

Park district STEM camps will begin in Newberg next week
Published 5:00 am Thursday, June 19, 2025
- If you have a child interested in science, technology, engineering or mathematics the Chehalem Park and Recreation District has a fun line-up of activities on tap this summer. (Staff file photo)
Fun line-up of educational activities set for late June through end of August
If you have a child interested in science, technology, engineering or mathematics the Chehalem Park and Recreation District has a fun line-up of activities on tap this summer.
The district will kick off next week its STEM & Creativity Summer Camps at locations around the city.
“From engineering marvels to artistic masterpieces, our diverse programs are designed to inspire and challenge young minds,” a release said. “Hands-on activities and expert guidance ensures a summer filled with creativity and learning.”
Kicking off the line-up June 23-26 will be the Middle School Esports and STEM Camp, to be held in the Wheeler Sports Complex at George Fox University, a co-sponsor of the event.
“(The camp) will provide an engaging blend of challenges, team competitions and skill building to ensure a dynamic and fun-filled experience for all skill levels,” the release said.
Activities, hosted by university coaches and athletes, will include games like Minecraft, Fortnite, Rocket League, Roblox and others. Participants can also compete in interactive STEM challenges and esports activities and learn teamwork and strategy from experienced collegiate esports athletes and coaches.
The Minecraft Education Pixel Pioneers Camp is set for July 7-11 at district headquarters, 125 S. Elliott Road, and is meant for kids ages 5 to 7. A second camp is set for Aug. 25-29.
“Guided by our enthusiastic Pixel Professor, this hands-on, imagination-fueled camp introduces young builders to the basics of Minecraft Education in a warm and supportive setting,” the release said. “Campers will explore a safe and structured digital world while also engaging in plenty of off-screen fun.”
The Chess Wizards Summer Camp — which features morning, afternoon and full-day versions — is set for July 7-11 at the Chehalem Aquatic and Fitness Center, 1802 Haworth Ave.
“Students will participate in fun variation games, tournaments, lessons and special matches, all while improving their creative problem solving skills and analytical skills,” the release said. “These sessions are not hyper-competitive and the emphasis is always on the enjoyment and love of the game.”
The Minecraft Education Build & Discover Day Camp, designed for kids ages 8 to 11, is set for July 14-18 at district headquarters. Activities each day include Minecraft Education activities focused on engineering, coding and design; STEM challenges that promote critical thinking and creativity; off-screen hands-on projects, group games and physical movement breaks with an emphasis on teamwork, communication and leadership development.
Youngsters can gather at the Chehalem Armory Complex, 620 N. Morton St., on July 21-25 for the JR Lab Rats Science Summer Camp, good for kids ages 6 to 8.
The goal of the camp, the release said, is to provide activities that “improve creativity by encouraging thinking outside of the box, promote team collaboration, develop communication skills, empower critical thinking skills, boost curiosity and help kids to learn how to take initiative.”
The Lego Inventors Journey to STEAM and Lego Coding & Robotics: Journey to STEAM camps, both for kids ages 6 to 11, are set for July 21-25 at a location still to be determined.
The Kinder Science Adventure STEM Summer Camp is set for Aug. 11-15 at the Chehalem Armory Center and is designed for kids 5 to 6 years old.
“In this STEM Summer Camp, we will explore many different challenges geared to our age group. STEM activities improve creativity, by encouraging thinking outside of the box, they promote team collaboration, develop communication skills, empower critical thinking skills, boost curiosity and help kids to learn how to take initiative,” the release said.
The final camp of the series is the Minecraft Education Innovation Camp (ages 8-11) and is set for Aug. 25-29 at district headquarters.
To register for camps visit cprdnewberg.org, phone 503-537-2909 or do so in person at the Chehalem Aquatic and Fitness Center, 1802 Haworth Ave.
E-Sports
Hasbro’s Bradley Bowman discusses new launches aimed at adult fans of Transformers, Power Rangers and more
Hasbro’s Bradley Bowman discusses new launches aimed at adult fans of Transformers, Power Rangers and more – Brands Untapped Bradley Bowman – Hasbro’s Senior Director of Global Licensed Toy and Game – discusses targeting adult fans. Stay up to date with the latest news, interviews and opinions with our […]


Bradley Bowman – Hasbro’s Senior Director of Global Licensed Toy and Game – discusses targeting adult fans.
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E-Sports
Episode 25 Reveals Major Secrets
Image Via CloverWorks WIND BREAKER Season 2 is almost ending now. Episode 12, which is also Episode 25 if you count them all together, is gonna be the last one for this season. The title of the episode is “Strength for Whose Sake”, and it’s airing on June 19, Thursday. You can watch it on […]


Image Via CloverWorks
WIND BREAKER Season 2 is almost ending now. Episode 12, which is also Episode 25 if you count them all together, is gonna be the last one for this season. The title of the episode is “Strength for Whose Sake”, and it’s airing on June 19, Thursday. You can watch it on Crunchyroll, where the whole season is being stream as part of the Spring 2025 anime show.
This episode happens mostly on top of Furin High School, where stuff finally comes together. Sakura, Nirei, and Suo get called up there. Waiting for them are Four Kings, their second-in-commands, and Sugishita, who usually helps Umemiya. It Seems like Umemiya already got the whole story from Tsubakino about all chaos lately with KEEL and GRAVEL.
Now he’s calling them to talk seriously—about Endo, that guy who is behind everything. Also, the truth of how Bofurin starts is revealed, including some darker things that form along with it… kinda like a hidden shadow nobody even notices at first.
The last episode is directed by Toshifumi Akai, who also did the storyboard. The writing comes from Hiroshi Seko, and Shiori Tanaka also helped with the scenario. Animation leads are Taishi Kawakami and Yusuke Tanaka, who make sure stuff looks clean and nice. The music is done by Ryo Takahashi, putting the right mood in all the serious parts.
Voice Cast Bringing the Heat
All the main voice actors are still here.
- Yuma Uchida plays as Haruka Sakura.
- Yuichi Nakamura is playing Hajime Umemiya.
- Ikumi Hasegawa does voice for Kotoha.
- Shoya Chiba as Nirei is still on.
- Nobunaga Shimazaki is voicing Suo.
There are also Koki Uchiyama, Ryota Suzuki, Nobuhiko Okamoto, Toshiyuki Toyonaga, and Daisuke Ono are now joining the cast too.
The Manga is Still Going Strong
The anime was based on manga by Satoru Nii, and it is still updated on Kodansha’s Magazine Pocket. Kodansha USA is putting the English version out too. The main story is about Haruka, who comes to Furin High. Everyone says it’s a school with delinquents, but actually, there’s a Bofurin group who protect the town and do not make it worse.
With all the fighting and conversations, Haruka slowly understands that strength doesn’t just mean hitting harder. It also means protecting someone, and letting yourself be protected sometimes, too.
So now with the final episode coming, WIND BREAKER Season 2 is heading for a big finish. There’s drama, tension, and truth that have been hiding for a while. Fans who watched until now definitely don’t wanna miss it. Let’s see how all those bonds are gonna hold when everything is out. The episode airs June 19—don’t miss it!
Written By “Sujoy Bhowmik – India Today Gaming”
E-Sports
Here are the Herald-News baseball stars who made the 2025 IHSBCA All-State Team – Shaw Local
The 2025 Illinois High School Baseball Coaches Association All-State Team was released this week. Players were nominated by their coaches and then selected by the IHSBCA board. In Class 4A, both Minooka and Providence Catholic had two players selected as IHSBCA All-State – Minooka seniors CJ Deckinga and Brayden Zillis and Providence Catholic seniors Enzo […]
The 2025 Illinois High School Baseball Coaches Association All-State Team was released this week. Players were nominated by their coaches and then selected by the IHSBCA board.
In Class 4A, both Minooka and Providence Catholic had two players selected as IHSBCA All-State – Minooka seniors CJ Deckinga and Brayden Zillis and Providence Catholic seniors Enzo Infelise and Nate O’Donnell. Also honored in 4A were Plainfield Central senior JT Augustyniak and Lincoln-Way West senior Conor Essenburg.
In Class 3A, Morris senior Jack Wheeler and Lemont senior Shea Glotzbach were All-State. Lemont senior Jacob Parr received honorable mention.
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In 2A, Wilmington had a pair of seniors honored. Lucas Rink was tabbed All-State, with teammate Kyle Farrell receiving honorable mention.
In Class 1A, Dwight junior Joey Starks was selected.
Players will be honored July 29 in Chicago before the White Sox’s home game.
E-Sports
Rocket Licensing welcomes Bioworld and Danilo to UK licensee line-up for Dog Man
Rocket Licensing welcomes Bioworld and Danilo to UK licensee line-up for Dog Man – Brands Untapped “We are building a strong licensing programme to meet enormous UK demand,” said Charlie Donaldson, Joint Managing Director of Rocket Licensing. Stay up to date with the latest news, interviews and opinions with […]


“We are building a strong licensing programme to meet enormous UK demand,” said Charlie Donaldson, Joint Managing Director of Rocket Licensing.
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